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Everything posted by Torgo
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Update #53: The Man Who Makes Monsters
Torgo replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I just wanted to say that I find the overall design of the Blood Woman to be pretty interesting. I do they accomplished the goal of familiar but with a little added flare. I would also like to add that the design reminds me of the type of preservation found in bog bodies. As an aside, if you have never seen what happens when a body is preserved in a bog then you should really google it as it's pretty fascinating. I would love to see some more inspiration for other undead creatures to be taken from this type of source. Some of the images of these preserved bodies are pretty unsettling, but could possibly be interesting for creature design. https://en.wikipedia.org/wiki/Bog_body https://en.wikipedia.org/wiki/List_of_bog_bodies- 78 replies
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Kotaku Obsidian Article
Torgo replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Agreed, It is really sad to know that so many interesting ideas were cancelled. Especially the Aliens RPG, KotOR 3 and even Alpha Protocol 2, I can only hope one day at least one of them may get a second chance. I will also join in the chorus to call for a remastered KotOR 2. I know it really is out of Obsidian's hands, even more so now with LucasArts owned by Disney, but I would love to see The Sith Lords restored. Even after 8 years, I still believe it one of the most interesting Star Wars tales ever told. -
I do have a suggestion of what I believe should be avoided in developing a god of Death. Please don't make death or destruction a one dimensional boogie man. It seems many fall into the trap of envisioning death or other unplesant forces as only evil that must be vanquished by good. From the perspective of a mortal death is scary, but in the grand scheme death is merely an end to a great cycle. Death, given the lack of great restoritive medicine or magic, is a common part of life for everyone and thus would be treated with a level of respect. Perhaps, Life and Death are just different aspects of the same deity. I just really hate when Death gods are boiled down to a clearing house for psychopaths and enemies the player must kill. A small death cult or secret sect of death worshipers within a larger order seems more possible than every follower of a god being killers. I think the watchword for any god creation is nuance. The more nuance to gods and their followers is usually better.
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I agree with DeathQuaker and other before him, I would rather see a smaller pantheon (a core six, eight gods) than a unwieldy set of 30 gods. With fewer gods, it hopefully becomes easier to write and manage unique stories and conflicts between them. I would suggest that we or Obsidian identify a set of basic concepts/ideas/forces that govern the world. These ideas should be at their most fundamental level. This could include, but not limited to: Souls, Life, Death, Nature, Time, etc. Once these forces are identified then the base gods of the pantheon should be developed from them. As for other ideas/forces that either fall between or are related to the core gods, they should be placed under one (perhaps two) of the basic god's domain as subordinate gods. Perhaps, they are aspects, servents, familial relations or even deified humans.
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This is just my two cents, I thought the romances with the Handmaiden and Visas Marr in KotOR 2 were very well done and actually added to the story. I personally don't think a romance must happen, but can remain an option in a companions storyline that actually impacts or is commented on within the game rather than happening in a vacuum.