Jump to content

commie

Members
  • Posts

    15
  • Joined

  • Last visited

Reputation

17 Good

About commie

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Profile Information

  • Interests
    Old School RPG's

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Just wondering, while waiting for the Paypal option..do you guys know if the Collector's Edition is meant to be around the same size as the PoE one? I might have missed that somewhere in the comments. Would be good if it was the same size and style so they'd look good together.
  2. Got my CE in Romania yesterday! CA adding little smileys and an arrow through one of the pillars was a nice touch. The 'trolls' he is known for come through in the expressions
  3. Same. I don't think any of the standard (i.e., not signed collector's edition) boxed copies have been shipped. I got a signed version and it's still Shipping Soon. No email, no nothing....Romania
  4. I posted this elsewhere but wanted to have it on the Official page too: I enjoyed ALL the Kickstarter RPG's I backed: W2, D:OS, DS. They all gave me that 'fix' of old RPG style nostalgia. But this is something else entirely. This isn't just a 'homage' or 'EE' type of cash grab, preying on the memories of jaded gamers yearning for the old days. This is a game that IS a natural continuation of those and the feeling I get when playing is incredible. I can't stop my grinning as it gave me EXACTLY the same feeling like I had at the end of the 90's when playing such games. Not in a 'heh, they included this too, just like then' kind of way but an emotion born in isolation, without reference to a past age. While playing I just feel that this is right and how it should be and has always been. Hard to describe really.... But I'm glad I was a part of it and that I shelled out for the signed copy, this truly is the incline that I've been waiting for(remember mainstream reviews loved IE games too, so that's nothing to disqualify this, rather it points at the continued universal appeal of this type of game). Obsidian have finally come of age and have picked up the torch they were edging towards with false starts and distractions. Fabulous!
  5. So you are meant to get the Wurm at the beggining of the game? If so then I think I accidentally redeemed the wrong key on Steam, the Hero and not Royal!(as I had an extra for a gift or maybe a GOG version) as I don't see the Wurm at all. I'm not that familiar with the process but is Steam able to 'swap over' keys? Or you can only delete the one on the account and then redeem the new one? Maybe there's a way of importing the Wurm from the GOG version? I know it's just a trifle, but hey..
  6. Good to see you're not all 'r00fles' and put your hard earned where your mouth is Volly
  7. Hmm...GOG or Steam....that is the question. Eh, probably Steam for the 'Achievameantz', since getting a DRM free Physical.....it IS a DRM free physical right? Larian promised a DRM free physical version for me and I just got a useless Steam one on DVD.
  8. The whole novelty of it is that it is a dungeon that with all the numbers will be around 15 levels deep, making it almost as big as Diablo. Secondly, it's an optional thing that you can ignore if you just want a pure story. I personaly am more of a storyfag and IWD combat doesn't sustain me easily for a whole game, but I'm excited to tackle this thing as in pure gameplay it is likely to be more like an IWD module in a PS:T/BG game and this difference makes it all the better.
  9. Well you get achievements for romancing each character that can be romanced in DA and ME. That's a pretty much open admission as to how important Bioware thinks these things are.
  10. How much time do you think it took Bioware to create 10 spaceship models (which by the way are the main ship models just shrinked) the to include in the capitan's cabin? Those things don't take away time from the developers. If you were really concerned about such problems you should have complained about the whole Kickstarter prize system. Do you know how much time will take to collect all the NPC data sent by the backers and cram it into the game in a passable lore-friendly manner? If you want the developers to focus on player agency and player freedom you shouldn't complain about romance stories, because they give more freedom and more agency to the player. You should go in the gameplay forum and start asking to shut down some of the 11 classes and to avoid taking too much time into the combat system development. That's one thing that takes away a lot of time and resources, not some well written romance story. How much time did it take them to record all the VO work to take into account the various romance permutations in DA:O or ME? Your strawman argument won't wash here. They didn't just make the spaceships or the fish, they made cutscenes, voiced interactions etc. all which really served no real purpose but actually; in light of the supposed desperate plight of the galaxy or world facing imminent destruction from Reapers or Darkspawn; made it ridiculous with Shepard or the Grey Warden spending more time trying to get their leg over than dealing with an imminent threat to the world. THIS is why I despise the focus on romance in RPG games. I've already said that it's ok in moderation, as some minor interlude or if it's DIRECTLY relevant to the progress of the plot, but otherwise, why waste time on it?
