Jump to content

213374U

Members
  • Posts

    5642
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by 213374U

  1. Hmm. Unless this is fully mod-compatible, I'm not in the least interested. Frankly, it's going to be hard for them "enhance" the game beyond what some truly excellent mods like SCS/SCSII, aVENGER's RR and tweaks, etc already do. It'd also be kind of a slap in the face to some of the fans if it weren't mod compatible as, ostensibly, the modding community has kept BG alive all these years. Not holding my breath, that's for sure.
  2. Arguably, the US is simply applying a modern version of the tried-and-true Roman policies of client rulers -by outright buying them out whenever they can- and a selective use of force wherever it's unavoidable or just convenient to maintain their preeminency in global matters. And they have proved even better at it than any of the old Euro empires ever were, save for the British -these favored a more hands-on approach, though- so it's preposterous to accuse them of stupidity. And please, show me these "past wars" started for "good reasons". Chances they can all be broken down to a combination of stupidity, greed or envy. Anything else is just window dressing by historians. Aww...
  3. You fail at history. No, seriously. You fail so bad it's embarassing. Europeans shed blood because of clashing imperial interests, a game of alliances that got out of hand, and the inability of rulers to grasp the full scope of a what a war between industrialized nations could be. I don't personally count stupidity, pride, greed and shortsightedness as "good reasons", but that's just me. Next time you call someone a moron, make sure it's not someone that's likely read more books than you can name. Or even better, just stick to moaning about games, it's the only thing you appear to be semi-competent at.
  4. To be honest, that's not so much a problem with Bioware in particular as it is with society in general. Just head over to YT, vids of B1s dropping heavy ordnance on Taliban fighters are a dime a dozen, but try finding a nipple. Taboos need not be logical, but they are undeniably powerful. Hypocrisy is one of the side-effects. With the advent of political correctness, LGBT bashing has more or less become a new taboo, and any entertainment that is meant for mass consumption will necessarily reflect that. I think you are misrepresenting Bioware in the sense that I don't think they are interested in being champions of anything, except of, perhaps, making money. I don't see anything wrong with that, by the way.
  5. That's it! I'm reinstalling this! Funny how you won by... wiping, btw.
  6. Heh. I guess "W" either forgot or doesn't care about the fact that average people don't really want to know how bad war really is. Which is as good a reason to dive into romanticized versions of it as any. Nice read, regardless of whether it's true or not. Kinda pointless, though. I don't think this thread is the best place for that, by the way.
  7. http://i113.photobucket.com/albums/n212/flemgod/Lollercoaster.gif
  8. Sensors detect faulty logic, captain! People survived Buchenwald, so it wasn't really a proper "extermination" camp, either, right? You're a teacher, so you don't need me to tell you how impressionable kids are -Jesuits were notorious for their exploitation of this- which makes any degree of indoctrination revolting. But that's a different story. Can't help but think that the Reddit guy likely doesn't have a leg to stand on, or he would actually be doing something about it - or living off reparations.
  9. I didn't remember that. If true, it's even flimsier than I thought. I mean, Sovereign can interface directly, physically, with the Citadel, but still needs a tiny, organic middleman to override its own tech? There's a good argument to be made that that was the way they intended for things to work at certain point during development, as the system you describe is just a few .ini switches away. I have my game configured to work that way, and while gameplay doesn't change significantly -you can't just wait overheating out all the time- it's a bit more flexible and way more lore-friendly. For what reason they chose to implement a simpler, more FPS conventional system in the final version of the game, who knows. I've also experimented with making shields no longer effective at blocking powers, and it's a welcome change of pace on Insanity. Especially for Adepts. It does tend to break the game a bit, though. I remember a certain boss fight that became trivial due to the fact that I could simply charge-push said boss over a balcony and win the encounter without firing a single shot... ME2 gameplay, while a general improvement over ME1's, felt kind of clunky, unrefined and unforgiving.
