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Everything posted by Agiel
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Maybe NSFW, as there is a spot of censoring that leaves little to the imagination. But hey, from what I hear continentals do get to see boobs on TV.
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B-2, SR-71, and Su-27 brisket anyone?
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Not necessarily funny, but nonetheless cool for my fellow speed freaks out there:
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I believe there was a book in the game that required about 9 research points to read that would get you a point in another stat that took eight experience points to simply buy (though that's probably just me and my very poor memory).
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Let's try this: http://www.bbc.com/news/world-middle-east-27258303
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Sweden fire turns cans of rotten fish into exploding missiles http://www.bbc.com/news/world-middle-east-2725830 The right defense contractor could work on this idea and make a weapon that would qualify Sweden as a superpower.
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I have some unfortunate news for you: Combat becomes virtually the only solution as you bear down towards the end of the game. Though on the plus side if you roll your character right (and max out Celerity) combat becomes bearable. I now realise for many RPGs, the greatest champions of a particular game are generally the first to admit to its biggest flaws.
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Well there was only really one DLC - but originally the DLC wasn't integrated into the game: it was a separate entry in your Steam games list and was executed independently of the rest of the game. The director's cut places it where it belongs in the main game. So frankly, you will be replaying the original campaign, because that's the only thing available to do. The other main change would be the boss fights, besides that there are some graphical tweaks (neither positive nor negative really, just baffling), new game plus, and some commentary, nothing consequential. As I had bought the Missing Link DLC, the Developer's Commentary was well worth the price of admission for the $5 I spent on it.
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A quick tip: the key to the melee combat in Bloodlines is to button mash the directional keys with every attack. Troika's shaky attempt at "deep" action melee combat, you see.
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There was not a single playthough where I resisted the urge to kill the smug prick. Good on ya! Don't worry about Kimball; play your cards right and his death doesn't even matter. In fact, every time I do an NCR playthrough I stand idly by and let the assassination happen.
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On the plus side, they did make great use of the facial animation system.
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Well think of it like Torment; The combat isn't great (or even good for that matter), so why not just invest in the stuff that unlocks the most content to you? I should also add that stealth is also quite important in the early game, as many of the early quests favour that approach (and reward you with more experience points to boot).
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Ooofff... well you've ran into one of Bloodline's many foibles. Evidence #1 that Troika in the rush to get the game out and did not put enough thought into the mechanics: The Research stat would never ever pay for itself. Never was an enormous fan of the gunplay of the game and universally opted for a melee-oriented character. About the only place guns were "nice to have" was the aforementioned sewer level. Otherwise there wasn't any encounter that couldn't be solved by Celerity and a Katana. Stats to pay attention to: Hacking Lockpicking Brawl (makes it easier to get back health by feeding when you get into a tight spot) Melee Persuasion Seduction (if you're big on role-playing) Bargaining (or whatever it was called) Defense
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When I rebought it on Steam and installed the patch, I had zero problems with Steam doing this. Though I do not know if it would if you decided to have it manually check the integrity of the cache file.
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There are those who believe the "unofficial" patch (which last time I played it was in its ~version 6.0 iteration) to be too much of a deviation of the developer's original vision and intent, though that didn't bother me and the additional content seemed to mesh quite seamlessly with the rest of the game (coming from someone who played it in its original, bugged out the ass form at launch). Also, if you're a "min-maxing munchkin" like me, I would recommend you do away with any attempt to make a totally balanced character at the start and dump all points in any one category into a single stat or feat since it takes more and more points to level up those stats in the game proper.
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Unknown paramilitaries, possibly American, invade Denmark and lay waste to several cities.
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I swear, people just throw themselves intentionally off of every cliff they come across. I hopped into the game as soon as the game unlocked. Approached the giant gaping pit in Majula and you'd think that place was like a fire to the moths.
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Just entered Brightsone Cove Tseldora. There's a depressing amount of bloodstains on the cliffside with the painfully obvious boulder traps.
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Entering the Gutter in Dark Souls 2. Apropos that this was the first message I found in that zone: "This place again?"
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I think it's fair to say that Ukrainian alignment with the EU and likely IMF bailouts would be like a root canal or some other medical surgery performed without anesthesia: a process that's long and painful, but the patient would eventually emerge better for it. And I've talked with some actual Ukrainians and they universally understand even if they were to magically join the EU tomorrow night it wouldn't fix things right then and there and that things would stay bad (if not get worse) before they got better. The EU may be undergoing one of its greatest trials and tribulations yet, but its future is brighter than Russia if it stays its current course.
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Now putting out feelers for anyone willing to trade a Moonlight Greatsword to me, since me being a From fan and having bought nearly all the Armored Core games I couldn't not get a sword that was called "Moonlight". I could use a Bonfire Ascetic for that boss, but either out of me being OCD and not wanting a portion of the game to be permanently harder than the rest for all subsequent playthroughs, or me being scared I'm not anxious to do that. Surely there's players out there whose characters are too "stoopid" to use it anyways.
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Fought the Skeleton Lords. When I first laid eyes upon the Bonewheels that had dropped into the arena I immediately seized up in terror. It was then I took a hit from them and realised that From Software in a brief moment of totally uncharacteristic charity had nerfed them significantly.
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Are the soul level experience progression rates about the same as they are in DS1? 238k makes me think a several hundred level character in terms of DS1...30-40k was about the range I got for killing characters 10% within my level in DS1, (SL100). Seems that the exponential rate to level up is a lot less this time around. At around 115 or so it takes about 16,000 to level up one. Also I was lead to believe only people who are either lower level are no more than a little above you were allowed to invade you, which is why there are PvP specific builds.
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Was invaded again traversing to the Undead Purgatory. This time I had the Blue Sentinels watching my back and the two of us expunged him from my world. It was then I looked at the bottom right of my screen and saw this number: 237560 I nearly spit out my drink when I saw this. I'm sitting at level 95 at the moment, and now thinking of what to do with all those souls for my Faith/Int/Dex build.
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So you don't believe many of us don't cross-check stories across multiple sources, from Reuters to AP, from Al Jazeera to Vice, from Stratfor to the BBC? Because on top of the fact that Russia's own mouthpieces are craving for blood when the above sources have said virtually nothing of the sort in response, I think you have a pretty good idea on why we draw the conclusions that we do. I'll freely admit I'll never read any news-related link with "RT.com" in the URL, but I also extend that courtesy to anything with "Freerepublic" in it.