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Update 91: Closing in on March 26th!
Hello everybody, I was pretty much dormant last few months but now, since the big day is closing on us, I wish to ask dev. team one thing and one thing only: Is there a chance for secret "Quotes from Developers" easter egg returning? (my apologies if this was already answered) Thank you for great update:-)
- Backer Beta going live at 3:00 PM PDT
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Update #71: The Heavy Hitters: Rogues and Rangers
Such a delightful update ! And I totally praise Edér's new look, it was like the only thing slightly bothering me, his original image made him look like typical battle weary warrior, tired of life and constant fighting (well something among the lines anyway). Now he dowsnt look all "down" and "been there seen it all " and probably will be more fun too. What to add? Just keep feeding us these lovely chunks from time to time and keep up the outstanding job.
- Update #66: Double Whammy
- Update #63: Stronghold!
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Update #52: Monk!
Combat masochists monks are totally neat, fresh and amazing idea indeed! Finally monk class sounds like a real deal of fun, oh and of course FREE h-i-t p-o-i-n-t-s! So far so good. As for a concept, it's really brilliant, there is great diversity among each of them (especially like the Ixamitl), I think it has perfectly struck just that delicate balance in not being flat out medieval while not looking far too modern, to put it clear just around the times of the first musketeers. Outstanding update.
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Food and resting.
It is definitely nice mechanic in different games (STALKER comes in mind, even though it wasn't perfect there), but I don't see much use for it in PE.
- Update #51: Prototype 2 Update
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Please say that you dont try to model a *whole* city.
Oh come now, are you not asking a bit too much? These are games requiring your imagination, they're not supposed to simulate reality, Who needs farms and working industry, whn there is quest to save the world or something. Why bother with SUCH degree of unnecessary detail? While everything you need in more prominent RPG city are some major buildings and majot NPCs, then some minor ones for flavour and quests, some shops and tavern and something defining the area. No need for bakery and such unless it's plot or good quest related, or part of game machanic (like for crafting), it's unnecessary. At least this is the way I always perceived RPG towns and cities (altough my description is quite scrapped) and that is all I need. Why simulate crowds of useless NPCs just to look real or fill the streets, less is more in this case. While I agree sometimes it can look too empty in some areas, there should be always present something more important to focus your attention on. And again, everything above is merely my opinion on the matter, I don't say it's the one and only right way, nor do I consider yours the wrong way, everyone has his own tastes. Also as a side note I found Arcanum cities quite lively and enjoyable then most cities in other games, I mean there were those details like passing by inhabitants, camelots shouting, clothing shops and of course... trash bins ,
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La neuvième art (comics you've been reading)
Definitely must recommend Thorgal comics, they have very unique charm to them.
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La neuvième art (comics you've been reading)
- RANDOM VIDEO GAME NEWS!
Now that's some great news for all steampunk fans, Edge of Twilight which was really really promising and astonishingly looking title, that got canceled few years back, got revived. The game gonna be finally finished and most likely be out this year, hoooray! On top of that there is another steampunk ttle in preparations, Ravensdale is the name. It's bitter to know Edge won't be released for PC, as not even MK 9 was, oh well, thanks goodness for YT. old trailer for eye-candy http://www.youtube.com/watch?v=j5SateAymKo- What you did today
It's not like it happened today Gorgon, but you are not alone. I did the same thing few years back on a holidays day off, on top of that I called my foreman asking why it's so empty today? And that's not even the top of glacier there were worse episodes. I wish you to have a good rest.- RANDOM VIDEO GAME NEWS!
Nothing has made me more happy lately then reading that there is going to be new Gorky and Carmageddon games.- Archery and arrow heads
I have always loved to the ones depicted in Thorgal: Archers (first Thorgal issue I have read), even though it's not gonna be implemented I will write them down as I remember them, there was no magic but the sheer variety is longing for some nice in-game effects. Aside classical arrows for hunting or war there were arrows: laurel leaf shaped arrowheads - for disarming enemies nonlethal rounded arrowheads - stun with hissing head - to scare away enemies with crescent shaped head - for cutting off limbs (in the same issue Criss cut man's palm off with one of those) and the last ones were with jagged heads - extra damage, so DoT for example and with snake curved tip - which was said to cause incurable injuries, which can cause nasty penalty on critical until treated properly with Doctor skill Just my ideas, wanted to share them. - RANDOM VIDEO GAME NEWS!