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Posts posted by Rosbjerg
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I tried playing Stellaris again with some add-ons. And apparently I'm still terrible at it. First game I got war deced by Xenophiles who don't take too kindly to my being a driven assimilator. I held them off briefly and was very happy, but never had the fleet to go on the offense. They eventually slipped past my blockade and conquered one of my planets.
I then restarted and tried again, teamed up with another nearby machine intelligence. Then we both got wardeced by another alliance. And they came steamrolling with fleets 6k+ strong when I couldn't even hit 2k myself. They destroyed my ally heavily and ended up winning the war. I lost like 3 systems.
Yeah it takes a little getting used to - I can recommend trying a game with only hyperlanes, in a medium galaxy, with only 2-6 other civs (max 1 fallen) and 5x the amount of pre-space-flight civs. It creates are much more forgiving atmosphere, where the object is more to conquer and/or control the minor races - instead of the very lacking interactions between the majors.
Sort of a galactic cold war scenario. Easier to learn the ropes that way.
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I want to play CK2 but I'm waiting for CK2+ to be updated first
This has been my dilemma for 5 years now, as CK+ gets updated Paradox releases a patch and expansion with features I want.. Rinse and repeat
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We need to drastically think the way we are training officers to respond to these scenarios.
Yeah, when cops are trained like military, it seems fairly logical that they are going to deal with any threatening situation like a para-military organization, with extreme prejudice and escalation to neutralize the threat. Police officers should be peace-keepers first and foremost, with training always emphasizing deescalation.
The warrior mentality in particular needs to die, a cop obviously needs to be able to defend him or herself, but that video seemed more like a powerfantasy of toying with victims and less like a trained official trying to deescalate a situation.
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To be honest, after what Star Trek has become by now, I don't mind him trying. I mean, how much worse and how far away from the source material can it potentially get by now?
"Don't tempt me Frodo!" - Tarantino
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Holy ****, they have released a new Total War: Rome 2 DLC! Bought it on the go, no questions asked. Wonder what was driving them to this decision.
They stated in their live Twitch, that it was due to a large number of still active players - and wanting to add things they had to remove or couldn't implent in the original release.
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Fluidized beds- or when solid grains act like a liquid
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Hmm, so is anybody actually responsible for any of their actions? Every problem is splained away with; cray cray, mistreated, mentally scarred, physically scarred, failure of "the system" or failure of "friends and family". Alrighty then.
Just so I have a good starting reference point, can anyone provide me any example of a bad situation that is the fault of the individual?
I think the reasoning is rather than wash our hands after saying "it's their own damn fault", you try to symptathize with "why?" - but perhaps that asking too much?
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most of them are there by their own design, but still...
I don't think I'll ever really understand that sentiment.. Most of the people you find on the street are there because their support network was a drain on them, rather than an actual support. Getting your life in order is next to impossible completely on your own and many are saddled with abusive parents, ptsd or a host of other disabilities.
Just having constructive friends is clearly a luxury most of us take for granted.
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Typical emotional response. Show you guys an article or a picture and you are ready with pitchforks and torches to tear down society.
Typical emotional response, you see an article or a pircture and you're with ready with pitchforks and torches to blame the individual.
Snark aside, you're right in that we should always consider all options. A person dying though, requires more scrutiny.
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@marelooke. Well I know that from one of my friends who is colorblind, and was not able to play Crysis jungle levels because of this. I really do not remember which Crysis game it was specifically, but he did complained about it a lot.
There's of course a lot of different combinations of colorblindess, but I actually have almost all of them rolled into one effective package. So I have a big problem differentiating between anything but prime colors - and I could easily play Crysis, most of the aliens moved very distinctly and were either white/grey or blue, making them stand out fairly well.
The Koreans were impossible to spot however, but they were so easy to defeat that it wasn't much of an issue.
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Fassbender is one of the most versatile actors of our time imo, I'd rank him just under Daniel Day Lewis (who only wins for his sheer dedication)
Looking at just Shame, Frank and 12 Years a Slave gives a good indication of just awesome he is.
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Of course microtransactions are coming back at some point. They have plans for continued development and everyone shy of... I can't think of anyone since the early 2000s actually, has some additional monetization plan if they're also doing continued development.
