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Sophrosune

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Everything posted by Sophrosune

  1. Humor me. I must have missed the infin. experience glitch you speak of, and for some reason it's not showing up on my searches of the board. Would you mind repeating it here? I think level 28 was the highest I ever achieved, and that was with my Jedi Sentinel.
  2. We're all talking about the same Dantooine glitch apparently. I eventually got past it by just repeatedly turning off my Xbox and reloading my last game save. It finally just... worked. Go figure.
  3. I concur. <_< Most regettably, of course. I wonder if I would have liked random loot if it had been implemented more carefully. Perhaps KotOR 3 will tell... Assuming LucasArts wisely decides to milk its new KotOR cash cow and gets a development team working on it sometime in the near future.
  4. Wow, that's some poor logic on your part. You sound like a rep. for Ford when they had to recall Pintos. "It's not our fault that you bought a car that explodes. You should of had better judgement." What a joke. Looks like someone's getting too much sun in Hawaii. <{POST_SNAPBACK}> I could say the same about you. Have you actually seen or heard a weather report on Hawaii? It "looks" like you're just making an ignorant comment based on preconceived notions on what Hawaii is like. Anyway, I don't see anything wrong with my logic. So why don't you explain to me your knoweledge on building cars and sales trends to indicate how you can compare them to games? Maybe then I can understand where you're coming from. I'm not afraid, proud, etc. to admit if I was wrong. <{POST_SNAPBACK}> Woooah, wait a minute man. I -did- do the right thing--I rented the game first, loved it, then bought it. It wasn't until 40 hours into the game that I encountered a crash during a cutscene near the end of the game that kept me from ever comleting it on darkside. The crash always happens, in exactly the same spot, no matter what save game or character I am using, and it is a bug that has happened to more than one person on this board. It also has nothing to do with the hardware on our Xbox (No, my Xbox is not modded, and my game is not pirated.) So the blame does not lie with the customer in this case. Quality Assurance exists for a reason. Those people are getting paid to find bugs and eliminate as many as possible, and iron out any game dibilitating bugs. When you sell a product to a customer, you do so in good faith that your product will perform as expected. If an architect builds a house that fall in on its customers, the architect gets sued and may lose his job. You can't turn around and say, "Man, you got those guys to build you a house. You can't complain if it falls in and kills your family! You need to exercise your self restrant and live in a cave instead!" That's just immature, and more importantly, it's bad business. I can handle a few bugs. It's impossible to create a game without a single flawed line of code, but I also expect to be able to complete my game, not encounter a bug that prevents such and ultimately wastes 40 hours of my time. For those of you that haven't encountered deadly game crashes, wonderful. Aside for all the tech problems, this game is fun and interesting, despite its occasional poor executions of plot here and there. Overall, I really like this game, but what I would like more is to be able to see both endings, and to not have chaps tell me, more or less, that I paid for a flawed product and my "poor judgement" as a consumer is at fault. Bah I say. Bah! <_<
  5. Does anyone know if a developer (other than Akari) has posted anything in response to bugs?
  6. I've already posted my only encounter with game destroying glitchs in this forum, but I might as well chronicle it in this neat little collection. Perhaps we'll get some insight (or at least a passing comment) from the devs using this method. I'll try to make this as spoiler free as possible. * Whenever I visit Dantooine for the last time (40 hours into the game) I've encountered a reoccuring freeze where the game goes into the cutscene with my charater in the rebuilt Enclave entering the room where he will confront the Jedi Masters. So far, this has only happened with my darkside characters. * I've also encountered what may possibly be a broken quest. A few other chaps posted messages about this on the Spoiler Forum. Though I can complete the Telos Fuel quest, the game, for some reason will not register the Vogga the Hutt quest complete. The journal entry for this quest states that I can use Vogga's obsession with Goto (learned from the thugs in the cantina) to gain an audience with the Hutt. Obviously I have already gained an audience with Vogga, having completed the Telos Fuel quest, so what gives? Broken quest?
  7. Aight, but what if you're on your fourth playthrough and you still have yet to find any unique armors or the Saresh (sp?) visor or the three most powerful crystals??? Sorry, but if I'm on my FOUTH playthrough--shouldn't I have encountered at least one of these items in all those playing times?? This is the heart of what is irking some players like myself. I don't want to find uber-cool-super-robes the first 15 minutes of play, but I -would- like to have found at least one of them by oh say, the second playthrough. Just one cool item, just one. And I've yet to find -any- unique item in the game (besides Freedon's shortsaber, an iffy item at best), and this certainly isn't due to a lack of my searching every nook and cranny of the game environment over and over and over each time through. So before you guys get ugly with people like myself and the chap that created this thread, and say "oh you just want to get the all the cool items early to make the game super easy!" take a second and re-evaluate yourself. We don't want an easy game, and we appreciate great replay value (we did dish out 50$ afterall), but when you don't find these items at all, even on multiple playthroughs, that begins to make me -not- want to play the game again and instead insues much gnashing of teeth. I'm a player that started my rpg gaming career with Diablo I & II. Random loot drops worked wonderfully, kept the game fresh and interesting. but the game isn't fresh and interesting when you never receice worthwhile objects. I'd be pleased if I could find the Saresh (sp?) visor just once. Then I'd quit my griping. I'm not calling for an end to random loot, just a revised version of it where destroyed turrets don't yield pocket change, and raiding the uber cool areas of Korriban actually yield something useful instead of a lifetime supply of medpacks. You guys are judging the game only by your experiences. You're responding to a person's thread when you haven't actually taken the time to consider what -our- experiences may have been like. How would you feel if you were on the losing end of the random loot rolls?
