
john_boy
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Everything posted by john_boy
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Loading times are disgusting
john_boy replied to BrotherFerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's highly unlikely that there'll be any more patches *, unless the console ports have support that can be backported (again unlikely). @Boeroer (and anybody who's played the beta), the load times are better ? (* There are still bugs from the most recent Deadfire patch) -
Loading times are disgusting
john_boy replied to BrotherFerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For me the game finishes at the end of WM2 - it's just too arduous with the loading times, I'm fairly resilient I grew up with the Spectrum 48K and a tape deck, but I have my limits. -
Quest lock-down, it's a design issue - but if you have a companion that needs a certain number of rests/plot point to occur, then that slot is frozen until that happens. With six, it's not so much of a problem (had this with GM in Pillars 1) - if you can meta-game with a bit of knowledge about the best time to swap, it's not a problem. Otherwise your party of five then becomes four, now that last slot is still functional, but what if I wanted to add a pure fighter/priest/whatever in that position ?
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I'm hanging back due to this, my machine isn't top of the line - but I could play the original, performance and load times suffered through the white march
- 31 replies
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- poor performance
- unity
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(and 1 more)
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3.04? Update on our next patch
john_boy replied to Sking's topic in Pillars of Eternity: Announcements & News
Minor bug, still seeing *name error* under strong hold actions (Berolt) -
Upgrades disappeared
john_boy replied to shinysquirrel's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
JB looks at log - thanks, that's the cause - a pop-up or something would have helped. -
Upgrades disappeared
john_boy replied to shinysquirrel's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Still appears to be an issue, latest playthrough main keep upgrade vanished. -
PoE - Sales figures STEAM
john_boy replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hope to god that the person who complained about this hasn't listened to Lola (the Kinks). The explosion of righteous fury. -
PoE - Sales figures STEAM
john_boy replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, you're a great moral crusader and Obsidian is evil incarnate because they changed one piece of text. Sure it's as bad as destroying someone's house. Jesus Christ. Changed one piece of text at the behest of one twitter user (I'm wading in late here, so I assume it's due to the moral outrage that one user expressed ?). That don't sit easy with me (not to the same extent as the poster above) -
Perhaps might in this instance, signifies a gangsta background ? You know, gold jewelry and a propensity to hold your musket at a jaunty sideways angle. Before popping a cap. "Through a variety of techniques (e.g. martial training, meditation, ritualistic evocation, mortification of the flesh), some individuals are able to draw upon the energy of their soul to accomplish extraordinary feats. These abilities range from the mundanely superhuman to the explosively magical. Having a strong soul seems to make this easier, but sometimes even people with fragmented souls are able to accomplish the extraordinary. The individual's body seems to act as a conduit and battery for this power, drawing in replenishment from seemingly omnipresent "fields" of unbound spiritual energy in the world around them." Every single human being in this setting has supernatural magical powers, or at the very least the potential for such. Whether you are shooting a bow or punching a person or casting a spell, specialized training allows you to access the energy of your soul to accomplish superhuman feats. Might increasing damage of ranged weapons makes perfect sense in this setting. I think it's the bling as far as firearms are concerned.
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Uncheck "Show Unqualified Interactions" in the game options to remove the irritation. Personally, I find myself wishing that there were more dialog options at times, because sometimes none of the available options really match what I feel my character would say or do. Fewer options would just make that problem worse or more common. It can be a bit odd - a high int Barb for example, the intelligence score in this case is an abstraction meant to represent cunning etc. I can, however, select somewhat highly academic qualifying options in dialogue. Suppose if you're into RP to that extent, the advice would be ignore it.
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Game Crashes Every 5 Minutes
john_boy replied to klithjester's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Sounds hardware -ish, what temps are you getting ? Have you tried your old card ? -
Where is everyone from
john_boy replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
England -
Voted against - but I've been reading some of the replies here and I'm starting to reconsider. Depends on how it's done, I suppose. Hacking through several mobs and getting nothing back (XP wise) in return doesn't appeal, since there's no immediate reward for the encounter, especially when taking on stronger enemies.