But not permanently. They will most likely come back after Christmas sales.
EA disabled RMTs for all regions. The premium currency, crystals, were pulled from all stores last night.Word of saying is, that EA has disabled Lootboxes in Europe. This might be response to some countries starting investigating the game as a gambling.
Belgium (goes for Overwatch too): https://translate.google.co.uk/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fnieuws.vtm.be%2Fbinnenland%2Fonderzoek-naar-nieuw-star-wars-spel&edit-text=&act=url
Netherlands: http://www.clockworkstorybook.net/games/dutch-authorities-investigating-loot-boxes/
They said they won't bring them back until they've made changes. I know they've said they want to offer accelerated experience, or whatever, so hopefully that's just an XP or credit boost for the new system they change to and cosmetic skins.
They went full villain on this game IGN just reported that they freeze your progress in MP if you grind too much 'to prevent exploits'.. Hah, the nerve...
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just not what I want to see in this game. It's moving in the opposite direction of what I would want it to sadly.
However, still early on and I haven't delved too deep into it all, and it's still a beta obviously so. We'll see how things develop.
Spells as well? yeah that's a pretty stark departure. Not in a direction I'd prefer either. Hopefully the beta-players'll give some feedback to that extend.
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go set a watchman... with a chainsawTo Kill a Mockingbird...with a chainsaw.
Eurocentric conception of world politics ... with a chainsaw..
Sounds about right.
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Someone just did the math (article), to unlock everything you have to play for 4,528 hours or fork up, on average (again because of the chance based system), 2100$
So even getting to 1/3 of the heroes will require almost 1000 hours worth of play or ~700$ up front on top of the retail price.
This is not a direction we'll want games to take imo..
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In todays internet world I am unable to tell if this is fake or real.
It's fake.. "The multi-season adaptation will feature “new story lines preceding J.R.R. Tolkien’s ‘The Fellowship of the Ring,’"" NYT
There are stories floating around that they want to go way back, 2nd or 1st era and dive into the Silmarillion for more creative freedom.
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So whats the carrot in a game where everything is unlocked at install? How did one improve themselves in SWBF the first?
For me the problem is not the unlock portion, I get that .. some of the eariler BF games did that in a very reasonable way. It's enticing players to pay money after they've forked over 60$, unless they want to grind 40x12min for the content and especially that pay being chance based.
I specifically avoid MMOs because of the grind, I avoid games with gambling elements like mobile games and when you mix both of those elements, in a series and genre that used to be about the competition and cooperation - well, then I'm out.
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40 hours to unlock something which was free in the last title no less - and you might be all right with that, but they've proven again and again that they will push it further. Do you want games to cost 100$ with 2/3 of the content behind a grind or paywall? I don't...
On top of that the paywall is even chance based, you want to unlock Vader faster with cash? Well you better hope and cross your fingers you don't just get few lowtier xp boosts for that $ you spend.
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I don't feel we know enough to make any conclusion so far, to either side - but I've noticed that strikes certainly can affect the quality of things in production, like the writers guild and the big actors guild strike a few years back.
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It really is a beautiful game
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Closed due to length, new thread here.
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Closed due to length, new thread here
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Good Old Games
in Computer and Console
Posted
I have 100+ hours in it. It's pretty awesome for what it does, but you're right that's lacking in documentation.
The game handles economics and management uniquely and that's really the main draw. Everything can be automated and I mean everything, you can play as a Captain of a single ship in your empire if you choose, with the AI competently handling the rest. And the economy evolves on it's own, with the private sector slowly expanding your empire and hauling the resources around to the bases that need it. That's a weakness too though, as the only way you can play is capitalist
so a communist empire will always fail against a merchant empire. The only way to truly play is with a laissez faire economy, In that sense it's somewhat liberal biased.
The diplomacy is fairly forgettable and the conquest part of the game is very similar to other titles.
It's however pretty bare boned in terms of graphics and style - so it's more a spreadsheet kinda game, where you enjoy it for all the options, rather than the presentation.
There are mods too (I've even made one) here http://www.matrixgames.com/forums/tt.asp?forumid=795&p=1&tmode=1&smode=1 - I can recommend checking out Bacon's Mod, it changes the game quite drastically, but very much for the better.