I was thinking about magic use in RPGs and would really love it if this game did not use the massively over used mana system. I think it'd also be pretty cool if magic wasn't mostly reactive and combat based.
Some random ideas and things I'd like to see...
Spells you had to plan ahead to use
Maybe you need reagents
the use of symbols/runes/glyphs on your gear/weapons or the ground
an altar of some kind
sacfice something to gain something
all of the above
If I'm playing a mage I'd like also to see and use magic in every aspect of the game, to see/feel/hear things others don't, to bypass problems that other classes may have greater issues with. I don't want it just to be the magic unlock and the magic persuasion.
I'm no game designer and so I'll leave it up to you lovely devs to sort it all out, but I just thought I should throw that out there.
Anyone else have any thoughts on the matter?