Nice one.
KOTOR II requires you to think. KOTOR I is best played with your brain switched off because if you do think you will see right through it long before the game decides to tell you about it. It was the whole having to play along thing that I hated most about it , aside from the cheese of Malak. It was clear you were being played but you couldnt confront Bastila about it, or even return to Dantooine and demand an explanation. Thats Biowares greatest failingas writers. They put in these twists and then make them completely obvious by putting in tons of clues. Like the letters in NwN. Or what about the bless spell which is obviously not bless, yet the character dosnt get an option to act on that evidence.