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Everything posted by Sugarjaye
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For many of us who'd rather not see "romance" in games, it's not a matter of your cultural assumption of "prudishness." It's a combination of technical limitations, social expectations, and the resources available to PE. In fact, it seems to me that the obsession with getting romances into a game is far more childish, because the people asking for romances seem to believe it's the highest form of affect while failing to understand it's only a part of the entire umbrella of "love." (Besides the fact that "romance" is the only subset of love that leads to sex. ) There are plenty of other classes of affect that don't make it into games, even the other types of equally compelling "love"; so why only request one most commonly caricatured in mass media? Now, if there were 18 NPCs (like in BG2) of considerable depth like PS:T companions... 9 could have "romance" paths... 9 would have their own character content... I doubt there would be as much controversy over this as there is now. Because, guess what, we have only 8 companions in a party of 6. Then the issue I described in other threads comes down to-- |=====general character content=========|Y/N romance = Y|-------romance content-----------| versus |=====general character content=========|Y/N romance = N| That's my concern. There has to be equal content no matter what "path" a given NPC development goes down. This is generally not the case in game development, in my experience (and yes, I've tried out a number of different game romances in my day out of morbid curiosity). Once again ( ), here is my proposed mechanic for perfectly parallel and exclusive "Y" paths that cover everything, described briefly from a preceding romance thread. The following examples are situated from the companion's perspective. It's very simple! Y = bottom main branch is the starting point for all companion interaction Main branch: get-to-know-you (This really should take up the bulk of the companion interaction over time; then we can get to specialization!) Left branch: romance Right branch: bromance/womance Left branch: younger sibling Right branch: protege Left branch: older sibling Right branch: advisor Left branch: younger sibling Right branch: romance Et cetera. Huzzah! No one ever gets more content in choosing one path over another and both paths are equally deep, meaningful, and immersive. Perhaps I wasn't clear in my post and that was my bad, but by "romance" I don't necessarily mean sex. I hate using the term, but I see it as a bit of a strawman that people always posit the idea that romance automatically equates to a sex minigame. I mean I think my character should be able to fall in love with and show affection for a character who he/she likes. She/he doesn't even have to return the affection necessarily, I'm not suggesting it be a points system or "mechanic" as someone up there put it. I simply mean that human beings ( or at least all the human beings I know) experience sexual feelings on a daily basis and if I am to believe in my character as a human being and not just a "strong guy adventurer type" cardboard cutout, he should behave as a human does. Lets eschew the idea of poorly done or cheesy romances, anything can be done badly, that is not a question of romance in videogames but one of your faith in obsidians ability to write convincing dialog. Furthermore I would like to point out that I never said that PE had to include romance, technical limitations are what they are and that is out of our hands I am merely defending the importance of romance in a mature and well told tale, which is what I hope this game will be. I'm not sure what you meant by my "cultural assumption of "prudishness."", a disgust at the prospect of normal human intimacy is prudishness no matter what culture you come from, so maybe you would care to elaborate. Simply put, if my character is running around with a bunch of beautiful medieval babes for weeks on end, and he never even attempts to tap that, I'm going to start wondering if he's a eunuch. Made me LOL so much.
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Update #28: What We're Up To
Sugarjaye replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
When I saw this My imediate thought was 'Weeee update. Yay' Lol. But, Thanks for the update. It's awesome to get little snippets of information.- 189 replies
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- Project Eternity
- Official Update
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Pet Speculation
Sugarjaye replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not unless it's a new species of cat, then no. -
The size of elves?!
Sugarjaye replied to ArkhanTheBlack's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmmm, I never though about parallelism between Tolkien's Elves and the Tuatha De Danann. I know little of them, but aren't they something like the Olympian Gods? Aren't all religions gods and goddesses similar if you look at it like that. Hindu has the best gods. I mean they've got gods with elephant heads and ****, it's brilliant. Why is Shin Megami Tensei one the so few RPGs that look to the Hindu religion for inspiration, instead of all the banal **** boring Western religions. The Egyptian Gods and Goddesses also had Animal heads and features. Anubis the Jackal Headed god of mummification, the after-life and guardian of the scales. -
Pet Speculation
Sugarjaye replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh yes please. X a million :D -
The size of elves?!
Sugarjaye replied to ArkhanTheBlack's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmmm, I never though about parallelism between Tolkien's Elves and the Tuatha De Danann. I know little of them, but aren't they something like the Olympian Gods? Aren't all religions gods and goddesses similar if you look at it like that. -
The size of elves?!
Sugarjaye replied to ArkhanTheBlack's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That is true, I never thought of that. -
The size of elves?!
Sugarjaye replied to ArkhanTheBlack's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I always think of Elven as Tall. lithe and agile. -
Welcome to all the new members who got in at before the final cut-off. On a completely different note - I was was watching the new David Guetta song with Sia - She Wolf. Anyway it got to the end with the Red headed chick and I thought to myself, hey she looks kinda famililar. So yesterday I was listening to the song while painting and I had an epiphany she looks like aveline from DA2 LOL