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Chris Avellone Plays Arcanum
PeonWarrior replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Where is the option - Chris Avellone plays Arcanum naked in the freezer Bwahahahaha j/k!!!! Seriously though I prefer him play VTMB, never liked Arcanum so watching him play the game is torture for me.- 112 replies
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- Chris Avellone
- Arcanum
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Combat animation?
PeonWarrior replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I will skip fighters/melee chracter classes altogether If their abilities and the animations thereof is just like BG/IWD. Please make it like DAO. Tanks and DPS were the most boring classes in BG. -
8 companions: is it enough?
PeonWarrior replied to RAE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just ensure the companions are well balanced in terms of class, race and gender. Don't want my party to be a sausage fest sticking it in at my enemies. -
I like to play ranged classes therefore I voted for tanks but I think overall, there should be balance.
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I voted for PST (with BG coming close second) and dislike Arcanum the most. Maybe it's just me but I'm beginning to see some resemblance and elements from Arcanum in PE i.e. guns and the role of stamina in combat. Considering only 4.2% voted for Arcanum, is this the direction the game is taking? Chris Avellone also stated publicly he disliked traditional fantasy characters (pixies, elfs,orcs, dwarfs) in RPGs so I would be surprised if this game leans towards Arcanum.
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I agree with the OP completely and don't want a quick easy escape. While not a mega dungeon, I entered the Circle Tower in Origins ill prepared without knowing the door would shut behind me. The feeling of being trapped inside a Tower with abominations and demons was so immersiv. Having fought my way through so many tough battles with limited resources and coming out victorious in the end was unforgettable.
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That's actually really impressive. Bioware carried over many assets from the first game so they could put alot more time, effort and focus on content development. In essence the foundation was already laid and I could say the same for Kotor 2, FNV ect. Even back then I think Bioware had a team of writers that penned all the stories, sidequests and dialogues scripts for BG2.
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I'm all for Obsidian taking their time to make a game I've been waiting for so long. I also realise the longer they take, the more cash they burn /w the possibility of going over the $4m budget limit. I've already pledged as much as possible and it's times like these I wish Obsidian have infinite resources On the contrary, my expectation of Obsidian is so high (to a fault) maybe that's why I'm disappointed by some of their modern games.