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lonelornfr

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Everything posted by lonelornfr

  1. I'm not sure why whoever designs Chanters and Ciphers thinks spells absolutely need to cost more and more ressources as they're higher level. It wouldnt be stupid that costing no to low ressource would be a part of being a high level spell in the first place (for some spells, not as an universal rule). So you could have high level spells or invocations that dont accomplish a lot more than lower level ones but are very fast or cost very little ressource or have a big range or any combination of those. Right now, the way high level invocations are designed is a big issue for chanters, by the time you chant 6 phrases, the outcome of a fight is already decided 99% of the time, so you have no real use for that big invocation other than it's shiny. Same goes for Ciphers to a lesser extent, you either make their high level spells downright OP or they wont be worth casting due to the sheer amount of focus they require.
  2. I'm more concerned about finding 4 spells worth writing down in my grimoire for every level, than i am about having more room in said grimoire. And i have every mage spell available since i'm running a 2 mages party. I'm not against better grimoires with more spells in it, but i dont think it's needed or even usefull.
  3. I created my pal in a new 2.01 playthrough, so i cant comment on upgrading from 2.00 to 2.01. What i can say however is in my playthrough, i've seen a lot of things work fine and then all of a sudden not work anymore. For instance my barbarian was able to manually use barbaric shout for a while, and now he cant use it anymore, it does the same thing as frenzy. So maybe my coordinated attack buff wont work tomorrow /shrug
  4. I just tested it and it works fine in my playthrough : even tho it doesnt show up as a buff, my barbarian was still getting +10acc as soon as the paladin was attacking the same target.
  5. Those Skaen cultists you're killing are human beings, they have rights mind you, and one of them is to not be in a bestiary. More seriously, RPG usually wont have bestiary entries on "intelligent races", since they can be of any class, any level, with different items, so they're stats are supposed to vary a lot. And since they're not in the bestiary, you won't get any xp for killing them in PoE. Ever. It's not a bug.
  6. I'm not sure if it's a bug or if it's working as intended, since i cant remember how it used to work before 2.01. Swamp have an ability to dominate an ennemy target. What seems weird is the related save vs this is "deflection", while "will" would probably make a lot more sense. Anyone remembers for sure if it used to be the same prior 2.01 ?
  7. Yeah this problem happens a lot with the french translation, it's really annoying because you cant always figure out what the bonus are, at least not easily. I just reverted my game back to english language, but i see how it can be a real problem if you dont speak english.
  8. You sir, should consider yourself blessed, by the the Lord of relatively bugfree versions graces. My advice dont bother playing 2.01, 2.0 was a lot better.
  9. That's weird cause i'm actually using that combustable wounds ring in my playthrough and it works fine. This patch's such a mess, i love you Obsidian but you screwed up big time on this one
  10. It's supoposed to let you cast dominate twice per rest. Well i tried equipping it on various chracters and none of the would get the ability to cast dominate. Anyone else having the same bug ?
  11. I used it on my offtanking priest last playthrough and i liked it. On a rogue however i wouldnt use it, there are better weapons around especially once you have the ability to enchant with durgan steel.
  12. I'm currently running a no tank, 3 barbarians frontline group. Sure the early game was tough, i had to use a lot of CC and rest often, but after a while it's a slaughter. If you thought carnage was good, think about carnage x3 (with weapons which inflicts CC). It's pretty fun, ill try something similar in POTD next playthrough, i'm on hard atm.
  13. I also noticed that bloodlust would not activate after killing 2 or more ennemies. Or maybe the ennemies you kill with carnage damage dont register, i dont know. It could also be that you actually get the bonus attack speed but it wont show as a buff, i dont know. Edit : actually it DOES show up on the charcacter sheet, but it doesnt show as an icon with the other buffs / debuffs next to your character picture, so it probably works fine.
  14. Whats weird is if you use the AI on your barbarian, he does enter frenzy, but you cant cast it manually. I hate it when they release a patch like this, as steam users we dont even have the option to keep using 2.0.
  15. Ok so i think i have an idea of what i'd like : a group with a dps barbarian as a "tank", if i can make this work. So that'd look like : 1. DPS Barbarian. Probably using a 2 hander but i'm not decided yet, he's going to be the "main tank" 2. Chanter. I'll make him sturdy to be able to take some heat off the barbarian, and i'll get whatever chant can make my barbarian hit harder 3. Priest. I'll most likely need one if i'm to keep my barbarian alive 4. Wizard. I love those and i sure as hell will need some CC. 5. Not decided 6. Not decided I probably want another melee char, maybe another barbarian with the same build, i cant have only one dps oriented character (the wizard is probably going to be low might, high int / perception and use moslty CC).
  16. Yeah i guess 15% counting those people would be pretty generous, that's still pretty far from "most".
  17. Chanters you say ? I dont know i only tried kana on my very first playthrough and found it very lacking tho i admittedly have no idea how to build a good chanter. Of course the chant that was making you shoot faster was pretty OP but i think they nerfed it and i'd like to avoid that unkillable tank + 4-5 characters with firearms crap anyway. As for the the group, what i like is an "interesting concept" to start with, then i go with min max all the way, as long as it makes some sense. For instance if i'm using a warrior tank, i will definitely take all the good stuff to make it extremely hard to hit have lot of engagement, but i wont make him with 3 might which seems too silly for me. Anyway i'll check on the chanter stuff, might be an idea, thanks.
