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About Loranc

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    Lowly Serf of the Obsidian Order


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  1. Thanks guys, that's what I get for not coming to the forums and seeing what was going on with the development of the game. Life's just been busy!
  2. That would explain it then lol. Haven't been on the forums in forever, so didn't know. Thanks!
  3. Signed Retail Collector's Edition This tier includes: Signed Collector's Box Version of Pillars of Eternity, DRM free for Windows, Mac, or Linux, with DVD and printed manual. Cloth Map of the World. Pillars of Eternity Kickstarter Backer Cloth Patch. Pillars of Eternity Mouse Pad. Hardcover full color Pillars of Eternity Collector's Book Early Access Beta Key. Pillars of Eternity T-Shirt. Special Thanks in-game credits. Thank you postcard from the development team. VIP Forum Badge. Digital Strategy Guide. Digital Novella by Chris Avellone. Digital Campaign Almanac. Digital download of the Co
  4. I was going to reply to Merin's posts, but seeing as they have nothing to do with romance, i'll stick to Tigranes point. I'm almost tempted to say it's not worth trying another time Tigranes. I think enough has been said about this topic.
  5. I fail to see how this applies to this discussion at all. Yes, if you're roleplaying then you're making the decisions your character would make, given his personality. No one is disputing this. The issue is whether that personality should be created entirely by the player, or whether it should be handed to the player by the writers. I insist that the player needs to be the one to create that personality, because that's the only way for the player to know what his character should do in any given circumstance. It simply isn't possible for the writers to provide the player with sufficien
  6. I have to say I agree with jarpie on this. It would make no sense for the characters own self motivations not to factor into the game world at all. In the end, whether you're playing Baldurs Gate or Planescape Torment, your character had their own self motivations that probably completely differed from the person playing that character. Especially in Torment, the Nameless one had several motivations that I could of given a crap less about, but they were interwoven into the character. Even though through dialogue, the player is given choices to choose from, there is still a very underlying conc
  7. More buggy than ME2? Can't say I agree with that at all. I bought the CE of ME2 when it came out and I never experienced any bugs with that game, and I've played through it a good 4 or 5 times now. Alpha protocol on the other hand I've had several clipping issues, but my main grievance with that game was just that it was too darn easy. Otherwise it wasn't bad. Wish they'd make a new fallout game, not sure how well New Vegas did sales wise, but I loved that game.
  8. No, they don't. They champion the illusion of choice. Most of their choices have no consequence. Later games from them are limiting choice due to their focus on cinematic presentation and full VO. To be honest though, I don't understand you desire for romance. When you claim you can imagine party members on the one hand, and prefer that to dev designed companion. Then on the other championing dev developed romances. Surely you could just imagine the romance, right? I think ME3's ending had the best champion of choice options ever. Made me laugh so hard when I reloaded to see wha
  9. no problem with it so long as it fits game, character, etc. Some of the jRPGs have dealt with this idea - Namco's TALES OF GRACES f for example; more or less with 4 main characters Asbel, Sophie, Cheria and Hubert all as kids where they have an adventure (that goes wrong) and then later as adults who end up coming together to deal with some further issues that tie into that original ill-fated adventure. Great...jRPGs... next thing you know folks will demanding that we be able to make heros that look like effiminant teenage girlish boys (with bare midriffs and low cut pants) wit
  10. Raise your hand, everyone who wants angsty teen conceptions of love. C'mon, show of hands. *waits with hand firmly not raised* Well, see it kind of depends on the story. If the characters were modern teens, it'd be fitting to have angsty teen luv. For this game, it doesn't seem to involve traditional modern conceptions of teens or teen life as its story focus (from what little we know) so wouldn't fit the story being told. Again the story being told should dictate the elements in the story. I'm still in favor for some dark romance. Not sure why all the rpgs these da
  11. People are the real monsters, I think we need to see some more politicians in this rpg.
  12. I get it, don't add anything onto the armor. Armor is armor for the sake of being armor. http://www.youtube.com/watch?v=0Jsp1Nh0Cc8 http://www.youtube.com/watch?v=MIaORknS1Dk
  13. I can't find, it's buried somewhere beneath all the rubble on the forum. I know I read it and wish I could find it again. He was saying something a long the lines of the main character suffering and will continue to suffer throughout the story, having no real options to be in a romance with someone. I just wish for the life of me that I could find that quote, if I had a better memory... or maybe someone else remembers reading it on the forum and knows where it was.
  14. Because I am sure someone would have rubbed that in my face pages ago :D @Jarpie No I did say if you take your "ressources"-argument seriously, then you would shoot against other features than romances, like for example the low-int-dialogues. My diagram would look like this, so for me both reactions are with emotions to what you did. For me romances can be exactly that. Minsc: Hamster in microwave yes --> Friendship reaction angry --> dialogue accordingly Hamster in microwave no --> Friendship reaction happy --> dialogue accordingly NPC2: Comfort when sad yes --
  15. First of all nobody said they hate writing romances. Secondly if ressorces really are your argument there is no way you can support something that takes this much more ressources than romances and is clearly optional as well even if they like writing it.. If you do not shoot against it, then it shows that your argument of ressources isn't that important to you. Then what were you trying to say with this? "If you really worry about ressources in optional features go where a lot of ressources are needed - for example redoing whole dialog for low int or low charisma. probably 50 times mo
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