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Everything posted by thelee
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Minor update: I re-tuned the stats after playing around with the early game and late game a bit on a test character. Basically dumping resolve in favor of perception and avoiding a might malus. The overall 1.2 nerf makes this character a little bit more fragile; I even opt against using a Cloak of +7 Deflection mid-late game (preferring Nemnok's Cloak in end-game) just to make it easier to land Sparkcrackers on myself; all this means a net -15 deflection from 1.1 to 1.2 so expect to get hit a lot more. Plus Potions of the Final Stand last for way less time, and Barring Death's Door got hit with a nerfbat. Salvation of Time is still good (probably even better because getting +20s on even-shorter-duration effects is that much stronger). So, a little bit more micromanagement-intensive, but still a fun, proactive way to do a stupid amount of sustained damage.
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I was only being tongue-in-cheek sorry . I tweeted at JE Sawyer because I truly believed Potion of Impediment in particular was horribly broken. Bu yeah, scrolls in particular seemed to me a worst offender (an early potd run I randomly gave pallegina arcana and mid-high end scrolls and proceeded to later drop my jaw when she cleared an entire fight with just like two scrolls; ~ +20PL on already good effects, come on!). I think an interesting thing the nerf revealed is previously to what extent this build leaned on deadeye and potion of deftness for its accuracy bonus, especially for self-sparkcrackers. It's probably for the best that consumables can't be such a crutch now, but it will be an interesting exercise soon to retune the stats on this build a bit (particularly for early game).
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Really? I don't know man, sneak attack (and eventually deathblows) gets you pretty far along the power curve imo. Also streetfighter = most fun I've had with a rogue-type in quite a while. Can someone explain to me why Streetfighter is good, or fun even? The downsides seem way too annoying to me. I'm a rogue fanatic and play a ton of rogues in every game, but I don't see why everyone loves Streetfighter. In my Swashbuckler (Rogue/Devoted) playthrough, I was flanked maybe 5 times over 100 hours of playtime, and unless you have a ton of Con (which I don't want) then staying Bloodied for more than a few seconds seems like a death sentence. I'm clearly missing something here but the downsides seemed way too annoying for me to try it. I love the micro of afflicting things and then Sneak Attacking them, but having to constantly micro to put myself in bad positions (flanked) or suffer a slower attack speed doesn't sound the least bit fun to me. Edit: Or is it for like Riposte builds with high Res? A super tanky high-Res rogue also sounds like heresy to me so maybe that's why I'm not into it. Edit 2: So after some reading, high Con, high Res builds with ****ty other stats? That like, literally offends me. That's disgusting, you should all be ashamed, Obsidian most of all for allowing it to happen. Tanky rogues, /vomit. I need a shower. post-1.2 patch, my educational streetfighter/wael build is likely going to be a low con, low res build. streetfighters are fun because they are a high-risk, high-reward endeavor. you're literally "on the edge" to get the most out of a streetfighter, and at least for me it triggers my adrenaline glands when i'm in near-constant dangerous situation but can output a stupid amount of damage.
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I actually think priest is not so bad. Vanilla priest (eothas) is weak, but the other subclasses get interesting bonus spells (especially skaen and wael) so I put 4/5 priests in the middle of the pack. Eothas/vanilla priest definitely feels like it needs work, though, both from the perspective of not feeling too great, but more particularly because the eothas-specific subclass only gets one special spell (sunbeam at PL1) and the rest is already in the priest ability tree, so virtually anything the eothas priest does, any other priest can do better. I honestly think ranger is the biggest disappointment (was my vote for weakest). If I multiclass it with something else it gets better, but its main saving grace to me is the Ghost Heart subclass (can be a good disruptor against behind-the-enemy-lines casters and such); I feel like a lot of its active abilities are pretty lame sauce.