  18. Only 8.6% of all Steam PoE users have completed the game? Seems like that's pretty much a more than justifiable reason. That's not counting the (i assume many) players who finished the game but used the console for one reason or another. You dont get the achievement if you do that.
  19. Right now, IT IS a problem. You either do the main content and then go to the white march, it's going to be too easy if you're level 12 for sure (save for the high level zone obviously). Or you can go to the white march at intended level (around 7 i'd say), you're going to have a blast but then you WILL utterly steamroll what's left of the main game content which wasnt really hard to begin with. I think that's the main concern with this expansion, and there's no way around it until they nerf xp gain or you intentionnaly skip quite a few optionnal quests.
  20. Or maybe it's a "bounty" encounter, it actually really felt like one. There's a guy giving bounty quests in the WM village, he's outside, near the tavern i think. Give it a try.
  21. Yeah i went there at lv5 and it was really hard. I'd say level 7 is mandatory unless you're a masochist who happens to love saving reloading a lot.
  22. So i'd like to start a fresh PoE game, and i really like to play CRPGs with unconventional groups, more often than not to "abuse" the game mechanics (yeah i know, shame on me). It can be a group of 6 wizards abusing chill fog, it can be a group solely dedicated to making one of the character godlike (like a monk wearing no armor getting all the buffs / debuffs to hit like a truck and survive) or stuff like that. Some ground rules : 1. I'll be playing on hard, the group doesnt need to be POTD cut. 2. There needs to be some casters, melee characters are way too boring for me to play 5 or 6 of them. Tho those casters may very well be only buffers / debuffers 3. The group needs to perform quite well (or i'm just not having any fun) tho I dont care if said group stands no chance against some of the more difficult foes (adra, alpine etc.), i can just skip them or cheat my way through if need be. That's about it, i'd love to hear your ideas if you feel like helping me out.
  23. I think the white march was harder but not that much harder. Maybe it's because the group i made when i started fresh had a lot of CC and off tanking (1 tank 2 off tanks and 2 CC). I have yet to do the Alpine Dragon fight so i cant comment on that, but the rest was very manageable and i took a lot more fun than with the vanilla game. Edit : i'm playing on hard, i hear PoTD white march is A LOT harder so i dont know
  24. I forgot about that quest. Thanks for pointing it out, i have yet to do act 3. As for getting the soulbound weapons "too late", i started a fresh game when the expansion was realeased, and i went to the white marsh as soon as i could (i think i was level 5). But then i had to back out of Durgans Battery because i was getting my ass kicked, the average mob there is like lv9-10 and they come in large groups. By the time i acquired the weapons, i was like level 8 or 9, and from that point i had already killed a lot of stuff. So in short, unless you know exactly what you're doing and you rush those weapons, you're going to have a hard time leveling them up. On a side note, i now finished nightshroud and the soublound staff. Nightshroud is a pretty nice weapon for my offtank (i'm using a priest). The staff however is so bad in my opinion, it's beyond any kind of redemption. For a monk it's laughably bad, my fists hit 3 times as hard and even if you want a meleeing caster, there are so much better weapons around.
  25. I'd hate to come and whine about the expansion whithout saying that i'm loving it first. So here we go, i love the white march, i'm having a blast, gj Obsidian ! Now on the subject that bothers me : soulbound weapons and more specifcally the extremely annoying requirements to level them up. Let's get into the details. St Ydwen's redeemer : 1st requirement is dealing 500 dmg to spirit, easy enough there's plenty of them. 2nd requirement is killing 50 vessels, that's where i'll most likely stay stuck. 50 vessels is a lot since you will most likely have cleared the low level areas when you find it. On top of it, the weapon has a proc that instantly destroy the vessel you're attacking, if you kill it like this it wont count and there's a pretty huge chance that you will get a proc when fighting stuff like dargul and fampyrs with high HP. Nightshrood : 1st requirement is to proc the weapon 13 times, easy. 2nd requirement is to kill 13 humans, that's a lot more tricky if you've already cleared stuff like defiance bay, raedric's hold and dryford ruins. Also note that a lot of humans kills wont count against the requirement. If you kill assassins in defiance bay with it, it doesnt count (i'm pretty sure most of them were humans). The guards at the entrance of the new high level zone (forgot the name) wont count either. I had to finish the requirement by killing civilians... 3rd is killing 3 Cean Gwla, that's where i'm at and hopefully i'll be able to finish it in Caed Nua Stormcaller : 1st requirement is to inflict 500 electrical damages, easy 2nd requirement is to kill 10 druids (ogre druids wont count), i dont even know where to find that many of them. I killed 3 in stormwall and i think 1 somewhere in the white march, but 10 of them ? Where the hell do i find 10 druid to kill ? Greenstone staff i havent had that much trouble with it and i havent found the last soulbound weapon, so cant talk about it atm. TL:DR The requirements to level soulbound weapons up are mostly a huge headache in a game where the "ennemy ressource" is finite.
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