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MaximKat

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Everything posted by MaximKat

  1. I've added cipher focus gain column to the spreadsheet. Here is the logic, if anyone want to double check everything: 1. basic focus gain is 25% of the damage dealt (verified with the CheatEngine to see the fractional values of the focus) 2. draining whip adds flat bonus of 2 per hit, here hit means any attack that connects, including grazes so the formula is: (average focus gain) = 0.25 * (average damage) + 2 * (number of attacks) * (1 - chance of miss) to get the correct values, you need to set the damage mod manually to the correct value: 1.2 for regular soul whip and 1.4 for biting whip.
  2. Try the slowest weapon you can find. Put on heavy armor too. Maybe an ability that slows you down.
  3. Seems to me that the attack and recovery animation times are modified correctly (17/1.24=14, 31/1.24=25), but the 4-6 frame transitions are mostly unaffected by dex. So the formula is attackTime / (1 + dexMod) + transitionTime. The question is whether the transition time is different for different weapons. Also, the relationship between attack time and recovery time is exactly like Sensuki has said: recoveryTime = attackTime * 1.2 (global mod) * 1.5 (1h penalty)
  4. It's probably just precision issues in the data. For example, 98*0.5 is 49, not 51. I don't think errors of 1-2 frames are meaningful.
  5. Oops, yeah, that was a typo. Was supposed to be 59.67. I'm more of a theory person Would be happy to help analyze the data, but recording is not my thing.
  6. Also, considering the small (couple of frames) variation between measurements, reported in this thread, does it seem very likely that many weapons in the spreadsheet actually have the same timings, instead of a bunch of different values in the 50-54 range? Could someone verify it and clean the data up? E.g., all slow ranged weapons are actually 50/75.
  7. Looks like the Dex bonus is applied as AttackTime/(1+Bonus), instead of AttackTime*(1-Bonus) as the chant does. E.g., 74/1.24=59.67 - matches observed. For the ALL case, REC = 74*(1+0.2+0.5-0.2)/(1+0.24)=89.5 - also works. EDIT: fixed a typo in the numbers.
  8. The dungeon looks very similar to PST with a high-res mod.
  9. I agree that the interface should be more modern, in the vein of NWN or DAO. If not, at the very least, the panels should be on the sides of the screen, not bottom. The screen is narrow enough as it is.
  10. So can we see the animated water? Or maybe even, gasp, trees?
  11. So, have you heard of the new beard technology from AMD?
  12. One respec per character per game. Problem solved.
  13. An obvious idea is to have light armor with better evasion stats and heavy armor with better damage absorption stats. The problem is to balance both properly, otherwise you'll have the same problem as in DAO, where a DEX tank was almost always better than a VIT tank.
  14. Wtf are you talking about? The old image had 13 levels and this one has 15.
  15. So much text, just because someone can't read...
  16. And the DRM-free Steam version can be installed simply by copying the folder from your backup DVD.
  17. In addition to what has already been said about no one suggesting to remove rewards for combat oriented tasks in general (where does this idea even come from?), I find it funny how you talk about not wanting to discuss degenerate cases and then go on and suggest a degenerate case of your own: hours long grindfest that adds nothing to the game. How is "something is good because it makes ****ty parts of the game marginally less ****ty" a good argument? That's why some of us have spent 22 pages trying to explain that objective =/= quest.
  18. Who thinks that a quest where you spend 2 hours fighting mobs without achieving anything of note in the process is a good quest?
  19. People how say stuff like "Why should we be policing how Player's play the game? What right does anyone have to declare that "You're doing it wrong and we're going to stop you!"?"
  20. No, the argument was that XP shouldn't motivate you do ridiculous things. Exploration is not one of them.
  21. Wait, did I forbid you to have an opinion? It's a free country...
  22. Well, either people just like voting "yes", no matter what the question is, or the vast majority is actually not stubborn and trust the people they are giving money to do their job.
  23. How stupid of me, this must make your made up numbers so much better than my made up numbers...
  24. No, they're designing these systems because they think that it's ****ing stupid for a group of adventurers to rest for 8 hrs every 15 mins. Not that I don't like discussing made up numbers, but rapidly can mean anything faster than 1-2 per a 6s round.
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