-
Posts
120 -
Joined
-
Last visited
Everything posted by Jitawa
-
As you might imagine, both are concerned with the defense of Khoonda. There are four basic conditions that I've noted in the Khoonda battle sequence. 1) Turrets on (it doesn't matter if they're attacking hostiles or friendlies)... 2)Turrets disabled (through demolitions outside, that's the only means I've seen this movie pop up for....3) Minefield setup... you need to finish up the minefield, basically, keep setting mines in the gaps of their current field until they tell you it's done (a text box pops up to tell you. 4) Minefield sabotaged... this one is pretty easy, just pick up everyone of the mines in the minefield, once both sides of the minefield are completely cleared - you satisfy this condition. I don't know if it mattered, but when I did it, both of the "sabotage conditions" were done while reporting to Azkul to "finalize" battle plans.
-
I haven't heard of any special neutral things... If anything it penalizes you, you can't get prestige classes.
-
I always thought that Wis armor bit was BS, it doesn't visibly change the defense stat like a dex modifier does... Of course, while I saved and reloaded to check to see if the Defense stat itself changed, I never bothered crunching the numbers in feedback before and after since it would've required fighting, checking feedback, initiating a sequence, and fighting again.. which seemed like too much work to me. To answer your question in a more direct fashion... I don't recall ever getting any bonuses out of conversations with Disciple, which is what you're stuck with I guess. Sadly, I'd say the male game is more rewarding in general. The handmaiden subplot is revealed through repeated Atris cutscenes... you get no such gravy with female characters... sad really.
-
You sure? I beat the game as a LS Female, LS Male, and DS Male... I'm curious where movies would be popping up.
-
I have 59/62.. I'll post what I have, and maybe someone can tell me what I'm missing: 1.Sith Lords Trailer 2.Credits 3.Opening Text Crawl 4.Tractor to Peragus 5.The Harbinger Arrives 6.Ready the Turbolaser 7.Escape from Peragus 8.Sion Destroys Peragus 9.Ebon Hawk Destroys Peragus 10.Jump to hyperspace 11.Arrival on Citadel Station 12.Leaving Citadel Station on Telos 13.Shuttle Leaves Citadel Station 14.Approaching Restoration Zone 15.Turbo Laser Turret 16.Shot Down over Restoration Zone 17.Leaving the Restoration Zone 18.Approaching the Northern Plateau 19.Shot Down Again 20.Ebon Hawk Leaves Telosian Base 21.Landing at the Telosian Base 22.The Blockade 23.Attacked in the Blockade 24.Escape from the Dxun Space Battle 25.Landing on Dxun 26.Takeoff from Dxun 27.Shuttle from Dxun to Iziz 28.Shuttle from Iziz to Dxun 29.Combat drop into Iziz 30.Arrival on Dantooine 31.Leaving Dantooine 32.Khoonda's active turrets 33.Khoonda's turrets sabotaged 34.Khoonda's minefield defenses 35.Khoonda's minefield sabotaged 36.Battle of Khoonda 37.Arrival on Korriban 38.Leaving Korriban 39.Arrival on Nar Shaddaa 40.Leaving Nar Shaddaa 41.The Ravager 42.Pursued by the Droid Yacht 43.Tractored by the Droid Yacht 44.Escape from the the Droid Yacht 45.The Sith Fleet arrives at Telos 46.The Ravager Approaches 47.The Republic Fleet Arrives at Telos 48.Boarding the Ravager 49.Death of the Ravager 50.Arrival at Malachor V 51.Crash at Malachor V 52.Death of the Ebon Hawk 53.The Death of Kreia 54.Collapse of the Trayus Core 55.Escape from the Trayus Core 56.The Death of Malachor V 57.Assuming the Dark Throne 58.Kreia's Fall 59.Visas Marr's Introduction 60. 61. 62.
-
If anyone can produce a complete list of the movies for reference, that would be great, I can post a list of 59 if anyone wants...
-
I have 59 of the movies after both a dark and lightside playthrough... I can't imagine what I'm missing, but I don't have the "special" third-time through dialogue... and so I'm thinking that may be attached to the movies... I could post a list of my movies if that would be helpful...
-
There was a post on this in the Lucasarts Tech Support Forum.... there wasn't an answer... but there was a post
-
I was thinking about this. The bug could go either way. They went through pains to have the skills your character chooses be more important. Not being able to get many components, chemicals would impact your character's ability to utilize the system... making skill choice have a bigger impact on the game. Since the game is so easy, its probably a good idea too. If they were to "fix" this, I'd say they should make the medical lab the same way, chem breakdown depends on main character's skill only...
