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SunBroSolaire

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Everything posted by SunBroSolaire

  1. Noooooooo there will be plenty of non-dungeon stuff, like the cities, villages, wilderness to explore, etc... A huge, difficult-as-hell dungeon with tons of minibosses and unique loot is a beautiful thing and it doesn't need to be corrupted with NPCs and stuff. I would love if they buried lore around the place in the environment and item descripts Dark Souls style, but I don't want some stupid town in the middle of my dungeon crawl.
  2. Hmmm, that seems to check out. At any rate I hope they update that megadungeon picture soon, I'm feeling mightily blueballed.
  3. Why would splitting it into 2 dungeons be better? I like the idea of something big that I can work on a little bit, then play more of the main story, level up, and then come back and work on it a bit more. I think they said it was optional, but I could definitely be mistaken about that. Anyway, I wouldn't worry about it becoming the whole game. It was a stretch goal, after all. They have more funding than they need to make the entire game three times over, I think there will be plenty of non-dungeon stuff. Two major cities, for one thing!
  4. Except for the kids :| Hopefully it wasn't uncomfortable for anyone there. Most of the commenters actually were totally civil. You'll always get a few **** in that kind of space.
  5. It would be hilarious if they just let you romance the Adventurer's Hall characters, with one gender neutral romance dialogue tree. Everybody's happy! And by everybody I mean no one.
  6. I disagree with that. The writers don't have to do anything, besides following some basic rules of storytelling. Too many options are what make "romances"{Statement: Oh, How I hate the use of that word}, minigames. Agreed. It doesn't have to get to absurd Bioware levels. I hope if Obsids does include romance, that it isn't presented as "who will you choose?", but that each companion has a well developed arc whether or not they're romanced. Instead of romance being a feature, I would hope it's natural part of the character development, and that the decision to become romantically attached or not would be analogous to other big decisions you would make for non-romanceable characters. Basically, instead of 'achieving the romance' or not, it should be a choice that has interesting consequences either way.
  7. http://forums.obsidi...00#entry1210297 I don't know... I think player-NPC love stories should be done well or not at all. One benefit to having romance options with companions as opposed to regular NPCs is that a lot of that content is going to be there regardless. Whether or not the player romances the character, the writers are already working on a ton of backstory and characterization for that NPC, and you'll probably see 90% the same dialogue whether or not you try to 'romance' the character or just become platonically closer. So I think Obsid would actually have less work to do creating romances within the companion group, because they'll already have strong characters and player-character relationships as a foundation for those stories.
  8. I think it would be interesting to deal with themes like infidelity. For example, one of your companions has a spouse and children ithat they haven't seen in years. Would it be justifiable to romance that character? That could introduce some interesting roleplaying elements to the relationships. I definitely think that if there are romances, NPCs should be picky about what type of person the player character is. If I can once again trot out the ever-popular whipping boy for this topic, in Mass Effect, it didn't seem to matter much if you were a renegade or a paragon, whatever the player wanted they could have. I liked how your companions in New Vegas would dislike you if you did certain things, I think that was handled even better in Alpha Protocol, and I hope they have similar mechanics for ALL the companion relationships regardless of whether there are love stories.
  9. I love the idea of romances, but I can't think of a game that got it just right. As long as it's possible to forge meaningful relationships with the companions, I don't care if they call it "romance" or not. I certainly wouldn't mind a traditional romance, but I hope it's not like freaking Mass Effect where the characters basicaly existed to be romanced. And if they do implement something like this I reallllly hope they don't use BioWare's formula where the relationship culminates in a fade to black sex scene. Don't know about you guys, but I don't consider having sex for the first time the Ultimate Goal in a relationship. I guess what I'm saying is it would be nice to see actual relationships portrayed in the game, and not just flirting/seduction.
  10. Hello! My real name is Colin, and I'm going to school for networking tech. I love all kinds of video games, but over the last few years I've gotten really into RPGs, especially those made by Obsidian! I guess I'm a little wierd here in that I didn't play the Infinity Engine games back when they were still big. I always had a crappy computer and my parents didn't like to buy me games. So nostalgia really wasn't a factor in backing this project; I just love Obsidian's games and I want to see them work on a project where they can focus on deep characters, story and RPG mechanics without having to make concessions because of expensive 3D animation, voice over budget, license restrictions, and publisher demands. I'm getting bored with AAA games because they seem to be offering more polish with less real content every year, and I'm so glad there are projects like this one that will focus on the important stuff.
  11. Hey! I've been planning on increasing my pledge from $35 to $50, but inspired by this fine order, I've just increased to $58 Could I take the position of Custodian of The Obsidian Order?
  12. Thanks for the GoG release Obsidian Releasing the game DRM free is a great show of faith in your fans. I don't hate Steam or anything, they're better than a lot of distributers, but when I can support GoG I always do.
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