The thing that really put me off with this Loot Drop KickStarter was their description (or lack there of) of what was missing from other Role Playing Games and why they wanted to create what they could only describe as "An Old School Role Playing Game".
The folks at Obsidian (I'm looking at you Josh, Tim, Chris) know EXACTLY what is missing from current Role Playing Games, what made the RPG's of the past great, and what they want to put in a game where they have complete creative freedom. They have direction, drive, ambition and best of all when they talk about Project Eternity they're genuinely excited and enthralled by what they're talking about.
What made the old RPG's great wasn't a cloth map. That was cool when you opened the box, but that's not what gave us fond memories. The box and 'trinkets' isn't what made Planescape: Torment memorable for us. Chris Avellone is the reason Planescape: Torment is memorable.