
crius
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Fatal Error crash
crius replied to gamehunter1331's topic in Avowed: Technical Support (Spoiler Warning!)
I can play easily 1-2 hours and then having this error popup at the most weird moments. Sometimes I am just walking around. Other times smashing a pot. Or again having a dialogue with an NPC. The complete lack of details makes it hard to debug as it just say "Fatal Error". I play the game on the Display 1. There is a fresh nVidia update released just today (572.47) I am going to install it now. Just to add more details: -
With the release of the game out of Early Access (or preview) I've noticed a lot of people interested in trying it. The "shared save" concept is interesting especially for its "jump in" possibility but as many other people, me and the people I play with coordinate via Discord for planning sessions and not just having a voice/text chat. My suggestion is to integrate Discord Rich Presence https://discord.com/rich-presence into the game to allow for quick-join directly from there.
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Portraits problem
crius posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This is clearly a minor bug but should be fixed to allow to export the character into expansions and potentially other installments of the brand. Actually, to add a custom portrait you've to copy the file in "\Pillars of Eternity\PillarsOfEternity_Data\data\art\gui\portraits\player\" either the male of female subdirectory. I had a "serious" game in progress the will be my "to export" savegame in case there will be the option. My first playthrough was nice but something didn't go as I expected. Now in the middle of this second playthrough I choose to uninstall the game and re-download from Galaxy Client. The reason was the auto-update features that lack in the classic GoG Downloader. So, now if I launch my previous saved game I got a huge question mark instead of my PC custom portrait. I tought that copying over the same file would solve the problem but either I can't remember the filename (I tried several that could have been it but without success) or the path to the potrait is in absolute form. Trying another name fixed the problem, so at least the path to filename isn't absolute but relative. So: Question: Is there a way to find and eventually change the path to the portrait? Or any other way to fix this problem? Doubt: if it's planned to have an expansion and/or eventually a second chapter, shouldn't be better to have a "customPortrait" inside the savegame folder? Thanks for your time reading this and sorry for any errors, not my first language and really tired atm -
About the aggro system, I partially agree with you. The system use an engament system in which if you are engaged in melee combat, you suffer a penalty attack with incresed damage, if you move. Now, the cons of this system is that even a minor adjustement cause a disengagemente attack instead of triggering it while you move to a certain distance. Again, shallowness. On the other side what you propose is either terrible. Grantind a "taunt" is viable in games in which you've to deal with other player who can be unaware of going to overaggro the tank. In game like this, things like taunt shouldn't exists. BUT Should exists an aggro table. In short: If a mage are causing enough damage to get the attention of an enemy, the enemy should go for him even if that means a disengagemente attack from our tank. And this is just "basic" AI for the combat. The actual state of the system is that seems that there isn't any logic behind the enemy attacking the tank or another melee around him. Most of the other things that I find lacking are summed in this post on RPGCodex (I'm not the author). My collected criticism on Pillars of Eternity (very minor spoilers) Before some non-sense about RPGCodex will start, I'll let you know that I'm not an usual user of that site. Actually I think that this is the first time which I read something up there. This is a good 7/10 game but a lot of things are very shallow, not badly implemented, just not enough developer imho.
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In the Keep management menĂ¹. When a companion is on mission you can see the text of the button being "Ricorda". I suppose it's a literal translation from "Recall" that should be translated into "Richiama" instead. I think the file is gui.stringtable and the line is the 3448. <Entry> <ID>677</ID> <DefaultText>Ricorda</DefaultText> <FemaleText /> </Entry> Thanks for the nearly perfect translation (Except the names translated too but I can live with that!) (don't know what's happening with the forum formatting the code)
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Endless Path Level 3 question
crius replied to phimseto's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Nevermind. Turns out that the italian translation team have some some really terrible work with names. -
Endless Path Level 3 question
crius replied to phimseto's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sorry to bring back this topic but I've cleared the lvl 4 without seen this "gelatinous mass". Could you remember the location of it? Seems like i'm missing it. -
I'd opened the chest from the quest "A Voice from the Past" and . Now, I can't go ahead with the quest "The Man who waits" because I should have spoken with him firsts. I was at the step in which you need to ask to Animancer around the place. Considering that this quest is categorized between the main quests, it should be fixed asap. Is there any workaround to move to the next step of the quest via console?