  8. You won't get the option to train Handmaiden without following a specific train of dialogue trees. Spoilers below. Uber spoilers in spoiler tags: First after a fighting match with Handmaiden (any sparring session will do) you need to choose the dialogue option that asks her to put on something less revealing. From there she will begin to talk about her mother, After this conversation you need to talk to Kreia about Handmaiden's mother After that you just have to increase your influence with Handmaiden until she agrees to be trained.
  9. That's exactly the same gitch I had my first time through as a Darksider. My second playthrough as a Lightsider had no such problem. I emailed LucasArts tech support. Not only did they offer no solution, but they had the audacity to tell me my disk was probably just dirty and that they hadn't seen that problem before, totally overlooking the paragraph where I stated I was on my second disk with the same glitch. :angry: And no, I do not have a modded Xbox. You need to email them, and let them know this isn't an isolated event.
  10. I don't know. I think that approach worked for Orsen Scott Card (Personally I liked Ender's Shadow best out of the series.), but I don't really think that would work well here. A month ago I would have hated the idea of playing as Reven or someone directly connected to him in KotOR3 (assuming LucasArts will get smart and continue the seriers eventually), but after playing Knights 2 I think I'd actually like playing from that perspective. KotOR 2 made me realize how much I liked the characters of KotOR 1 (yes, even *shudder* Carth). Go figure.
  11. That's how I feel. It's irritating when I loot areas that should produce unique or high power items (Korriban, Onderon Palace, Mandalorian catches, Sith assassins!! <_< ) only to find crap inventory that you'll never need or that doesn't apply to your character. I've yet to find any of the high power saber crystals, which turned into a real bitch for my Jedi Weapon Master. The random loot idea could have been a really nice addition to the KotOR license if only it had been implimented more thoughtfully. Oh, and Fenris, your quote is hilarious. "First Malak and now you. It's a pity you Sith Lords die so easily, or I might have a sense of satisfaction now." I couldn't have summed it up better
  12. Guess it's a universal bug then. Thanks for your replies at least.
  13. Definately sounds like a glitch. When you go to the warehouse and the droid tells you to go to work, T3 is supposed to be the character you're controlling. This is supposed to automatically happen. Sounds like broken code to me.
  14. Okay, that makes sense in theory, but in practice, if the assassins are wearing Jedi robes, shouldn't um... they be wearing Jedi robes? ...and not the assassin get-up we see them in? Technicalities, technicalities, I know, I know. :D
  15. Okay, so I've beaten the game twice, and neither time did the "Vogga the Hutt" quest show completion. In the journal it says something to the effect that I've overheard two Exchange thugs in the Cantina saying that Vogga is obcessed with Goto, and perhaps I can use that to gain an audience with Vogga. Um... okay. But I already did that. I snuck into Vogga's place, drugged his Kath Hounds, looted his loot closet :D and then proceeded to strike a deal with Vogga to supply Telos with fuel. He agrees. I spend Goto's ship into Ship Heaven, talk to Vogga again, and he says the Telos fuel deal is a go. So, why does the Vogga the Hutt quest never complete? Why when I return to Telos to speak with General Gren (I think it is, Telos security official guy, anyway), the man who sent me on a mission to restore fuel to Telos in the first place, do I never have a dialogue tree option to then inform Gren that I've set up a fuel supplier? Funny thing is, the Telos Fuel Mission does show completion. Wtf. Makes no sense. Goto never pays out his 1000 credits for my resupplying Telos with fuel either. Grrrrrr. Little help here?
  16. My Jedi Weapon Master had a saber that did 80+ points of damage. :cool: Of course, that's only because my Jedi was an uber-ninja-Jedi with a strength bonus of +12.
  17. Yeah, that's what I'm thinking. Guess the Prima guide does lie.
  18. I can think of two specific instances where you can do really wicked things that made me go, "Ooooo..." They're spoilerific though, so be forewarned. Here are two small instances... On Nar Shaddaa you come across a gang of Exchange thugs trying to extort money from some random guy. You can Force Persuade the thugs to give you all their money and go jump off a cliff (more or less). You can then murder the guy who you just saved from being extorted. :D The really evil thing is one thug remarks if he jumps off the ledge that'll be a good thing, because he'll get to the ground faster. Now that's just wicked. Here's another quick instance that Vader would be proud of. If you have Disciple in your party, you can actually Force Choke him in the middle of a dialogue tree. That's priceless, to me anyway.
