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Everything posted by Agiel
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There was a mod for Shadow of Chernobyl that included a sleeping bag that sort of gives that functionality. Clear Sky had a "sleep" function as well, though that could only be done at the "inns".
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"I said come in! Don't stand there!" "Get back in here, Stalker."
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Cease and Desist order in 5... 4... 3... 2...
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Thoughts on the combat? Overall I thought the systems were worse than they were in DA: O and II due to the paring down of the classes and abilities. That said, the encounter design for actual quests I find to be a lot better than II's (thanks to parachuting enemies and hordes of encounter trash largely being omitted), though still not as good as Origins'.
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Hardest fight for me was the last boss for the "Here Lies the Abyss" quest, since up till that point I spent all my Inquisition Perks early on to unlock Persuasion options and the lockpicking perk, not on more focus and extra potion slots (and the healing grenade would have been extremely helpful for that). I spent the last third of the fight with my whole party at a point where a single hit would kill them, reviving them as they went down. And I have to say I genuinely like all the companions so far, and I especially love the Blackwall story arc, not just from a writing standpoint but from a cinematic standpoint.
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It comprises 85% of the composition of the main structure. http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20090007797.pdf
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Virtual tour of the front and back seat of the "Habu": http://www.nmusafvirtualtour.com/media/068/SR-71A%20Front%20****pit.html http://www.nmusafvirtualtour.com/media/068/SR-71A%20Rear%20****pit.html And interviews with pilots. Great listening at work.:
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International Metal: Faroe Islands China
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Kind of holding out hope that there's going to be an expansion that does for Inquisition what Awakening did for Origins (notice that I didn't say "DLC") that stars the HoF and his/her travails that were hinted at in the game (and if not the HoF due to sacrificing him/herself, the surviving Warden from Origins, and if he was offed, then maybe the Warden Commander from Awakening). Would be a huge pain for scripting everything properly and getting all the lines recorded, but all the voice work done for Inquisition was already way more than what almost everyone anticipated even from Bioware.
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The Christmas Truce... in the multiplayer FPS shooter "Verdun":
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Hear, hear for the first part! For the second, as a proper, civilised PC gamer I'm holding out with mouse and keyboard until Bioware delivers on those claims they were looking into M+KB fixes.
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That makes me sad because that is how I play a rogue, with two swords or a sword and dagger. Now reading over what I wrote, I should say "can't dual wield longswords as a rogue in Dragon Age anymore". Perhaps limiting the dual wielding rogues to daggers makes it easier on animators since introducing a new moveset that includes swords to rogues means more work (that said, some of the melee animations for archer rogues and mages from Dragon Age 2 are conspicuously absent). Or more likely it's the sad product of Bioware progressively pigeonholing the classes into their own specialisations with little room to try out different builds a la DnD. I played Origins as an Elf dual wielding rogue prestiging in Duelist, Bard, and Shadow (since it was the closest thing to a 40K Harlequin I could make) that could dish out amazing damage *and* was next to impossible to kill with conventional attacks.
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My bosses had a private word with me today to gauge my interest for a supervisory position at the company. Since I genuinely enjoy working where I do I told them I'd take it up in a heartbeat, though they gave me the caveat that nothing was set in stone, since they had to check in with their bosses to see if payroll can manage it. Still, I was so elated by this development that later that night I accidentally backed into somebody else's Saab in office parking lot.
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Still real bummed you can't dual wields longswords as a rogue in Dragon Age. Sure some might think it a munchkin style of play, but it did bring out my inner Miyamoto Musashi.
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What is not modeled is the after-effects of such a conflict, as win, lose or draw for either side carries consequences that I personally shudder to contemplate. "Terror of the unforeseen is what the science of history hides..." -Phillip Roth
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Some enterprising scenario designers for Steel Beasts also created their own campaign based around the conflict: https://my.pcloud.com/publink/show?code=XZV4J7ZUAcJeDwKjakBMCtiLtYl00PJUlfV It also served as fodder for a very interesting anti-A2/AD scenario for C: MANO made by Baloogan: http://baloogancampaign.com/2014/03/13/crimean-war-episodes-operation-tiger-rifle/
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NATO likely wouldn't do much of anything in the event of whole Russian Guards Tank and Motor Rifle Divisions rolling into Eastern Ukraine, save perhaps offering some equipment such as battle management systems, night observation gear, medical supplies, and so forth (the ZSU has plenty of stuff that can throw a round downrange; they're sorely lacking in everything else). Even a drive to break out of Donbass is unlikely; Russia's armed forces at the moment meet the bare minimum for securing their own frontiers and exerting influence in its periphery in places like the Caucasus, Central Asia, and the Far East, and it's certainly no better equipped to effect regime change and quell the inevitable pro-Kiev insurgency in Ukraine than any other country in the world. However, a NATO concern is that if a Russian invasion succeeds in consolidating a de facto state of Novorossiya the way it has for Abkhazia and South Ossetia, would it embolden pro-Kremlin elements in the Baltics? Feeling compelled to maintain some consistency in his policy towards defending Russian minorities in its near abroad, would Putin act to "liberate" them as well? In that event NATO is obliged to respond, however given the lack of strategic depth in the Baltics, and whatever forward-deployed forces there serving as a tripwire at best, I don't see NATO pushing the "Green Men" back before half of Estonia, Latvia, and Lithuania (and more likely even more) are turned to rubble, and that's before we talk about Russia's policy of "Nuclear De-escalation".
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I like the New Retro Wave channel on Youtube as well as that of Monstercat (Drum and Bass, Glitch Hop, and Electro). Also one of my favourite Black Metal instrumental pieces:
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The buffetting attack the dragons do seem like a load of horse*** to me. There's little to no tell as to whether it's going ot do it, and thus your window to react is very, very small. It does tremendous amounts of burst damage. And the only way you can control where your character is going to move to using their dash moves is when in real-time play.
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Finnish Top Gun: A Finnish friend of mine has relayed to me that it's a video illustrating how in order to be an effective Ground Control Intercept officer, one has to be an qualified aviator as well. *Trivia/Goof: A pilot mistakenly uses the brevity code "Fox 3" when launching a captive Captive Sidewinder IR guided training/test missile. The proper call would be "Fox 2".
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This man agrees.
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This discussion reminde me of a story told by Viktor Belenko, the famous Soviet defector who flew his stolen MiG-25 to Japan (that was eventually returned to the Soviet Union, in 30 crates). He would try all the goods to offer in an American supermarket, happening on this one canned good that was simply labeled "Dinner". He tried it with potatoes, onions, and garlic and found it very delicious. The next day, he had some friends over to his house, who spied the can in his garbage can and remarked: "Viktor, I didn't know you had a cat."
