
MaximilianXimenez
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I understand this isn't the bug forum, but that doesn't seem to be frequented by staff anymore and it's unlikely we're getting any further patches. I'm hoping someone here has encountered this bug and can provide a solution, even if it requires installing a mod or using the console, because I literally cannot progress through the game anymore. After defeating the memory hoarder, you have to exit through the scriptorium back to the temple of revelation. As soon as I load into the new map, the egg hatches and prompts a dialogue. In this dialogue, I cannot use the number keys to select any of the dialogue, but I can click on them manually. The camera also zooms into the center of the room, rather than on my character, unless I prompt concelhaut's head for a comment. Regardless of what I pick, the HUD doesn't come up and I cannot move my characters or interact with the world, though the NPCs do fidget and even talk (like Tayn's conversation with the imps about dice).
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After defeating the memory hoarder, you have to exit through the scriptorium back to the temple of revelation. As soon as I load into the new map, the egg hatches and prompts a dialogue. In this dialogue, I cannot use the number keys to select any of the dialogue, but I can click on them manually. The camera also zooms into the center of the room, rather than on my character, unless I prompt concelhaut's head for a comment. Regardless of what I pick, the HUD doesn't come up and I cannot move my characters or interact with the world, though the NPCs do fidget and even talk (like Tayn's conversation with the imps about dice).
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In PoE1 I loved my death godlike cipher with his blunderbuss (back when they could get insane focus because each blunderbuss pellet was calculated separately). In PoE2 I had a lot of fun with a multiclass ascended cipher/streetfighter rogue who took advantage of the blunderbuss modal to make it so he was always "surrounded" even when at range. I'd be more than happy to play the game with that character again, but I haven't played since all the new subclasses were added and balance patches were done. I still definitely want one of his classes to be a gun-toting cipher (not necessarily an ascended) but I'd be happy to take a look at any other class and subclass for his other class. I took a bit of a peek at the ranger arcane archer but I hear that doesn't have much good synergy with the cipher.
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The new Deck of Many Things DLC includes a chest with a whopping 24 mechanics requirement to open, containing the most expensive gear sold by the ship's captain. I want it. Free. I hadn't encountered a chest in the base game that didn't need more than thieves' putty to crack open, but that's not enough for this chest. Are there any other consumables, equippable items or inn resting bonuses that can boost my mechanics further?
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Beyond the obvious: Magran=Fire, Ondra=Marine and Moon, Galawain=Nature, Hylea=Avian and Berath=death, we do have some hints at the other gods. Here is some incredibly early concept art for PoE 1. The godlike on the left doesn't really map to anything- the middle is clearly fire, the one on the right could be an early attempt at Marine godlike... but I'm going to guess that if Eothas has godlike, they look like the one on the left. I believe the Pillars of Eternity 2 guidebook mentions Skaen and Rymyrgand godlike: the Skaen Godlike, as others have said, resembles the effigy with black gems for eyes, no nose or lips and scarred or rotted skin. Rymyrgand's godlike, at least those born to Huana, are said to be unusually short (IIRC the godlike in question, a Saint whose name escapes me, was only 4 feet tall compared to the 8+ feet aumaua), hunched and albino, who caused things to die in their presence. I'd honestly rather they have more cold or ice powers associated with them, but maybe there's separate "ice godlike" just as there are both moon and marine godlike. That leaves Woedica, Abydon and Wael out. Abydon's probably the easiest to figure out; his godlike would look like cyborgs, or perhaps D&D Warforged. Wael could go a few ways; they could have two giant eyes, one giant eye like a cyclops, eyes all over their bodies in odd places, or maybe they would just be weird creepy shapeshifters whose bodies were always changing. I could see trans, genderqueer or nonbinary godlikes of wael being very common: a man one day, a woman the next, maybe something in between the day after. Woedica is the hardest for me to figure out, because all of her portfolio has to do with immaterial concepts relating to governance, politics and interpersonal relationships. It's much easier to have a guy's head be on fire than to have a guy's head be a physical manifestation of law. I do like others' suggestions of crown-like growths being on a godlike's head, maybe burned skin, but I could also see them as having skin like paper with laws written on it.
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TBH I'd rather they have cut either Aloth, Xoti or Eder and made Ydwin a full companion. We need Tekehu, Pallegena, Maia and Serafen to represent one of the four factions in the world. Eder and Xoti are kind of redundant with eachother; both were included in part because of the influence of Eothas in the plot, but beyond being Eothasian they're kind of redundant with each other. Aloth also doensn't really have much to do with the game; his touchstones are Aedyr, the Leaden Key and Awakening, none of which factor much into the plot and the Leaden Key's involvement in this game are a footnote. In a perfect world, I'd have cut Aloth and had him make a cameo, since they already had Matt Mercer in the studio for Eder and could just have him record a few extra lines.