  19. Yeah, I pimped her out. In two visits I had remade the 2000 credits it took to buy her. Guess Obsidian couldn't resist taking a hint from Grand Theft Auto. Everyone meet the saber-pimpin-gang-banger, yo!
  20. Well, they certainly haven't done a bad job, though I'd argue that LucasArts QA department dropped the ball with the technical issues/glitches many Xboxers are having. Bugs aside, to accurately judge KotOR 2's value you have to go into the game understanding that for all its similarities with the original, it truly is a different beast all together. Most of what is different seems to spawn from the developers' different perspectives as to what makes a good Star Wars story. I like Obsidian's take on the Sith and the Dark Side in general far more than Bioware's. You can do some truly evil things, not thuggish evil things, but Vader-style gleeful evil things. With the implementation of the Influence system (which I personally believe was done as well as it could be), you can manipulate, lie and corrupt all those around you in as realistic a style as you're going to get in a video game. I actually felt dirty after playing through the first time as a DS character, and that's really saying something--after all, I was the kid rooting for Vader and the Empire to crush out all hope and resistance in the universe. To really achieve a good appreciation of the game, you need to play it twice, once light, once dark, and really pay attention to all the dialogue. Explore every dialogue tree, and put some thought into what you're hearing. The story is far more complicated then the original's, which seems to be turning some younger players off. Some like the cut and dry good and evil of KotOR 1. I prefer the sequel's darker more philosophical feel. Everything is gray. You can't really trust anyone, especially if you're DS. I think it portrays what it would feel like to be a Sith Lord quite accurately. Of course that said, Sith Lords just shouldn't die so easily. Except for the last battle, I was cutting through Sion and Nihilius like butter. The cutscenes were interesting, but man, Sith Lords should go down with more of a fight. I think IGN got it right when they said KotOR 2's parts are greater than the whole on the subject of plot. Knights 2 raises many interesting questions, launches into several interesting sidequests, all the while, juggling what at first appears to be a very deep story arch. Problem is, it looks like in the end Obsidian just lost steam, and didn't follow through with all those spiffy sidequests. Some are simply never explained. I can buy a few mysteries left unresolved (this is Star Wars, afterall), but I would have liked more closure at the end, which, as many people have pointed out, is sorely missing. And I thought the ending of KotOR 1 was brief. But I digress. As a whole, yes I think Obsidian did do a respectable job with Knights 2. Certain tech issues and a handful of semi-irritating plot holes could have been ironed out with more time, but that probably falls on the publisher's shoulders. Not making excuses for Obsidian, but overall, yes, they did a good job with the license. Aside from one major reocurring game freeze, I thoroughly enjoyed the game. It could have been better, yes, but it certainly wasn't bad. I can't decide if I enjoyed it more than the original. Really, I think I just enjoyed it in a -different- way.
  21. Ya know, the randomized items might be a cool thing if the developers had been more limiting on the selection of items that can be found in a specific spot. Like from raiding the tomb on Korriban it would have made sense to find rare crystals/jedi/sith objects. On Duxon you should find a larger concentration of Mandalorian items and Jedi items. On Onderon you could find items specific to mercenary races--items from bounty hunter races on Nar Shaddaa, etc., etc. I could never understand why I'd find Jedi robes on Sith assassins at Malachor. And where are all the cool uber-crystals listed in the Prima guide? I haven't come across a one!
  22. Did the Saresh visor look like Tulok (sp?) Hord's mask from KotOR 1? I've been looking for that thing. Damn thing never shows up. Grrr. I assumed the same about the two sabers, but hey, that would imply that the Prima guide is lying, and we all know guides never lie... "
  23. So, I've played through the game twice, once light, once dark, and I've yet to find either of these items. I didn't even realize they existed until I glanced at my friend's Prima guide. This random item dropping is turning out to be more of a pain than adding to the game's replayability as it was intended to. I haven't unconvered any of the higher end crystals, any of the higher end headpieces, Malak's saber or Visas' saber. And it's not for lack of exploring every nook and cranny of the game, or saving my game before checking a vendor's inventory and reloading in hopes of drawing a better selection. Has anyone else found either of these two sabers? There is only one crate in the game that I failed to open: a container in the palace on Onderon in what looked like the Queen's bedroom. It required an extremely high security skill, and I didn't have a character that met the requirements. Does anyone remember what they found in that particular container? Maybe it holds the key to all my dreams of riches and relics actually useful for my mission.
  24. Yeah, that quest is still open for me as well.
  25. No clue. Out of a crate on Dantooine I think. I got it about half way through the game. I don't think I like the randomized item system. I like to know I've gotten all the cool items, not that I probably missed out on half of them. <_<
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