-
Visas outfit can change... some of the "light armor" type Jedi gear looked different than her default outfit. I haven't bothered with other armor yet.... her headgear never changes though
-
Since the topic is creation, I assume you mean stats when we made the character? I made a couple at the same time A Consular with 8 str 8 dex 8 con 12 int 18 wis 16 cha It's actually easier than it was to do the "force cripple" in this game, since you start with a 25 point VP bonus I can't remember the exact stats on the others, since they're less... striking shall we say.
-
I seem to have a recurring bug with the handmaiden on the Ebon Hawk. Whenever I accept the offer of a sparring match, the bit eventually starts... and we fight, but the fight never ends... we hit each other until all of both of our vitality points are gone and we're both effectively "dead." But keep fighting. I can get out of the sparring match by doing something she considers "cheating," but I can't complete a match normally. If there's some sort of workaround or conversation option that avoid this, that would be great.
-
Thanks for the compliment. I do psychology for a living.
-
I disliked the relative scarcity and uselessness of heavy weapons. Despite being "heavy", and supposedly having a higher rate of fire - this doesn't come across in the game at all. Instead, the number of available heavy weapons is not only low, but they offer no real advantages over blaster rifles either - making the label "heavy" meaningless, and the corresponding feat worthless. Ditto the minigames, they were just unfun... emphasis on the shooting minigame, since you're forced into "playing" it. If they'd booted up an exact duplicate of missle command from the Atari, it would've been more entertaining than the lame shooting game. Pazaak was plain boring. Swoop Racing, was somewhat monotonous, but had potential. It would've been much cooler with more varied tracks, swoop modification options, and possibly (though it wasn't designed like this) on-screen competition. Lightsabers were somewhat overpowered in my opinion. Even with an 8str/8dex Consular, a lightsaber with a few choice crystals made the Jedi more general useful than one of the non-Jedi with pretty much any ranged weapon. The melee-to-lightsaber comparison is a little better, since enemies don't deflect melee really, but all the high-quality weapons are bought for large sums... it's much easier to just use a character with a lightsaber, which starts out good, and is free. The combination of lightsaber superiority and availabililty of force powers relegated most party members to only be swapped for skill use (which was mostly worthless). The stealth element of the scoundrel was poorly implemented. The backstab-type function was clever, but it would've been nice if the AI could go stealth and do backstabs, or attempt to get behind. As is, unless you were controlling the character, the only extra damage would come when the enemy got stunned, which isn't too hard to arrange, but it's annoying that it's the only route. Stealth shouldn't necessitate going solo either, sure... not easy to avoid conflict with your buddies along, but do you really want to be sneak attacking with no backup? The stealth option for sneak attacking was annoying in that respect. I dunno about the armor restrictions for force powers. Was there a scheme for that? No force lightning...ok, but Choke/kill was extremely effective and unrestricted... as was statis - not sure what the rule was. The game was short, romances were short and undeveloped. Some characters had very little (read: none) development (T3-M4 for instance). No one really reacted to you being Revan, that was somewhat annoying, I'd hoped for better results when I saved Korriban for last after discovering I was Revan. Just... disappointing. The models weren't particularly varied, nor was the speech - alien or otherwise. The non-party characters frequently sounded very much alike, as if all the republic voices were done by one guy... but more so, since a couple guys in a bar would sound like him too... and so on. If it's a bit part, I wouldn't be super critical of the character's acting skill, just get a programmer to do it... anything to mix it up, sheesh. Ditto the lack of evidence of the war. Only one planet shows any particular signs of conflict (Manaan), and on that one planet... nothing happens between the two. I didn't feel like a war was going on at all. There was something of a lack of wisdom affecting items. I understand a headpiece was added in the PC version with a bonus, but it wasn't included in the DLC. There were only two wisdom affecting items in the xbox version with the DLC, one was Qel-droma robes, the only other was the Star Forge from the very end of the game. Feat didn't vary much between ranged and melee weapons. Well they didn't vary at all. There was a one-to-one comparison between critical/sniper, and such. Some more interesting feats that put more distance between the two combat approaches would've been nice. More quests? The planets were all pretty short and shallow in depth and presentation. Though that falls under the short complaint. Ditto the darkside options, or options in general. It would've been nice to try to fight your way out of Manaan, rather than auto-ending it. I dunno about letting you attack and them insta-killing you either. That Calo was immortal on Taris annoyed me, he could just instantly kill you... but an hour later, that's not the case, and your level may not have even changed. In general giving your character more control over situations, and free reign to be evil in varying ways (as previous people mentioned, being deceitful is more evil than just saying mean things). Even the limited choices and impact on game events you had was better than Fable I guess, so that's something. That's all that comes to mind at the moment.