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I don't recall ever locking targets in ME3 That's because it doesn't (on PC but who in their right mind would play a shooter on a console...). The only things that had a kind of soft lock on were, as you mentioned, some of the biotic projectiles like Throw and Warp which would allow you to arc them around and over obstacles which was pretty amazing in itself. Also, some weapons had a (very) limited homing ability like the GPS and homing grenades (obviously) and the Krysae had explosive proximity ammo. That's about it. --- Oh, and a general side note on the cover system in ME3: If you're regularly using hard cover in ME3 you're playing the game wrong.* * Unless you're going against a Prime or Atlas and are not hosting the game.
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I didn't say it is the best 3PS, I said it has the best game mechanics of any 3PS. I'll make it easy for you - name a 3PS where you have as many (vastly different) abilities to chose from as in ME3. Hint: When you start reaching the 80 mark, you're getting close. And if you can manage that, we can start talking about character stats, unique enemy types, weapons, weapon mods 1, weapon mods 2, ammo types, armor mods, gear, combos, sync kills...you get the idea. And of course you don't have to like all this stuff but it is there and it objectively makes ME3 one of the most versatile 3P combat games around.
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I'm sorry but that statement is nonsense on so many levels it makes me wonder if you've even actually played ME3. I mean sure, if you chose to ignore 90% of what the game offers in terms of mechanics, you could technically finish the game like that (on easy to medium difficulty I guess) but it's hardly the fault of the game if you deliberately chose the most boring play style possible. That's pretty much like saying PoE is abysmal because all you can do is hit enemies with a sword. (Not to mention the fact that you probably wouldn't be able to finish a single MP match like that on a reasonable difficulty but here we go into the skill territory again which you already chose to ignore the first time around...) edit: To make sure we're one the same level here (a disclaimer if you will) - I'm not saying ME3 was perfect, far from it. It was a piece-of-crap port, it had technical issues and some of the writing was questionable (not talking about the ending here - that deserves a special hell all for itself). But it also had great gameplay, some of the best story scenes in gaming history and an amazing art design.
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You're kidding right? It's a popamole shooter that takes no skill. Older games such as Max Payne 2 eclipse it by infinite amounts. So do the Jedi Knight series (in Lightsaber mode), Rune, Bloodrayne ... etc Post a successful solo gold run to extraction and we can start talking about skill. Also, I played both the Jedi Knight series as well as Max Payne - neither of them come close the possibilities you have in ME3 with a single character. Put four of them together in an MP match and the possibilities are endless. And don't get me wrong, I'm not saying either of these are bad - I had a ton of fun playing them - but comparing them to a game with about 50 different playable characters + tons of weapons, ammo, mods, equipment etc.? Yeah, not really.
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It wasn't an amazing game, it had high production values and lots of voice acting - that's about it really. And pretty much the best game mechanics of any third-person shooter in existence, especially in multiplayer thanks to all the (free) DLC. If TPS aren't your cup of tea, that's perfectly fine but that's no fault of the game. there was a lot of design decisions I really didn't like and the only reason I played it is because I wanted to see if any of the decisions you made over the course of the game meant anything, turns out they didn't. Not a single thing. That was the promise of the series, and they blew it. Since I'd already given up on the rest of their product lines (such as the DA and Star Wars lines), I see no further reason to buy their products - I am not part of their target audience, I do not give a damn about their girly romances. That's not what boycotting means, though, and as such sounds way more reasonable than your first statement. You just don't like their games - fair enough. I do feel that you'd be missing out if you don't even give them a chance to impress (companies evolve over time) but there's probably enough games out there to keep you busy for a couple lifetimes even without them.
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I agree that they should take a good look and try to match BioWare in that regard but I feel that this won't be feasible. Even with all the recent mistakes, BioWare still has an amazing (game) design team and a ton more money and thus man power than Obsidian. They've probably spent more time on designing and implementing the UI than Obsidian has spent on the entire combat system. Mass Effect 3 was an amazing game with a ****ty ending, I feel like boycotting an entire company because of this is a little extreme. But to each their own I guess.
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Please, No Lockpick or Trap-Disarm XP!
war:head replied to PrimeHydra's topic in Backer Beta Discussion
That part in italics seems misguided, for a very simple reason: Disarming traps and picking locks is a Mechanics skill check. Therefore, reaping all XP rewards will require a Mechanics-focused character in your party. None of the other sources of XP require specific skill focus. Personally I couldn't care less about the fact that some XP sources require a certain skill but with adding XP for traps and locks, any justification for not giving XP for combat is out of the window. Using a tool to open a lock gets you experience, using a tool to kill an enemy does not? Yeah, right.- 118 replies
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Great news - seriously. Been saying since day one that the game didn't feel like something to be released in just three months time. Glad Obsidian finally realized that, too. Also, in regards to all the people back then flaming anyone who dared mentioning the worrying state of the game in regards to the rather close deadline: "Today you get to say, "I told you so". "Today, I don't want to...but I did bloody tell you."
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5) Give a Morale malus to characters who go down that wears off after some time. This would make sense in the game world (you'd probably be a bit shaky if you've just been almost killed) and create an incentive for players to heal. (RP-wise this should be a Resolve or maybe Might [soul is weakened] malus but that would favour some builds over others)
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I agree to an extend. Especially Might is an attribute that is so universal it doesn't add anything to the role play. Powerful wizard with a strong soul -> Might Powerful wizard with a weak soul -> Might Hard-hitting meathead with lots of strength but weak soul -> Might Fast and agile rogue with a strong soul but small build -> Might You pretty much can't build a non-mighty character. The other attributes don't really add up roleplay-wise all the time either (low Intellect but high Perception? Weak soul (Might) but great Character Strength (Resolve)? You get the idea...) but I feel Might is the major problem.
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A thank you to Obsidian for the localization :)
war:head replied to Zwiebelchen's topic in Backer Beta Discussion
As a German - it depends. We have pretty awesome voice actors over here since we've been localizing movies for a long time now. There are even quite a few movies where the German dub is far superior to the original (Spaceballs, Hot Shots, Fifth Element to name a few). Without this localization culture I can understand why you generally wouldn't want your movies localized. As for games, I agree though. Companies usually don't want to spend a lot of money on localization so the result is mediocre at best, with the occasional gem (the Baldur's Gate 2 localization was pretty spectacular - I actually prefer it to the original) in between. That being said - I still prefer the original most of the time. It's simply more genuine and generally provides a better atmosphere. -
Combat XP Now Or Add-On Pledge Later?
war:head replied to DnaCowboy's topic in Backer Beta Discussion
I'm all for combat XP but these polls are getting ridiculous. Yes, 50% of the players want it, 50% do not. No, it is not difficult to implement, Obsidian said so. It's crystal clear by now that there's no easy choice here, iterating this nonsense over and over won't change that, so stop making superfluous spam threads and let Obsidian decide how they'll react to the community preference (or lack thereof). -
Pretty disappointed, this launches in December?
war:head replied to khermann's topic in Backer Beta Discussion
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Pretty disappointed, this launches in December?
war:head replied to khermann's topic in Backer Beta Discussion
Been saying this since day one - there are core issues in this game that should be long gone at this stage of development. At this point it should be down to balancing and the occasional bug with abilities and quest timing etc. Not an incomplete HUD, broken menus, broken savegames, broken core game mechanics like pathfinding (which actually is pretty easy), characters clipping through each other, missing dialog options stalling quests etc. pp. I'm expecting the delay announcement any time now. Which wouldn't actually be a bad thing - I don't mind waiting a little longer. I just feel that with the deadline looming over the dev team, the results might be worse than just taking as long as is needed without any pressure.