inspired by MCA's playthough, i recently started playing arcanum. things i like:
1. ppls' reaction varies based on your reputation, gender, race, magic/tech abilities, beauty, your clothing, etc.
2. NPC's ability to resist spells (e.g., charm, stun) seems to be based on how various factors.
3. item bonuses depend on your tech/magicka affinity
4. the dialog is generally good.
5. companions have a variety of skills. i like that: you meet them in your travels, the number you can recruit is based on your charisma, and who you can recruit is based on your reputation (and your tech/magick alignment and some quests). i like that you can ask them to wait somewhere for you, recruit another follower, then later re-recruit the follower you'd ditched earlier. that's a big plus IMO.
magick vs tech
i like the idea of this: a world where the new forces of technology are battling the old forces of magicka. it creates an interesting world where two factions - neither of who are inherently good nor evil - have very conflicting interests. i also like the way it's implemented. you can do both but if you do, you'll never be as good at tech as someoene who doesn't use magicka. (ditto for magicka.)
OK:
so far, the quests seem ok. they're neither particularly interesting nor horrible.
i like the idea that there is economic, political, and racial conflict. but, so far at least, that's not really implemented in the game, except as NPC reactions to the player's race and the labor conflict in Tarant. it seems like a really good idea that needed to be fleshed out more in order to work well.
don't like:
1. the map and travel
2. combat. i usually used TB but i also tried RT. it's not good, even for an RPG. the only challenging fights i had were the monsters (levels 20 - 30 IIRC) at Liam's Workshop when i was at levels 5 - 16. (i was grinding bc i wanted to get teleport so i didn't have to deal with the map any more.) that was especially challenging because i hadn't remembered about the F5 key and often, after killing the one or two monsters i'd lured away, Virgil would go right to the portal and try to kill all the monsters there. "nooooooooooooo! i want you as a healbot, not a warrior! especially when we're outranked and outnumbered."
even when the combat was challenging (mostly bc of Virgil's bad moves and my not realizing i could use the F5 key), it was more tedious than fun.
3. the companions seem boring. so far, they don't have much personality or much of a story.
4. training was instantaneous. really? i just pay you a few coins and suddenly i'm an apprentice? and, for many skills, there are several trainers in every town. very silly IMO.
5. it's too easy to steal a shopkeeper's entire inventory. it's even worse that no one is supspicious of you the next day. e.g., i arrived in shrouded hills and cleaned out the entire inventory of every shopkeeper during the night. the next night, the inventory is full again (so i steal it all again) and no one in the town seems the least bit suspicious, even if i do that for 10 nights in a row. you'd think the town would be a bit more wary of a newcomer who happened to arrive just before all the stores were cleaned out each night.
6. if you get caught pickpocketing or trying to steal (e.g., when breaking in), the target becomes immediately hostile and tries to kill you. further, i can't get my companion to distract them while i pickpocket them. those are common faults of RPGs but they're still a bad way to handle pickpocketing.