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kefka

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Posts posted by kefka

  1. One thing I would like to see "enhanced" is when using lightsabers to open doors/strongboxes. If you could somehow implement it in a way like Qui-Gon Jinn did in the opening combat scene of Episode I where he used his lightsabre to "melt" the door -- would be cool. 

    Good idea.

     

    Sabers don't need to 'bash' doors open, they can melt the lock.

     

    If they do it Qui-Gon style that would be great.

  2. Not me, every sith lord is eventually overthrown by his apprentice. Even the original dark sider, vecna. You would think they would eventually learn.

    yeah, probably true, but even the darkest sith needs help to rise the ranks and reach the top. After that you can discard or kill your followers. A few might be apprentices but they know their role. You lead, they follow.

  3. what i don't understand is why KOTOR2 just doesn't start you off as a proper newb, instead of these bloody stupid conceits.

    There must be a reason for that. I'd prefer a newb, that would explain the lack of powers and lightsaber, but in Kotor2 you are a 'veteran'. I'm sure they're setting us up for something, we just don't know what yet. Another twist would be ludicrous.

  4. In the attack of the clones, the sith lord Palpatine says, "I will not let this republic that has stood for a thousand years...."

    However, Knights of the old Republic is set Four thousand years before the films, so some how all record of the old republic has been destroyed

    Don't let it bother you, Lucas can't explain it either. Continuity was thrown out the window a long time ago.

  5. Why was the music lackluster? Believe it or not but that is SW music and will forever remain.

    When I say lackluster I don't necessarily mean bad. I just don't think it felt like a Star Wars score, except for the famous music at the start! Korriban was the most dramatic to me because that reflected the situation. It gave you a sense of dread which suits Korriban perfectly. The other themes I can't even remember.

  6. I'm not so sure about the majority, but how about more puzzles and quests/missions involving critical-thinking skills, instead of just blasting people in a linear dungeon or somesuch?

    I think most people would agree with you, but not if it means those floor/ring puzzles.

     

    You know, Naga Sadow's tomb to get his sword (ring puzzle), and opening the Rakata computer room (floor puzzle). Some people had major problems with the H pattern. They never found that journal - haha!

     

    Critical-thinking skills are fine, but not if they're so frustrating people give up.

  7. Meh, ofcourse it doesn't say who will return, but thanks for the quote though.

    No it doesn't say who is returning but the designers have to be careful.

     

    In my game; Jolee, Juhani, and Mission died. Carth ran away of course. If I'd played a female Carth would also be dead.

    That's 4 characters who can't return if they allow you to choose darkside.

     

    So the list you made is fairly accurate I think, except for Mission (dead), Carth (possibly dead).

     

    All this is avoided if your decisions at the start decide who appears, but I don't think they'll go that far.

  8. More stuff like the first half of the Leviathan. Solo character, separated from your gear, sneaking around and avoiding the guards (Mission was the most fun).

    I always use Mission on the Leviathan. The situation cries out for a stealth approach. I've never even tried the other characters. I probably should but I can't bring myself to - Mission feels so right. You get that "Obi Wan sneaking around the Death Star" feel.

     

    So yeah. More sneaky infiltration and less all-out assault. The last I checked, Jedi weren't supposed to kill beings that they didn't have to anyway

    Jedi would like that but what if you're a Sith? The assassin prestige class might answer that. That should involve lots of sneaking around with silent kills.

  9. ok, here's a quote

     

    Whether it answers your question fully is another thing.

     

    Many characters you knew from the first KOTOR will make appearances (if only cameos) in this game. But don't expect to see everyone (Gallio says they "had to be careful about who died and who lived") and don't expect them to all to play major roles

    So, some will be returning but not all, which is a smart decision, imo.

  10. not if they're dead they won't.

    I meant when they're alive. Looting dead bodies is fine by me.

     

    p.s. and as darque pointed out, obi wan didn't have any problem loaning his lightsabre to anakin to DW against dooku in episode 2.

    I don't mind that either so long as it's their choice. In Kotor you can take NPC weapons and leave them fighting with their fists. That ain't right. Some items should be personal that you can't use, e.g. Carth's blaster.

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