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I've partially updated this guide for 1.2. Unfortunately the consumables changes for 1.2 has hit this build a bit, as Potion of Deftness, Deadeye, and Potion of Impediment have all gotten weaker by large margins, and Sparkcrackers by a smaller margin. Most of the 1.2 changes this build will take in stride, thanks in part to Salvation of Time (even the nerfed 30% chance of interrupt from Potion of Impediment when you're attacking almost every second is still good), but it does mean that there may be a different optimal stat distribution (e.g. take away the 7 points of resolve and give it to perception). I'll fully update the guide eventually (this is still the most fun I've had with a build), but I'm going to wait for a little bit longer for further balance changes before going with another run of this build. Also, SORRY GUYS. I actually tweeted at Josh Sawyer shortly after 1.1 that they should consider nerfing potion of impediment, and he liked my tweet, so I feel like I am partially responsible for the consumables nerf.
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Wrong. They literally threw up those TCS/Frozen Crown Solo/The Ultimate achievement up there just to see if anyone could do it. They actually got a lot of heat from people who like 100% achievement but don't have the patience/wherewithal to do something that tediously insane, which is why there is no TCS-style achievement in Deadfire.
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Hey, I am unable to repro this issue anymore. I guess quitting the game and relaunching it much later cleared whatever transient issue was occurring.
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Wizard doesn't give a **** about PEN-AR unless he's just spamming missiles. A single-class Wizard has a rough early game, but the moment you get Noxious Burst you can clear waves of enemies in two casts at most. I don't know what you consider "strong", but in my POTD playthrough the only weakness of my Wizard was that I had to be careful about not destroying my own team members by accident. Try wizard solo nemnok. Not the mobs, they are easy. whether or not a class can solo X creature is not a measure of its power, which at least in poe1 tended to be more of a technical combat issue (e.g. can you get enough deflection or sustain, haven't tried in deadfire). a cipher probably can't solo many bosses, but i'll be damned if their many charm/dominate abilities aren't so utterly good on post-1.1 PoTD even with the coming nerfs in 1.2.
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On MacBook Pro (15-inch, 2017). I have a level 11 Eder that I'm trying to respec. If I do it on my macbook pro, I get prompted with a "are you sure you want to reset eder to level 1" dialogue, and the moment I click "accept" or whatever, the game hangs and then my mouse cursor beachballs. If I do the same thing on my PC, I immediately go to the character level up screen after clicking accept. Dropbox link to save game and output_log from my mac (along with screenshot of my system information): https://www.dropbox.com/sh/sr51p5ry2w5lmj2/AABCAXmnBlPqp2F8tqtV51Bma?dl=0
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Patch 1.2.0 Updates Thread
thelee replied to David Benefield's question in Patch Beta Bugs and Support
what's the streetfighter change? nothing in beta patch notes EDIT: i opted in the beta just to see what this change was, and I think dunehunter is just mistaken, I don't see anything different about the streetfighter. In case anyone's curious the new trickster spells are: PL1: Arkemyr's Dazzling Lights - 1 Guile PL2: Mirrored Image - 1 Guile PL3: Ryngrim's Repulsive Visage - 1 Guile PL4: Llengrath's Displaced Image - 2 Guile PL5: Confusion - 2 Guile PL6: Arkemyr's Wondrous Torment - 2 Guile PL7: Gaze of the Adragan - 2 Guile PL8: Kalakoth's Freezing Rake - 3 Guile PL9: Wall of Many Colors - 3 Guile Overall I think the trickster has become a much more interesting subclass. Sort of like a wizard-multiclass-lite, except you get high-level spells not normally gotten via multiclassing except at the cost of not having as many spells and competing with guile for usage. In addition, like pre-1.2 and unlike the wizard, you can still really spam the low-level stuff. Imagine a bajillion casts of Mirrored Image whereas a wizard only gets 2 + 1empower. -
unfortunately, as mentioned in a similar thread, this is only tagged as "conjuration" so the fact that it doesn't benefit from spirit of decay is Working As Intended. again, this is different from how POE1 did things (and again, said as someone who mains a priest all the time and is annoyed that scion of storm and spirit of decay inherently benefits literally 1 and 0 spells, respectively)
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the elemental bonus PEN talents align with specific keywords, not the damage type. draining touch only has the keywords "transmutation" and "concelhaut spell" so the fact that it doesn't benefit is working as intended. this is different from how POE1 did things, but there you go (said as a mildly befuddled priest-player who sees scion of storm and spirit of decay and literally 1 or 0 spells that benefit from them natively...). :|
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To me, builds are an indication of interesting things you can do, not of power level. It's like in Magic: The Gathering. You go to random forums and find a bajillion variants of all sorts of crazy deck ideas, but they're all like B-tier decks at best. Maybe occasionally one or two rises to the top. And then there's like two decks that are S/A-tier and there's not much tweaking or discussion to do with them and those are the ones that dominate tournaments. (Back when I played Friday night Magic, most of the decks people would bring would be their own ideas or tweaks of existing ideas. Very few people actually brought tournament-worthy decks. That did not mean that those tournament worthy decks weren't powerful or that all those second-tier decks everyone was messing around with were somehow amazing.) But anyway, most of the builds I see are multiclass ideas, and this poll is about single classes. I don't think a wizard multiclasses particularly interestingly (other than for high-deflection degenerativeness), but that's not the entirety of whether or not the wizard is a powerful class.
