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Torias

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About Torias

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  1. Best of luck with the mod aiming at putting an ending in the game. If you manage to do it (I imagine it's a hugely complex process), you will win my acolades and I will playing kotor2 a 4th time to appreciate it hopefully it will fit in with that group that is trying to reimplement the hk factory? is there any group trying to fix korriban? the game would be absolutely awesome if those three things were fixed up
  2. pragmatically, there's no hope in hell of the game getting an actual ending, at least through official channels. So petitions and what-not are pointless in that aspect. well written complaining is good though, and necessary. Need a vocal and visible response to stuff like this, or it will be thought of as generally acceptable to end a brilliant game with a sequence of more and more out-landish non-sequiturs. I see the one great hope being a talented mod team, who with some ingenuity, some brilliance and some hard decisions, may be able to take the cut material and insert a real ending into the game, based on what was originally intended. I don't care if it involves npcs being tortured or slaughtered. Even if it was a bright happy corportate ending... as long as it made sense and didn't suddenly dump me alone in the middle of nowhere, without my friends.
  3. Yeah, the ending totally sucked. One (maybe the only?) thing I did like, was the twist on "The Lost Jedi" that you are supposed to spend the game finding. Turns out the lost jedi weren't the jedi masters you were traveling from planet to planet to get, but they were atton, mira, handmaiden / disciple, baro-dur... By finding and training them, you've done more to ensure the continuation of the jedi than the masters have... apart from that, the ending is a great big WTF. I'm 3/4 through my third play through (up to the sith temple on duxn).. I'll finish it... but meh. After that, I wont touch it again unless some mod group manages to implement the end game content (and the hk factory ).
  4. since it's set 4000 years before the movies, maybe, just maybe, double bladed light sabres were popular / common back then. and in the 4000 year period that follows, they generally just all started using one sabre. i'm all for "universe integrity" as much as the next guy, but 4000 years is a long time
  5. I do think "diabolical plan" dialogue options would rock though... also, Kotor did the romeo and juliet evil resolution pretty well... that had me laughing with evil glee
  6. Question / Request: Can I set a DEFAULT combat move I want my party members to use? Or setup some AI scripts? Or Prioritise Force Powers? IE, can I tell a melee fighter companion to use Critical Strike or Flurry as their default attack? Can I prioritise the force buffing powers that a councellor type jedi will use. The thing I really want is the "Default Attack Type" setting for each party member.
  7. JA2: Wildfire got a rather uninspiring review from gamespot, at least if you've already got / played JA2. http://www.gamespot.com/pc/strategy/jagged...ire/review.html more enemies that have unfair advantages to make it "challenging" doesn't strike me as an entertaining way to spend my time... "Heart of Fury" mode gets boring rather fast )
  8. I mostly just visit these forums to see if there have been any interesting developer comments... still active on other forums that cover a wide variety of topics
  9. maybe if we make a split in the list? "Dedicated RPGs", such as fallout or nwn for example. and "Games with RPG elements", such as silent storm and System Shock for example. I'm sure there'll be some borderline cases, but most games would fit in one ofr the other pretty easily...
  10. entertainment IS luxury, especially when there are other much cheaper forms of entertainment (library card, television...)
  11. I don't see much mention of the RPG elements on the site. But I'll take your word for it. Added... I'm guessing it will have as much rpg as X-com did... which is really just managing your squads equipment and training / development, as well as base building... but I would say there's a high degree of crossover in terms of audience for turn based rpgs and turn based squad strategy games, so the people interested in this thread are predisposed to be interested in the x-com remake
  12. if you are including TBS games that have a smidgin of role playing (ie S^2 and JA2) then maybe: UFO: Alien Invasion - http://ufo.myexp.de/ it's an X-Com remake, a community open source project using the Quake 2 source code... there's a tech demo available for download on their site... it's early, but it's promising and heartening to see
  13. it has some sci fi elements and it doesn't retread any of the "D-Day" stuff or other major battles. it's set in that time, but it's not ABOUT the war itself. the war provides a background to the action.
  14. you basically describe silent storm, apart from ai quick resolution and the use of "social combat" skills like diplomacy, intimidate, bluff...
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