I hope for a deep influence/renown-system, though I want the technical side of it to mostly work behind the scenes. I need no numbers, just a general evaluation in a few fitting sentences to work with. In a way, all of the things the OP mentioned should be included in the system and more, yet not all should be governed by one and the same metric.
Take revenge for example: If I cause an NPC to seek revenge, maybe by harming friends and family or ruining his career, then I certainly want to deal with this situation in a special encounter or story arc, that allows to address the issue, maybe even find different solutions including making it up to the NPC. What I don't want is simple mathematics: I kill his sister, causing him to seek revenge, then go and safe three princesses from dragons, causing him to admire me for it and everything is fine again.