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The selling point is not "power level scaling" (which is what you're referring to) but access to PL8-9 and access to other PLs faster than multi-class (i.e. raw "power level" acquisition). Power level scaling is mostly intended just to help low-level abilities keep up with game progression, not to be super powerful (except in cases of empower). (And even if multiclass gets PL7 by the end, the speed with which they get it is very relevant; at level 9 a single class has PL5 abilities whereas a multiclass only has PL3. that's a pretty stark difference. a multiclass only gets PL7 by level 19, whereas a single-class has had that since level 13.) But I mean, even with this correction this is a salient point because I feel like PL8-9 is kind of lacking for martial classes. I mean, druid/priest/wizard I would argue demonstrate a great trade-off between single-class and multiclass, because some of the PL8 and PL9 spells are just really good. By contrast, I don't see as many "must have" PL8/9 abilities for some of the martial classes, which makes multiclassing less of a trade-off. Similarly, there is a pretty stark power increase with each new PL-worth of spells, whereas it tends to be less dramatic for martial classes. The other thing is that casters have a built-in single-class buff because their higher level PL abilities don't "steal" space from lower-level PL abilities. A PL8-9 spell/invocation/power has its own dedicated per-encounter cast slot compared to a PL1 ability, whereas a PL8-9 martial ability--even if it were really good--has to compete for class resources with PL1/2 abilities, and frankly the way some of them are costed I would rather have 3x or 4x uses of a PL1-3 ability than one use of a pretty-ok PL8-9 ability (e.g. fighter's Mule Kick or Penetrating Strike vs some of their higher-level stuff).
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Really? I don't know man, sneak attack (and eventually deathblows) gets you pretty far along the power curve imo. Also streetfighter = most fun I've had with a rogue-type in quite a while. Rogues are weak because they can't tank. They lack the versatility of all the other classes because they're stuck in a single glass cannon role. Even wizards can be built to tank, and yes, rangers with their pets can, too. But um I don't need versatility if I've already DPS-ed everything down. And versatility comes in many forms. I find the rogue to have some of the more interesting possibilities for multi-classing compared to some other classes.
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I don't care for broken combos, I don't care for Empowering spells and I don't care for Wizard buffing martial multi-class. I understand and agree with what you say but I don't understand how Wizard is the strongest. It has terrible passives, it has terrible subclasses, it has PEN and ACC, unlike weapons users who can grab a weapon with PEN and ACC, dependent. Because it can Empower Meteor Shower? Well, then I guess its the strongest. Great, design. "i don't care for XXX" where XXX is the reason why a class can be so powerful... O_o if you're not empowering spells you're missing out on quite a bit.
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Considering that for much of the game it's a +30% lash and that depending on the priest subclass you can get somewhat interesting variations (mostly skaen, wael, and magran) I would put them in the same ballpark. I would chalk up variations in favor of the druid to be an artifact of the fact that the druid is expected to be a little bit more martial than the priest. (E.g. even though a berath priest also gets a great sword spiritual weapon like firebrand I would put that as worse because a priest is more poorly suited to being up close with a sword compared to a druid.) That being said, I'm honestly surprised that firebrand *didn't* have a lash until now.