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Everything posted by TristanD
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Update 91: Closing in on March 26th!
TristanD replied to BAdler's topic in Pillars of Eternity: Announcements & News
Calm down people, it is almost here. I'm sure the devs meant no slight to all the snowflakes that want to be first. We've waited for years, a couple hours or days really won't make much difference. -
Kickstart Backer Badge
TristanD replied to Gfted1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Looks like mine is on the lam as well. -
Violence
TristanD replied to Takamori's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What if slavery is legal? What if the slaves are fulfilling penance for crimes they committed against Crom? So many moral dilemmas. On another note, your post reminded me of the times I assaulted Beregost in Baldur's Gate with my cleric and his army of undead. It was always fun to see how many mage battlegroups I could destroy before they killed me off. -
Hmmm. I think I'll have to brew up a batch of Eternity Mead to crack open when the game is released (It takes at least a year for the stuff to taste good). I'll have to hide it from my wife though, she has an insatiable thirst for that stuff! She cleared out our 2 year old mead before I figured out she found it hiding in the closet.
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When I ran AD&D games, I used both methods of handing out XP. I rewarded XP for completing quests and for killing monsters (as well as bonus XP for good role playing, etc.). Similar to NWN2 I gave less XP for lower level monsters. I think a good system that wasn't viable for pen and paper would be a sliding scale. Each monster has its own abilities and methods of fighting. Each monster type is given a base XP amount. For each monster of that type killed, the XP is reduced some to reflect the "sameness" of the fight/encounter. Doing the same thing over and over will net less and less experience over time. So say you killed an orc and got 10 XP, then after say 10 orcs, now orcs are worth 9xp for that character. This could be mixed with a level based comparison to reduce the XP gained from killing things that are too weak to be a learning experience for the character. My example is obviously just an example that would need to be tweaked to balance the game, but I think the general idea of the system would be a good compromise, and be more realistic as an experience based system.
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Alignments
TristanD replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We always used alignments as a starting point for characters in D&D, but they were fluid depending on players actions. Generally the only penalties for changing alignment were due to falling out of favor with your deity or not being able to use an item that had alignment based restrictions. Factions definitely had a bigger effect in our old Pen and Paper games.- 26 replies
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