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Bwe

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About Bwe

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  • Location
    Barcelona
  • Steam
    the_bwe

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  • Pillars of Eternity Backer Badge
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  • Deadfire Fig Backer
  1. So there seems to be another code there which I am unable to read entirely: https://scontent.fmad8-1.fna.fbcdn.net/v/t15.0-10/p200x200/23521286_1766574190083127_4536643542377824256_n.jpg?_nc_cat=0&oh=b68cc4e088c2bd49e8ede7c5ff69cb60&oe=5B2B5F29 looks like 3tzyx (one letter missing) Any clue ?
  2. Does it even work that way in Deadfire? Still waiting for confirmation on that Yes it does, I was playing Bleak Walker and sticking to rude/evil answers to keep my faith bonuses. Complete As......ole character
  3. "what you'll be getting come launch day" so the postman will bring us the stuff on May 8th ??
  4. So do I, I remember a lot of changes on PoE I after release on balance, UI, and general gameplay. Personally I think that was necessary.
  5. Hi everybody, So only one month left already ! NOt sure to be able to play right on release date But can't wait ! Has anybody got some info on the backer physical goods delivery ? (collector stuff and other goodies) No info about ETA in Obsidian post Thanks !
  6. Being a Wizard fanatic in all Infinity games, I can only agree with you ! AT-will casting for 1st or 2nd level spell is really a good idea. Specially for Identify items ? But do not sub-estimate Chromatic Orb, I remember insta-kill a dragon in BGB two thanks to one of those !
  7. Good point, a 6 character party with no leader as in IWD1&2 would lead to the typical question: "now which of my character should speak to that guy ?" , but having a main character with companions, he will be the reference I suppose for dialogues, class-specific quest and such. Now regarding class-specific abilities, as others have noted, I believe none will be reserved to any class in particular, so YES character class will only mainly differ from other in combat situations. BUT, priests will still be healers, wizards will still identify magic items and chanters or cyphers..... well, we will see later ! I suppose skill bonuses should be interesting enough to encourage for example thieves to be traps removers instead of potion makers. Let's wait for the relevant update to learn more.
  8. Umph... Wizzzzard of course, I like other kind of classes too, but making sequencers and launching magic missiles is just what I prefer above all. I hope to see their description son ! As for the race, I did not remember what was an Aumaua, so I picked it Hope they can rhave more than 12 INT....
  9. Judging the Ranger class based on a couple of pre-built Bioware NPCs will not give you an accurate picture. Kivan was an archery beast because Archery itself was unusually powerful in BG1. Ironically though, Kivan was good at archery despite the fact that he wasn't optimally built for it. (didn't he only have 16 Dex?) As for Valygar, well, he was a beastmaster. One of the more difficult kits to play in BG2. They're not that great at anything. But Minsc was a good tank. Especially in the second game. 18/93 STR; you get him nice and early so you can fully control his level advancement; He can wear Heavy armor; Favored Enemy is Vampire (very useful in BG2), and he just so happened to start the game with a double proficiency in maces (for the mace of disruption...ahem... vampires) and 2-h swords. But even he wasn't optimally built. The player can build a far better ranger. True, but what they did, they did really, really well. Encounter design in IWD1 was absolutely superb, and IWD2's Chargen was bar none the best of pretty much any game I've ever played. You want virtually unlimited Build choice options? Look no further than Icewind Dale 2. I agree with you, neither Kivan nor Valygar were perfect Rangers, but here is my point: don't try to transform a ranger in a "fighter + spells + bow + sneak + animal buddy" unless it is your main character in the BG series. Let's say that a not-son-of-Bhaal ranger would have to choose between all these traits and try to specialize in one or two aspects of the job. ( I personally played a ranger the first time if I remember well !) Additionally, in BG, re-rolling your character stats for half an hour during creation also helps to have a better ranger ^^ I also have to recognize that IWD2 Talent/Feats system was very good, and that character creation or evolution was definitely very rich. Even if I humbly prefer the dual or multi-class system than the IWD2 class level. To keep speaking about IWD2 feats and skills, I think survival was not so useful there. After a couple of game, you would not need the "it seems that big hairy creatures live in that area" kind of info.... More info on that kind of skill would be nice.
  10. I like the specific class/quest concept as in BG2, but I like even more the companion quests (also as in BG2) with different endings depending on your roleplay with them. Dialogues between companions were also funny I really think it gives more depth to the game, or at least give a little combat break. I understand that it is also a lot of work though, and source of a lot of bugs (BG1 companion quests............ )
  11. There is something I do no understand from what I read here: "Rangers are not good enough at fighting". Errrrr..... In IE games a good ranger was IMO not a good fighter, if you wanted a good fighter you just better had to take a barbarian - even an halfling one. Remember Valygar or Kivan, they were useful for other stuff than just tanking an enemy fighter, they could not do it. But give Kivan a good ol'composite bow, some magic arrows (who said explosive ?) and you will see if he is not a heavy hitter..... I think biggest flaws in IWD 1 & 2 were their linearity and combat-only gaming experience. I hope PE will not fall in that same category, and that is why I would prefer some character classes to have maybe more interest outside combat. That is were I expect the rogue or the ranger to be, even if only for lockpicking TRAPPED TREASURE chests, with EXPENSIVE LOOT inside That brings me to the ranger companion(s), I do not know how far the concept has been developped but I am not sure how the "MMO" companion (guild wars anyone ?) would fit here. As it has been remarked before, having another party member here is not the point. Sorry to come back again with BG spell comparison but I do not see the utility for a companion that dies each time your wizard colleague makes a death spell friendly fire... Resurrection scrolls are expensive. I hope there won't be constitution point penalty neither ! What about on-demand animal companion using a kind of permanent charm animal ability ? You feel like you want a turtle companion, take it. Want to change ? Just look for an eagle or a cat in next village you pass by. It could be interesting to give them special capacities but not for direct participation in combat. They could mimic effects of wizard eye or plage of insects spells for example.
  12. I could not agree more with all other fans here: landscapes art and character sheets are awesome. And if the later come with loads of statistics ... better ! By the way creatures and character animations are really nice too, definitely 2014 will be a loooong year waiting On remark: I am not sure about the PoE logo design ... Is it definitive ?
  13. That's nice to have more info on playable classes Rogue and rangers have always been this second line deadly team members with bows ! Any info on animal companions ? Are we going to have alignement-dependent companions as for BG wizard spell ? Good job anyway !
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