
Wizaerd
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PoE - Feature Requests
Wizaerd replied to gerahmurov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Please add Zoom to Cursor and locking the camera onto a party memeber... -
Game Mechanics etc.
Wizaerd replied to cornishr's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This is how I tend to play. I don't take a lot of time, read a lot of online information, and don;t really pre-plan my characters. I make choices as they're provided and offered based on what may currently be happening. I give some thought towards future activities, but I mostly just stick with what is offered at the time. I have played many RPG games where I ended up gimping my character horribly either because the scenario required a strict combination of skills & talents, and if you didn't pick those things, you were SOL. I remember hating those games. -
Define too annoying... What may or may not be too annoying to you may or may not be too annoying to others... I want to play an immersive game, and enjoy myself. I don't want to have to "work" in order to enjoy the game. I don't want to keep my own log on pen & paper, I don't want to have to draw my own maps, I don't want to have to remember each and every little thing that is said or done. I am completely on board with the way this person thinks...
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I almost liked your post I totally agree with the first part! Sadly, there are still people that put the classics on a pedestal and flame anyone who dares to suggest any kind of change... As for the second part, I know that ME's plot isn't a masterpiece, but being the Sci-Fi fan I am and being under the illusion that my choices mattered (haha, I'm looking at you ME3 ), it was a great experience for me. As for the looting, may I remind you of the rags in P:T? One of my main gripes with RPGs in general is that I never know what the hell I should take along and what I should just throw away. My perfect RPG would have a merchant at every corner :D And I can't really judge how BW are now in comparison to earlier and it'll still be some time till I can I can only hope they can win some of their former fans back with the new games they're going to bring out the next few years =) In my opinion, an RPG should be a big game (if that's what you meant with scope). Although I wonder how a bigger series with episodic content would do. That would be more or less perfect for people who don't have that much time to invest in a game, but of course, even that depends on the mechanics and execution. For me personally, the only difficulties I ever have are either fights or puzzles. I'm not really that big of a tactician - nor do I want to really "waste" time to figure out how to kill a specific monster, because I just want to get it on with the story. At the same time, I do know that many people get a sense of accomplishment by doing just that, so it's cool. That's why it's important to me that a game lets you change the challenge fights pose to the player. Puzzles...sometimes they're fun and interesting, sometimes they're just frustrating and in the way. But many people like them, so I don't expect them to be taken out completely Another problem people (might) have with games with such a scope is of course remembering the plot points etc. That's why a journal is good to have, I guess. Started The Witcher a year ago I guess (finished the 1st chapter) and I forgot a lot about the plot. That's one of the more extreme cases of taking a hiatus, of course, but that's how it is. What I hate most in games are time limits though, especially in RPGs. That's why I'm anxious to see how a certain element in this game will turn out (is this a spoiler?) and I can't wait to see what I'll think of Fallout or NVWN2:MofTB. It's almost as if I had written this posting, since we're on the same wavelength here...
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I'm always in the minority when I come to a forum because I despise multiuplayer games. I wish there were more single player games being made, but alas, it's just not happening. Even games where it makes no sense to have mutiplaer components get multiplayer. I for one am glad and hope this stays truly single player only.