Everything posted by MaximKat
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Combat Mechanics? Attack Speed, Recovery
I've added cipher focus gain column to the spreadsheet. Here is the logic, if anyone want to double check everything: 1. basic focus gain is 25% of the damage dealt (verified with the CheatEngine to see the fractional values of the focus) 2. draining whip adds flat bonus of 2 per hit, here hit means any attack that connects, including grazes so the formula is: (average focus gain) = 0.25 * (average damage) + 2 * (number of attacks) * (1 - chance of miss) to get the correct values, you need to set the damage mod manually to the correct value: 1.2 for regular soul whip and 1.4 for biting whip.
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Combat Mechanics? Attack Speed, Recovery
Try the slowest weapon you can find. Put on heavy armor too. Maybe an ability that slows you down.
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Combat Mechanics? Attack Speed, Recovery
Seems to me that the attack and recovery animation times are modified correctly (17/1.24=14, 31/1.24=25), but the 4-6 frame transitions are mostly unaffected by dex. So the formula is attackTime / (1 + dexMod) + transitionTime. The question is whether the transition time is different for different weapons. Also, the relationship between attack time and recovery time is exactly like Sensuki has said: recoveryTime = attackTime * 1.2 (global mod) * 1.5 (1h penalty)
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Combat Mechanics? Attack Speed, Recovery
It's probably just precision issues in the data. For example, 98*0.5 is 49, not 51. I don't think errors of 1-2 frames are meaningful.
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Combat Mechanics? Attack Speed, Recovery
Oops, yeah, that was a typo. Was supposed to be 59.67. I'm more of a theory person Would be happy to help analyze the data, but recording is not my thing.
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Combat Mechanics? Attack Speed, Recovery
Also, considering the small (couple of frames) variation between measurements, reported in this thread, does it seem very likely that many weapons in the spreadsheet actually have the same timings, instead of a bunch of different values in the 50-54 range? Could someone verify it and clean the data up? E.g., all slow ranged weapons are actually 50/75.
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Combat Mechanics? Attack Speed, Recovery
Looks like the Dex bonus is applied as AttackTime/(1+Bonus), instead of AttackTime*(1-Bonus) as the chant does. E.g., 74/1.24=59.67 - matches observed. For the ALL case, REC = 74*(1+0.2+0.5-0.2)/(1+0.24)=89.5 - also works. EDIT: fixed a typo in the numbers.
- Update #55: Vertical Slice Update
- Update #54: Art Update - Work IS in Progress!
- Update #46: How (Proto-)Typical
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Dwarven beards in PE
So, have you heard of the new beard technology from AMD?
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Respec?
One respec per character per game. Problem solved.
- Update #29: Fulfillment and the Pros and Cons of Nostalgia and Realism
- Update #28: What We're Up To
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Meta-dungeons, for Obsidian to consider.
So much text, just because someone can't read...
- DRM-Free Option -- Why not just make all Steam copies DRM free?
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Are you for or against gaining experience points only for completing objectives?
In addition to what has already been said about no one suggesting to remove rewards for combat oriented tasks in general (where does this idea even come from?), I find it funny how you talk about not wanting to discuss degenerate cases and then go on and suggest a degenerate case of your own: hours long grindfest that adds nothing to the game. How is "something is good because it makes ****ty parts of the game marginally less ****ty" a good argument? That's why some of us have spent 22 pages trying to explain that objective =/= quest.
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Are you for or against gaining experience points only for completing objectives?
Who thinks that a quest where you spend 2 hours fighting mobs without achieving anything of note in the process is a good quest?
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Update #24: Less than 30 Hours to go! Life and Death, and Audio CD Soundtrack!
People how say stuff like "Why should we be policing how Player's play the game? What right does anyone have to declare that "You're doing it wrong and we're going to stop you!"?"
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Are you for or against gaining experience points only for completing objectives?
No, the argument was that XP shouldn't motivate you do ridiculous things. Exploration is not one of them.
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Are you for or against gaining experience points only for completing objectives?
Wait, did I forbid you to have an opinion? It's a free country...
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Are you for or against gaining experience points only for completing objectives?
Well, either people just like voting "yes", no matter what the question is, or the vast majority is actually not stubborn and trust the people they are giving money to do their job.
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Are you for or against gaining experience points only for completing objectives?
Link?
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Update #24: Less than 30 Hours to go! Life and Death, and Audio CD Soundtrack!
How stupid of me, this must make your made up numbers so much better than my made up numbers...
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Update #24: Less than 30 Hours to go! Life and Death, and Audio CD Soundtrack!
No, they're designing these systems because they think that it's ****ing stupid for a group of adventurers to rest for 8 hrs every 15 mins. Not that I don't like discussing made up numbers, but rapidly can mean anything faster than 1-2 per a 6s round.