  11. Just a tip; your arguments and opinions will probably be better received if you at least attempt to explain and justify them rather than just stating them and telling people to accept them. Well that's my OPINION and there's no need to explain or justify it but I've had a dozen years or putting up with flaccid dating and hiking simulators and when we finally have a tiny hope that things can change, the Bioware brigade descends to try and hijack another game with the hope of turning it another of the conveyor belt forgettable products that they are enamoured with. They tried it with Wasteland 2, but Brian isn't exactly in the mood to take such things, so they now moved here thinking that Obsidian is more 'mainstream' and thus more succeptible to such pressure. These people would like nothing more than making every RPG's most crucial decision be deciding whether to shag the officer with a hot ass but cold exterior or the homely, awkward girl with freckles. That's my explanation my friend: once you start on that road the last decade has shown that it can end in only one way. The focus and effort of the game changes and trivial things like romances(and house decorating)suddenly get pushed to the forefront and take away from other aspects. ME is the most extreme example as the actual 'save the galaxy' plot was overtaken very early on by the whole crew romance thing and the need to decorate your cabin with fish and toy spacecraft. Umm.... what? Bioware had hiking simulators and dating simulators? ..... Where? Not to mention DAO and ME are still two of the most critically acclaimed rpgs, people still boast, talk, and play these games (include NWN 2 in that.) So not sure.. that they're really forgettable, though I do agree that the 'sex' cut scenes were unnecessary. And somehow... romance now =sex again... of course. It seems another person has been claimed with the idea that Romance must = sex must = cut scene must = major part of the game syndrome. There is a doctor somewhere... here for you, with a nice shot of wake up! You need to unlearn all you have learned and look back at the romance in Planescape Torment, BG2, and stop focusing all your hatred on what Publishers did to the gaming community. Obsidian is not publishing this game they are developing it, we the backers are publishing it... sort of. We payed for it anyways, that's the point. Bioware makes dating simulators, Bethesda makes hiking simulators. I was talking in general that those two types of game made up the bulk of the pseudo-RPG experience of the last decade. PS: T handled romanced the right way: there weren't any crude and emabarrasing sex scenes all over the place and the interactions that hinted at possible or past romances were actully little windows on TNO's past and indeed his soul and character. BG2 had pathetic romance parts but they also were more of a comical aside and didn't feature any tasteful pixellated intercourse either. In modern Bioware games, the PC bi/gay/straight combinations, the whole buying gifts, saying the right things/spending time with the character in order to get an entirely irrelevant sex scene at the end is frankly insulting and is a HUGE part of the game. This isn't a couple of lines in the IE engine and nor is any of this central to the plot in anyway but the effort spent on it is massive and it really detracts from the rest of the game. By all means, have the odd flirty remark between NPC's and maybe leave a bit of room for imagining that maybe your monk and the cleric that runs the local hospice might make a cute couple once your 'save the world' adventure is over, but why make it a focus? It actually works better by leaving it up to the player to join the dots and come up with their own narrative rather than having a mass of creepy uncanny valley amalgam of polygons, going for it in a cutscene.
  12. Problem is, that could screw people like me, who find that their pledges aren't going through (seriously, I must've tried at least 6 times). I think there would have to be some common sense involved. If you make the pledge within the first week(undertandable that with the rush not all are going through now), then you still get the full rewards but really there has to be a limit eventually otherwise it's not only not fair, BUT people will wise up and think 'why should I bother backing this now when I can have the same thing at some time in the future when I really know what the game is about and can decide whether to give money or not?' In the end it will actually hurt other projects. Yeah, after they close the whole thing I meant and before they open it up for the public.
  13. Just a tip; your arguments and opinions will probably be better received if you at least attempt to explain and justify them rather than just stating them and telling people to accept them. Well that's my OPINION and there's no need to explain or justify it but I've had a dozen years or putting up with flaccid dating and hiking simulators and when we finally have a tiny hope that things can change, the Bioware brigade descends to try and hijack another game with the hope of turning it another of the conveyor belt forgettable products that they are enamoured with. They tried it with Wasteland 2, but Brian isn't exactly in the mood to take such things, so they now moved here thinking that Obsidian is more 'mainstream' and thus more succeptible to such pressure. These people would like nothing more than making every RPG's most crucial decision be deciding whether to shag the officer with a hot ass but cold exterior or the homely, awkward girl with freckles. That's my explanation my friend: once you start on that road the last decade has shown that it can end in only one way. The focus and effort of the game changes and trivial things like romances(and house decorating)suddenly get pushed to the forefront and take away from other aspects. ME is the most extreme example as the actual 'save the galaxy' plot was overtaken very early on by the whole crew romance thing and the need to decorate your cabin with fish and toy spacecraft.
  14. Keep (br)omances away from my RPG. You want a dating simulator go to Bioware. You want a LARP sim, go to Bethesda. You want Leisure Suit Larry in RPG form, go to CDPR. You want a RPG stay here and can the talk about romances. PS:T style bitter sweet character interactions or at a stretch the 'no sex' style of BG flirty banter are all that should be in PE.
  15. I'm in favor of giving lesser versions of KS tiers. After all, these people actually funded the game in the first place so they should have a more unique reward. (Maybe the boxed versions could be a bit different as well in Box design compared to any future boxed copies for the general public for example). On the other hand it would be nice if those that did make a pledge already to have the ability to upgrade their pledge with the proper KS style rewards as a thankyou, a bit like Wasteland 2 has done it with original backers still having the ability to pick up original KS rewards while new backers get slightly stripped down versions.
×
×
  • Create New...