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Shadeheart

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Everything posted by Shadeheart

  1. In my version of the perfect RPG, XP would be for "objectives" only. So it wouldn't matter how my character got the job done as long he/she got it done. Bloodbath, bribery, smooth talking, double crossing, whatever. I believe Alpha Protocol used this system. Along with its dialogue mechanic, the XP model was one of the most under rated things about the game. Shame really, Alpha Protocol was a flawed gem. A clunky mess of a game but an excellent role playing experience nonetheless.
  2. I think it’s safe to say that the majority of old school gamers would love the return of narration. I’m of the same opinion though I’d be lying if I said I don’t like me some FMV. It comes down to balance I suppose. For example, would not have the same impact on me if was narrated. He might have been an absolute **** but towards the end, I really felt sorry for the heartless bastard. Speaking of which, can we please have David Warner as one of the voices? I heard the guys doing the BG2 revamp were trying to get him on board. (Gods, BG2…. that game was soooooooo good!)
  3. Any NPCs in the world, be they children or otherwise, need to adhere to the same rules as all others. If NPCs are killable, child NPCs should be killable too. Any thing else just breaks immersion. Personally, I would like it if it was possible for any NPC (not just party members) to be subject to firely fire. It just makes more sense from an RPG perspective too. For instance, if fighting a hard boss took me 6 tries and on my sucessful attempt, a kid got killed in the cross fire, would my character live with that decision? Or is it time for a reload and attempt number 7?
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