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Everything posted by IndiraLightfoot
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[Mod] Sensuki & Matt516's Attribute System
IndiraLightfoot replied to Sensuki's topic in Backer Beta Discussion
Got to resist the temptation of mentioning the rag-doll fest that is Goat Simulator and what that defining quality may or may not imply. Will Save failed. -
I've said it elsewhere, but I must say that the footstep sound system is just about perfect right now, including the level of the sound. Thx!
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Huge patch just arrived! Amongst dozens of fixes: "- Ag Center: Ag Center Serum cures “acute” version of Pod Infection." Nice, since this forced me to hack the game to keep going (or else do a pretty big reload). Full patch notes on tumblr (always these social media hipster sites, grr): http://wastelandrpg.tumblr.com/post/98474203546/wasteland-2-patch-1-56458-release-notes
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Heh! My suggestion of outlines is more a sign of despair on my behalf. Yeah, I agree, it would probably look ugly. But like Justinian demonstrated earlier - it's more a matter of vesting light in a clever way onto the models, also using shadows, to get them to stand out more. As for the skin tones - they are still transparent-ish. They aren't just dull - that's why I said smeared. I'm playing WL2 heaps now, and it uses the same engine. Have a look: Models, colours, everything, is clearer, without any outlines (disregard that red marker contour, though).
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Please make engagement arrows "stand out" more
IndiraLightfoot replied to thelee's topic in Backer Beta Discussion
I'm not to happy about them. I prefer, like Sensuki has pointed out in another thread, the marker reticles in BG. It's much simpler, neater and clearer as for what is attacking what. -
It can be a challenging game at times...
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Matt516: Agreed. Perhaps the Rogue would be the better option. What base ranged damage does it have?
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^This deserves to be underlined. Plus, I really, really would like to play a fighter that specializes with a bow, without having an animal in tow.
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-The first areas in the BB seemed to have been touched up significantly, graphically and sound-wise. I love the footstep sounds now. Unfortunately, the exaggerated heat waves still remain in the tavern and elsewhere on large fires. -Our char models are more distinct now (but not enough - they need outlines or contours, I reckon, ever so slightly) -Combat felt significantly better, even if I get over that constant sense of urgency, like every value is always ticking down - it's like that "in need of a surgeon"-timer in WL2 - but on plenty of stuff, it's rather stressful for a CRPG of this kind. Still, on Normal, it all was clearer, and seemingly the DT was lowered overall. -I played a Bleakwalker paladin with a fire-godlike, and I pumped dexterity, followed by lots of strength, constitution and perception - then I dropped the rest to bad levels. I picked damage enhancing skills on top of that, and got a beast in combat. -Spell icons, a big thumbs-up! -You get xp for small task updates now (even smaller, I think, than in the last patch) - even though the xp given is clearly too much just to make us level faster for the beta. -The new UI with 16 slots is fine, but that's were it will stop. It will never get any better than that. I reckon a WL2 invo UI, a bit like Sensuki's last suggested UI with tabs and an invo for each character, is what is needed. And please, please, make the items we find bigger - I hate these 5 mm x 5 mm mini squares fitting everything from plate mails to war hammers. Once again, steal the WL2 layout, at least.
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The halberd guard stands like just over the bridge, 25 m away from Meldreth’s gang. When we start to kill each other, you’d think he’d react. But there’s no response whatsoever - a bit bizarre, to say the least, still I'm aware of this kind of lacking NPC reactivity being almost staple stuff in CRPGs.
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The characters and NPCs in game, while more distinct and visible now, have ashen and blurry skin colour. This make them look corps-y, undead-like, weird. The colours on the portraits look just fine. And while we're at it: They are still missing a bit of an outline/dark contour, because if you stand with your party by Merdeth in that high grass, they meld into it almost.
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Are the character/NPC/enemy models exactly 90 degrees in relation to the isometric plane they are walking and standing on? Right now, that plane seem to lean ever so slightly too deep towards the right lower corner, or, if you will, all models appear to be doing the Michael Jackson leaning dance-move! I've been telling myself, it's just me imagining things, but I measured the vertical angle and the floor, and something is not right. They are not exactly 90 degrees relative to each other. EDIT: This effect is easiest to study at the Dracogen, since it's confined and have that nice wooden floor.
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Examples: Number 7 displayed for Skill points is not centred, but rather semi-right-aligned. Also, Sensuki’s very sensible suggestion of making these numbers emphasised much more has not been heeded. Please, make them a little bigger and put a guilded circle around them, change their colours. The Accuracy number is off-centre to the right on its plaque on the character screen.
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Oh yeah? Who'd be your goat-o guy? EDIT: Fighting mighty human gangs in this game really rocks!
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Me too, Matt. The fiend Eye of the Beholder comes to mind.
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It really does make a big difference. I really like it. If baddies are slowed equally much, Sensuki and we all have ourselves a winner!
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Greenman Gaming has loads of deals right now - 23-25% vouchers nested into vouchers. If you do them all in the right order, (and I got a loyalty one as well), you can get fantastic deals on digital downloads. I've grabbed Civ: Beyond Earth and Dragon Age: Inquistion on pre-purchase this way.
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For the ranger class, there is but one companion that I want to see, and I know Josh would love to see it as well: the cassowary.
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van Helsing 2 is very entertaining. Although I only played the first part of it, I love that you can amass great loot without any fuss. I played Path of Exile a lot last year, but I stopped playing it, when I reached max level and began map hunting. Then I realized that in order to progress, you had to trade online with others to get the items you needed. And trade had no auction house, but only spammy chat rooms and a few online sites (plus black market money auctions - like Diablo 2, but worse). I'm really looking forward to Grim Dawn, though. Here's what Crate has to say about loot in that game: "It sounds strange to list this as a feature but in the modern era, it seems some ARPGs expect players to use an auction-house or trade online to outfit their characters in the best gear. While that is appealing for some, we recognize that there are many players who just want a reasonable chance to find their own loot without endless grinding and who want to play the actual game; not spend time outside the game hunting down good trades. Loot in Grim Dawn is still precious and the best items rare but with drop rates tuned to still allow players to amass an impressive collection with time investments that are more reasonable for people without endless free time." That is a policy, to which I'd gladly subscribe!
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Character Art Critiques Part #2
IndiraLightfoot replied to Sensuki's question in Backer Beta Bugs and Support
I see. Well, the slim waist didn't do it for me. Perhaps they ought to take the time and make really feminine versions of those pirate-like boots - focus on the legs more? -
Character Art Critiques Part #2
IndiraLightfoot replied to Sensuki's question in Backer Beta Bugs and Support
Heh! I could've sworn it was a young lad in plate mail! Well, you got to give it to them - it's starting to get realistic enough - humans dressed up for war usually look more or less the same at a quick glance. -
Character Art Critiques Part #2
IndiraLightfoot replied to Sensuki's question in Backer Beta Bugs and Support
On some of the pics in your OP: The last three women viewed sideways - you are spot on. The one in the middle looks perfect and realistic enough - the other two seem to have push-up bras and some pretty big jugs. They need to make all of these like the middle one. The last two pics of a man in a plate viewed sideways: The first one, where you haven't drawn a crest on it, has a waist that's too narrow, also the chest is a tad too high. Your suggestion for the crest would work, as plates from this kind of "era" certainly looked like that.