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Living One

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Everything posted by Living One

  1. Yeah,enemies with various abilities and good encounters should be the way to go.It's p. annoying how in modern RPGs(but other games too) you are fighting the same trash mobs for the whole game even if they look vastly different(see Witcher or Dragon Age were stuff like thugs,animales, various demons etc. all fight the same way). Also,various bosses and mini-bosses.
  2. I think it's a really BAD idea and the game would suffer greatly from its implementation.It is NOT just an optional feature you can just ignore if you don't like it since the quality of the encounters and the individual enemies would need to watered down to fit to a playstyle based on tactics slots.Why?Let's look at DAO:the problem with the combat of that game were: -simplicistic individual enemies that did little more than stand in front of you and use their basic attack(think about wolves,darkspawn,humans,...).Why?Because said enemies had to fit to a playstyle that lacks the complexity and the precision of full micro-management of your party.You don't need much of that with such enemies. -simplicistic encounters.Again it all boils down to accomodating a play-style that excludes (for the most part)thinking about the specific fight.Guess what happens when you don't have to think much about the specifics of the encounter but only about what your abilities do,HPs(yours and the enemies')?Tactics suffer. -fights were repetitive:the reason is that they wanted you to just get done withsetting tactics slots once so you didn't have to look at menus ever again(tipical Bioware).Just think about how similar common enemies were from a mechanical perspective despite looking so different(humans,spiders,wolves,bears,darkspawn,...or even worse:an ogre and an high dragon required almost the same tactics). Of course you might say that on hard/nightmare you needed yo actively manage the party but that was due to cheap HP bloating.The problems above were still there and those who wanted a more complex experience(like this game should be) had to endure them(and HPs bloating too).
  3. Never seen "well-done romances" in an rpg.They were bad even in PST. Aniway get back Ziets.
  4. I like Vancian too.I think the main problem with it has been that the resting sistem often lead to exploitation but that can be fixed: -rest only in specific points you have to discover like Dark Souls,which also brings in something that rewards exploration even more than finding good loot(of course you have to put limits otherwise players will just get back to rest after every encounter:either have enemies respawn/new enemies appear every time the player tries it or limit the number of times the resting spot can be used); -or treat spells like ammo:you have to search for stuff to recharge your spells(again you reward exploration and taking risks to look outside the main path) Mana,instead,is the uni ammo edition of magic(mana potions=uni ammo).
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