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_dagger_

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About _dagger_

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  1. So what? I cannot see why this is a problem. PE is a single player game not an MMO. They don't have to balance classes so that a spellcaster is equally powerful to a fighter in each battle. Looking at BG2 which is my favourite RPG, I liked the fact that spellcasters were powerful when they had all their spells available and "useless" when they were out of spells. It added depth to the game and made me play them with care. If the PC starts out solo they need sufficient abilities to deal with encounters. This can be handled either by giving mages abilities or by making the encounters
  2. So what? I cannot see why this is a problem. PE is a single player game not an MMO. They don't have to balance classes so that a spellcaster is equally powerful to a fighter in each battle. Looking at BG2 which is my favourite RPG, I liked the fact that spellcasters were powerful when they had all their spells available and "useless" when they were out of spells. It added depth to the game and made me play them with care.
  3. Personally, I would love to see the spell system in BG2 revived where you really thought twice before casting a spell. Choosing spells was the most fun part in battles. And I also liked the fact that spending up resources/spells in one battle had consequences afterwards. I believe this was a key part of the game in order to make battles interesting. I sincerely hope they're going to mimic this system as much as they can in PE. I know they're talking about fixing things which was not satisfactory but I would do so restrictively just not to "mess up". I mean, there's always room for
  4. Magic system in Baldur's Gates had other flaws than rest spamming (which really was more a symptom, than cause). Low level wizards often could not perform their planned role and were often pushed as background ournament slinger. And on medium levels they usually could take care of the encounters by themselves but usually they had enough spells for one to three encounters, where big part of players used rest spamming as answer. And in some encounters wrong spell selection forced player to load and change his or her spell and try again (and this is not strategic or tactical thing as most cases p
  5. I'm wondering which part of that wasn't clear. Admittedly IWD combat was used as a more specfic example and not BG2, but both systems would be equally vulnerable to these criticisms over rest spamming and the unrealism of spell memorization and all the rest. The various views can be divided into two factions. One likes the old combat systems and would kill for a BG3 or a IWD3 or a PS:T-2 that is identical in every way except for the story being a sequel, but may or may not be thinking (as I am) don't try to fix what isn't broken and first do no harm. The other faction may have utterly hated th
  6. That is likely more common, but isn't being "wasteful" something that's only appreciated in retrospect? I.e. conservation strategy is only strategic if you have some sort of understanding of what you're going up against. In most cases, you don't know how many enemies you're going to fight, how deep the dungeon is, or what spells any given caster has at his or her disposal. Is it "wasteful" to cast fireball on 6 lizard men? Is it wasteful to cast it on 4 lizard men? What if one of them is a caster and he's casting hold person? What if there are only 30 lizard men on the level? Obvi
  7. Agreed. That was the brilliance of the BG games, you had to choose when and on what to cast your spells on carefully. Made up for a much more tactical combat as contrary to the cooldown system where you basically always cast the most powerful spell available.
  8. Michael Hoenig is listed in IMDB as the composer for Baldurs Gate 2 / TOB. Is that true? Was he the mastermind of that exceptionally good music ? It was pure magic, simply legendary, those games would not have been the same without it. If its true, I would ten-fold my pledge just for having him as a composer for PE! In-game music should not be underestimated. It might be the one thing that ultimately decides whether a game is successful or not!
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