I'm not sure if this subject has been talked about yet on the forums (or if this should go in Engine and Technology section) as I am quite new, but I wonder about the following:
What would like/or not like to see in the game interface of Project Eternity? Also, do you have any critics about the interfaces of the old Infinity Engine games?
Personally, I've been replaying Baldur's Gate 2 recently, and I'm finding that the interface was pretty well done, even if it may take many clicks on certain occasions to access an item or spell. In order to speed up my gameplay, I have been trying to use the hotkeys implemented in the game to select party members, items, spells, and whatnot. I'm also finding that I'd love to rebind certain hotkeys to make it easier for my left hand (e.g.: hitting ` intead of = to select the entire party group).
So for Project Eternity, how about having the option to rebind hotkeys in order to access inventory, character profile, party formations, and all the stuff I just mentioned as well?
Obviously, if you have any other points about your ideal game interface, I'd be happy to hear.