teknoman2
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nope! to say "i want to join you", does not require any particular skill, and wether you choose [lie] or [truth], does not change the fact that you can take either approach after you join. to bluff by saying "i have a crossbow under my cloak and im pointing it at you, so dont make any funny moves" requires skill with both words and the use of your arm under your cloak to make it look like you actually have a crossbow, so saying it without the apropriate skill will fail to convince the other guy
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And how does it work with skill tags? I remember being confused by Baldur's Gate I where you want to get into the bandit camp and you can say something like "Let me join you!" So I basically thought that my character was sincere and not lying. Thus, how about: "Let me join you!" [Lie] "Let me join you!" [Truth] i dont think it matters if it is a lie or not. the result will be determined by what you do after you "join". Let me join you! you act like a proper bandit and go along with them, you get result A you backstab them at the most opportune time, you get result B you fail to be convincing as a bandit, you get result C no matter what the reason behind joining, you asked to join them and you did, in order to get to the result you seek
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Comprehension is a weak point I see. Sure, that's what Im saying. the problem with the answer wheel is the npc tells you something 1. that's ok 2. seriously? 3. ask me if i care you espect them to mean 1. I know the feeling bro, dont worry it will get better. 2. Are you telling me the truth? I did not expect something like that to happen, tell me more 3. Go kill yourself and spare me your whining you fool they often mean 1. Get over it already you overgrown baby 2. I see, and you expect me to believe that bull? 3. That's too bad... here, cry on my shoulder and you have no idea, so you choose the compasionate looking answer and end up being the jerk
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It wasn't bad planning, it was an insanely short development cycle with an unreasonable sense of demand to push the game out the door. I have no clue why they did it, but they made DA2 in like... a year and a half? That isn't much time for a AAA budget RPG. Hell it takes Square Enix like 5 years to make 1 numbered Final Fantasy it seems these days. In fact I am willing to bet that PE has already had as much or even a slight bit more dev time than that. Personally the Bioware hate on these forums is getting pretty old either way. I am sorry their games sell well, I am sorry Mass Effect is going to be on pretty much every "top 10 games of the last decade" list for anyone whose opinion matters, and I am sorry Dragon Age 2 kinda sucked. That said if Dragon Age 2 is the worst game they ever make.... they still have a better roster of games than 90% of other developers out there. no one complains about mass effect, or the first dragon age. they both had their shortcomings but all in all were great games. what killed the franchises was the idiotic marketing policy of ME3, where you had to pay an extra 10 for the most important story character in the series + dat ending, and the idiotic rush to make DA2 that led to the poorest AAA game ever. the DA can still be saved with inquisition, but i doubt it by looking at the videos so of course we hate bioware... they make something good and then they piss on it on part 2 and **** on it on part 3. and if they get on part 4, they flush it down and fish it from the sewer
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Save scumming
teknoman2 replied to HardRains's topic in Pillars of Eternity: Stories (Spoiler Warning!)
yes. you can have the characters not die but stay at 1hp and play the mule until you can heal them properly (normal mode) you can have them die and reload, or you can have them die and not reload it's up to you (expert mode) you can have them get maimed and not be able to reload (normal + trial of iron) you can have them die and not be able to reload (expert + trial of iron) you choose -
if you are talking to a scientist and give a clever line, he will think you are smart. if you talk to an idiot and give him a clever line, he will think you make fun of him. this will change what this particular npc thinks of you. keep giving clever answers to scholars and the word will go around that you are smart. do the same to idiots and you will be *known* as a jerk. a pretty logical system and not unidimantional like a +/- numerical slider
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i know what you mean... i didnt even have to play the game, just the demo and i knew DA2 was garbage. DAO was enjoyable... maybe not the best they could have made but it was worth playing. DA2 was simply abysmal on other news, i only said that the engine can do destructible enviroment if they want to have it in the game, the rest is up to them. the engine does not make the game after all, it's just a tool
