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Draffutt

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Everything posted by Draffutt

  1. Yes it is working in so far as until the other bugs others have reported kick in causing the game to crash I.E. memory leaks, zoning issues, etc.. So I wouldn't worry to much about this build as it is bug ridden. Just post your .dmp and output files like you did and hopefully one of the devs will take a look to identify the issue you are having.
  2. It appears enemy status effects will keep the player in combat long after the enemies are dead. 1) I took on Feral Druid and I was hit with the hobbled and Critical Fatigue effect on 4 characters 2) I killed the druids before the effect wore off 3) After they were dead I remained in combat 4) After the hobbled effect wore off I still remained in combat (took 2 mins after battle was complete) 5) Critical Fatigue is still in effect I have killed all mobs in the area with my remain characters and I am still in combat stance. Also note Critical Fatigue doesn't have a wear down timer
  3. I have visited the village before and the fog is in play. Its a little hard to see with it being dark but as you can see from what I have circled there is an NPC standing here. Now revealed: Any NPC carrying objects like books (IE reading), weapons, or shields can been seen this way. It seems the fog of war does not hide objects they are carrying.
  4. Still applies with this build [333] Also there are other areas were the sounds of walking on water is played even thou there is no water around and your walking on rock
  5. Here is a couple of dump/crash reports generated by the game: Pillars of Eternity - Public Beta.zip
  6. Here is a good reference image for what I am about to go over: As you see from my next attachment I picked up and returned the fruit looking icon back to the same spot as I pulled it from. 1) Despite the fact 'Weapons' is selected all object in my wizards inventory lost their haze/fog for not meeting the requirement. 2) The haze/fog effect only returns if the player makes a different selection like 'Armor' 3) If you also notice my 2 handed classed specter the second slot is not hazed/fog here in the image. This is because when I picked it up and returned to the slot the 2nd slot was not reapplied.
  7. If there is only 1 line of text and 2 added bonus stats; one of the stats will display in front of the big main letter. While the bulk I.E. 2 or more lines of text or only 1 bonus stat will display below the large letter. Can we get consistency here where all bonus will always display below the big letter?
  8. (images cropped due to 1meg upload) Here is what the zone is supposed to look like when you zone in (@ 5760x1080) There is what it actually looks like when I transition from another zone to this one: I appears what is happening is when the player transitions to a different area the game is automatically zooming in at max and stretching the textures. Workaround to fix: Change to a lower resolution to correct then return to original resolution
  9. Here is the correct off screen icon at 1920 x 1080 for the 6th character: And here is the incorrect icon used for my 6th character at 5760 x 1080 which is the walking feet:
  10. There is a massive amount of items missing their 'strings' in this build and here are a few examples and I got tired of logging them all that I noticed: Fighter, paladin, monk, rogue, and ranger: creating potions label first one at the top highlighting your resolution in the options menu one of the control options (between cancel actions and select all) in the options menu highlighting language When discovering a new area etc.... etc...
  11. When a menu has very little off screen text to scroll around if you use your scroll wheel the slider jumps around a lot. The attached image I have circled the slider I am talking about along with the one that has very little extended text but when you use the scroll wheel here you'll see what I mean
  12. During the creator creation I am given the choice to choose between the male or female. When I click on them ever other time I get this scratching/grinding noise instead of a 'speaking' sound bit
  13. During the character creation I find it odd that if I play a male or vis versa I am given the options to choose from female images as well.. Is this intended?
  14. During the character creation of the chanter if you hit the 'back' button while at invocations selection it skips the chanter phrases selection
  15. When you get to the point to pick your hair for human. Hair selection 1/20 is the same as 20/20 which is bald
  16. During the ranger creation process after you select you animal and pick its name you cannot go back to pick another animal by expected means. Just to be clear lets say I make a ranger and get all the way to the appearance and decide I want a different animal. Well if I hit the back buttons once I get to the pick a animal name I cannot go 'back' anymore. Some players may not realize they are able to use the 'Banners' up top to return to specific points thus bypassing this impasse point.
  17. I had my fighter attack my wizard and I received this error in the log
  18. As you can see from my attached image. My wizard is holding the grimoire and a large shield in their hand
  19. During leveling up when you are given an option to pick a Talents; Using the scroll wheel on my mouse does not work with this menu.
  20. [333] Still applies with this build
  21. Here are 2 examples It appears you can see through objects clearly. In the first image I have clearly see into the room and see there are clickable objects (the flag/mural and bodies) even thou the door isn't opened. If anything I would expect a hazy silhouette or light fog obscuring the room In the second image I am standing in the corner of the room and the room next to it is clearly visible (I can clearly see its shape and contents). I wouldn't expect to see anything due it to being a solid wall.
  22. There is no reaction from deer as you can see from my screen shot
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