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No Roleplay? :-(
Garm replied to Dykeras's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If we are looking for build flexibility BG1 and 2 are much more restrictive. I think it just boils down to the fact that the PoE system is new to you. I'm sure that after a few more hours around the game you will be able to create those builds you mention. -
Steam PoE problems
Garm replied to Rockman's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same issue here. -
Update #92: Reward Redemption
Garm replied to BAdler's topic in Pillars of Eternity: Announcements & News
Will the other goodies (other than the game) be available before the release date?- 259 replies
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- Kickstarter
- Rewards
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forums were down?
Garm replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Anytime soon... -
Pillars of Eternity Beginner's Guide
Garm replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, it's a really good beginner's guide. And the best part is that it is a very useful guide even for not so beginner players. -
Maybe they could add a statue or something like that in the graveyard where all the gravestones with Backer's texts are. Sensuki's efforts during the Beta period should be acknowledged in-game.
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Companion returns to life after return to Dyrford...and more
Garm posted a question in Backer Beta Bugs and Support
Due to the number of stuff I kept doing after the issue I'm not sure I can reproduce it, however I can list the steps I did. Also, I didn't save after the issue and a few minutes later the game crashed...(the crash is unrelated to the issue, I believe it was due to memory leak during a fight in the Ogre's cave). Issue: BB Fighter died (permanently) in a battle against beetles. After returning to Dyrford, BB Figher was alive and BB Rogue portrait wasn't available although the rogue existed in the field (I could also select him). Steps: 1) During a fight against beetles (in Dyrford Crossing), BB Fighter "dies" by losing all his health. After the fight he is maimed. 2) The party engages another beetle and BB Fighter falls again while trying to escape. 3) At the end of the fight BB Fighter dies permanently and his portrait disappears, as expected. 4) The party returns to Dyrford by leaving through the NW exit. After arriving to the village BB Fighter's portrait reappears while BB Rogue's portrait disappears. Both BB Figher and BB Rogue are present on-screen and selectable. BB Rogue character and inventory screen are unreachable. - see Screen1 5) I was able to hire 2 more characters (one of them a Ranger) in the Inn. That way I had a party with 8 characters (including the Ranger's pet stag) - see Screen 2 6) I returned to Dyrford Crossing by leaving the exit above the tower and after the bridge. When the area loaded, BB Rogue wasn't present on-screen. Expected behavior: BB Fighter should have stayed dead and BB Rogue shouldn't disappear from the party. -
Good news: 5 minutes to complete the download! Bad news: it's 23:30 here and I have to work tomorrow...
- 92 replies
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- Backer Beta
- Live
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Backer Beta Information [Not Live Yet]
Garm replied to Tigranes's topic in Backer Beta Announcements
Woot!! -
Thoughts on Gamescon Stream
Garm replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was watching one of the Gamescom feeds and noticed a small detail and I was wondering if it is a design choice or a bug. I'm talking about the floating text from ambient conversations that stays over the UI in many occasions. It's a small detail and it doesn't really bother me, but I think the UI should always be on top.- 269 replies
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