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Eingradd

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Everything posted by Eingradd

  1. That's the thing; my character didn't permanantly die. In the Game Options menu, the death option says "characters die permanately when their health reaches zero (Normal: characters are only Maimed at zero health.", and this game over was experience with the death option not checked. Is the PC the exception to this rule? If so, shouldn't that be listed on the option for clarity's sake?
  2. Binding multiple commands to the same key/button will have both activate 1: Say you want to bind the camera to WASD. 2: If you do so by just modifying the camera bindings, the A key will both move the camera to the left AND toggle attack mode, since attack mode is, by default, bound to A. 3: In order to prevent this, you'll need to manually unbind keys if you want to put a command in it's place. I'm of the mind that if you assign a key binding, if the key was already bound, its previous binding should be "deleted", preventing you from binding multiple different commands to a single key.
  3. Are you sure it was the newest restoration mod and was fully installed correctly? To get Serroco to attack the Exchange, you need to have talked to the refuge leader and exhausted his dialogue options concerning the Serroco and Exchange (specifically the ones pertaining to how the Serroco and Exchange deal with one another). Also be sure you've told the leader you'll deal with both problems. Go talk to the Serroco leader and mention to him the Exchange and that you'd like to help with the problem. You'll have to have a decent persuade, but you'll be able to get him to attack the Exchan
  4. Whatever happens, please just don't make the persuasion/dialog system be class/alignment restricted. I absolutely hate that in video games as it too easily kills a character possibility before it's born. Just because I'm a claymore wielding warrior I'm not allowed to be a master diplomat either? Or because I'm an evil dastard I can't also be charming, I'm forced to be intimidating?
  5. I encourage the move away from the Infinity Engine's melee limitations, however, I'm curious as to how Obsidian will avoid exploitation of the AI with the engagement system. I would think if you could force an enemy to disengage a warrior (from either a ranged attack or fear spell perhaps) it would cause an (in)finite loop of engaging, forcing a disengage, and reaping the benfits of a free attack.
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