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you are either a troll or you have not played a game with actual interactivity before. i hope it is the later so you can fix the problem. the older games had tecnical limitations, that much is true, but saying that just because today the technology is better we get better games is plain wrong. they look better, sound better, but do they offer a better experience? just because the combat animations of DA:I looks like dragonball or naruto and not like the animations of BG2, and just because the boxes and barrels and other stuff can break, it does not make the game more interactive. interactivity in a game is how you can change the situation you are facing your way and not the way the game forces you to. in an old fps you can kill the enemy, go around, lure him in a trap etc, in a modern fps you have to use the gadget that magically appeared in your pocket to call an airstrike that kills an enemy (you could easily kill by yourself) and look at the explosions, if not: "you shall not pass" having a more cinematic experience means cutting on interaction so that you can always reach the point where the cool cutscene plays, even if you want to play in a way that takes you in a different direction with the trend of constant health regeneration in all games, strategy is not needed anymore. in an rpg you do not have to decide if you will use the potion now or later, you dont have to decide if you need this skill or spell for later or you can just use it here. in an fps you dont have to remember where in the area you left a health pack or some armor shards that you did not need at the time, nor do you need to worry about ammo since all weapons use the same and you will max it with the next enemy you kill
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Budget or even price is not interesting for me (as for consumer). I just want waste own time only to best products, and DA: I have less technological limitations than PE, and theoretically can be much better game (if gamedesigners do their work good). Meanwhile due limitations of engine PE can be worse game than DA:I even if Obsidian gamedesigners make own work very good. What limitations? It being 2d? That doesn't impact a stat-based party-focused RPG in any meaningful way. Baldur's Gate 2 was such a game, and most people would argue it was Bioware's best title. hey it looks cool, that's all that matters in recent bioware games
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if it was 3d they would have found a publisher relativelly easy Nope. PC only wouldn't. If they pitched a console fantasy action RPG, that is Skyrim successor instead of IE, then maybe. it is implied that if it was 3D it would have a console version and the publisher would provide a AAA graphics engine is this trolling? i cant take this BS for real -sorry the screens we have seen so far are more detailed and do look more real than any quadriple AAA up'ur'ass graphic engine of course they are, but they are 2D and are meant for a game that can be played properly only with m&k on a pc. publishers do not care if the actual graphics are 100000000000000 better looking than any 3D game... they are 2D and can't be ported to consoles due to the pad's inability to handle the controls, so the game is not profitable and it gets no funding if PE was a 3D, gamepad friendly, imitation of DAO, they would have publishers lining up for it is all im saying. luckily for us it is not
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I reload after a character dies because I haven't done the combat as well as I could have. I enjoy the challenge of developing my tactics until I get the goal that I'm aiming for. Personally if I never had to reload I'd be pretty pissed and for most of my playthroughs I don't want to be able to win every fight first time because that would be too easy, so maiming doesn't really interest me. I also don't want the consequences of failure being permanently gimping my party, so permadeath isn't something I'm interested in, unless I can reload. sometimes it's not that you did something wrong, but you got unlucky by a roll. i was playing IWD2 last night and i was killing orcs. i killed over 20 and the last one was attacking my paladin, while the entire party attacked it. my paladin had 12hp and the orc had a 1d8 weapon and was "near death". before receiving the fatal blow, the orc rolled a 20 to hit and 8 to damage, doing exactly 12 damage and killing my paladin. it's not that i did something wrong, it's that the last roll of the last enemy was a perfect critical, and it did damage equal to my characters hp... it was a 1/160 chance
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if it was 3d they would have found a publisher relativelly easy Nope. PC only wouldn't. If they pitched a console fantasy action RPG, that is Skyrim successor instead of IE, then maybe. it is implied that if it was 3D it would have a console version and the publisher would provide a AAA graphics engine
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Save scumming
teknoman2 replied to HardRains's topic in Pillars of Eternity: Stories (Spoiler Warning!)
well in the fashion of the old IE games, there will be autosaves at every map change. if you do not want save scumming, just dont save and use only the autosaves. or even better play trial of iron where you simply cant save at all and problem solved -
so i remembered wrong about maimed characters. still it is like having a character die in BG, except that you dont have to drag his items around until you can raise him, he keeps them on and walks around, but is pretty much useless for any other work except a pack mule also, from what i understand, cleric nemir wants a system like the one in temple of elemental evil, where characters did not die at once, but they got unconscious and would die if not treated. also i detect a slight complaining for not using the DnD system but are making one of their own