Map specific area
While walking in this area of the map the sound of walking through water is played.
On this tile area. As you can see there is no water here but the sound is clearly played
When you click on the 2 adult pigs (you are given a conversation icon) I receive this message: 'Placeholder bark string text. This is a programming error.'
During the creation process if the player makes it all the way to Appearance and decides they want to back out to select another race the options in the Head Appearance does not reset and can be the player a false options later.
What I mean by this is and steps to reproduce:
1) Select one of the godlike race (doesn't matter)
2) Get to the appearance menu
3) Now click previous until you get to the race selection and select dwarf this time
4) Get to the appearance menu and this is what you get
As you can see according to the option the player does not have any Facial Hair options nor Hair options even thou it should have stated 13/13 and 15/15. But this menu is now misleading because if the player clicks on the left/right arrows for those options then the menu will reset at that time.
During the creation of the ranger for about 1 to 2 secs this image is drawn
After that it is replaced with this
As you can see the arrow is now missing from the second image
For the fighter class. You'll notice with the attached image for the Aumaua, Dwarf, Elf, and Orlan their boot buckles are floating/separate from their boots.
Repeatable: 100%
Specs: 1920 x 1080 @60hz
Started a new game and as soon I got into the game I moved my camera to the right and noticed the shadows on my characters disappear.
Here you can see the fighters shadow on the ground
Here you can see the fighters shadow disappears if I move my camera a little
Where I made my squiggley lines appears this is a dead area where shadows will not draw. So it appears no off screen shadows.
It seems wizards in this game require a Grimoire to cast spells
Issue:
1) During the character creation the character is not holding a Grimoire to reflect his class when you create a wizard. (They do have one when you get in game)
There appears to be an issue with LOD (Switching back and forth High LOD to Low LOD) for characters holding objects in their hands. (At least on the character creator screen)
Spec: 1920 x 1080 @60hz
To give an extreme example:
1) Pick Human -> Male -> Meadow Fold -> Barbarian
2) Now watch as the Barbarian breaths. The weapons he is holding will move up and down; in my game the game is swapping in and out the High (Detailed) LOD and Low (very little detail) LOD as the weapons moves up and down. This shouldn't be happening
Repeatable: 100%
What does it affect: all objects characters are holding