  10. Hmm. Unless I'm mistaken, the keepers were supposed to react to a signal sent by Sovereign, to get the Citadel mass relay online. They were made deaf to that by genetic tampering by the Ilos scientists, which forced Sovereign to go to the Citadel itself. I don't think the writers were very clear in ME1 on that point, though. Sovy interfaces with the Citadel directly and brings it to a sort of lockdown with the wards closed and all, and the next step seems to be activating the Citadel to bring back his pals. IIRC it isn't obvious what the extent of Saren's involvement with operating the Citadel controls is, and why putting him down seems to "beat" Sovereign. At any rate, it makes sense that the Reapers would take control of the Citadel first, defense fleets notwithstanding. But that would most likely make the game unwinnable by virtue of having an unstoppable foe that isn't completely stupid and/or has lost its teeth with respect to previous installments. Happened with the Borg in ST, too.
  11. Sweet trailer. There is still something... odd about Shepardloo's face, but I can't quite put my finger on it. The eyes maybe? Unsettling.
  12. I fail to see how Stratfor is worth Anonymous' time. Seriously, don't they have bigger fish to fry? Stratfor is hardly a real-world Page Industries. And leaking credit card details of subscribers is just bad form.
  13. That gives "gun porn" a whole new meaning...
  14. You can roll your eyes until you get dizzy and fall flat on your ass, but my point was rather that the IP holder would want to shut down a project that may cut into their profits, and apparently that hasn't happened. Yet, anyway. And seriously, "hacking" your device? Jailbreaking the thing -and reversing the jailbreak- is something even grandma could do. Yeah, yeah. Apple will hate you and Jobs' ghost will haunt your dreams with endless, plumbeous tales of how he became a really cool dude. Whatever...
  15. I actually like the idea of quests having a window of opportunity. It always bugged me that the sense of urgency of some quests was conveyed exclusively through dialogue but you could put off actually doing them forever. It's all about implementation, though... No, that's Zaeed's gig in ME3.
  16. http://forums.gibberlings3.net/index.php?showtopic=22624&st=405 I'm kinda skeptical that an iOS port/remake is what this is about, considering you can already get that, for free. I've been known to be wrong, though.
  17. http://www.huffingto..._n_1302821.html I thought Wals would have some interesting comments to make about that. Great job, Anonymous.
  18. Chances are one mod or another b0rked the spell. Either the spell itself was modified and now points to a non-existent script or .cre file, or the character has the wrong version of the .spl assigned as an innate. With a bit of time you can probably fix it with Shadowkeeper and NearInfinity, but it's kinda tedious and Shapeshifter abilities were bugged in the vanilla game anyway. If a mod broke it, rule of thumb is, install another mod on top of it to fix it! http://www.spellholdstudios.net/refinements/#c30 D:
  19. You're going to bad doggie land with a bunch of level 3 characters? With SCS on? Yeah, what could possibly go wrong? :D
  20. So basically you're here because you have low blood pressure and need to raise it, I take it? At this point, I pretty much ignore mags. But there's a few posters here whose criteria I trust (perish the thought!) so I like reading about their experiences with games I might be interested in. I don't hate wasting money so much as wasting time. I'm crabby like that.
  21. O_O 21st century trivialization doesn't respect even iconoclasm... Right, I had forgotten about that. They know us better than we know ourselves, huh?
  22. Isn't DA2 proof that they, in fact, cannot? No. What a wonderfully articulate and well-thought out response. I am in awe. Whatever. I guess the negative reviews and especially the lower sales compared to its successful predecessor mean that the feedback from a Bioboards player sample that is as reduced as it is vocal actually made for a great game. And a pic of someone crapping on a ME3 box? Really? My bad. I'm going from what I've seen in preview pics. Do Liara et al actually have closed helmets? I've only seen breather masks.
  23. Isn't DA2 proof that they, in fact, cannot? My personal pet peeve: I was hoping they would go back to full helmets/hardsuits for vacuum situations. No such luck apparently. Seemingly, explosive decompression is nothing compared to the threat of not looking gorgeous, always. My only serious turnoff so far is the bloatware. And the fact that my new rig won't arrive in time to play it on release day.
  24. That soundtrack snip you posted does sound reminiscing of ME1. I didn't know the soundtrack in ME2 had drawn flak. I mean, not in a magnitude that could be discernible from the general background whining, anyway. Shame they are going back on that. As for minigames, meh. The hacking and stuff were ok and meshed well with mission gameplay, but the mining was a total chore. After the first playthrough, I just cheated in enough minerals to forget about the whole thing. Good thing too, I don't think I could have played through the game more than once otherwise.
×
×
  • Create New...