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Merlkir

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Everything posted by Merlkir

  1. And video games are made to have fun in, not to be medieval life simulators. If i wanted to stare at realistic weapons all day I'd read a history textbook. Hells yeah. God forbid you'd actually be forced to learn about stuff, that'd kill you for sure. Let's just have some retarded fun with spikes and skulls all over! CODPIECES WITH SKULLS NAO!
  2. There might have been a Carsomyr, which looks like you could hold it without impaling your hand. Which is even cooler. Duuuuuude.
  3. It's a bit generic and doesn't make sense, but it's not horrible. :D
  4. The way for instance MnB handles it - some weapons can be be 1 or 2 handed, so depending on how you're using the weapon, different skills apply.
  5. Eternity forums are probably the first gaming forums where I've seen real longsword videos being posted, and threads about realistic armour and stuff. (well, except for the Taleworlds forums for Mount and Blade, there it's kind of mandatory knowledge) Good job!
  6. Couldn't help myself Back on topic, what do you think of this design? It could work for Glanfathan Elf Berserkers perhaps. Just a question: Why is he wearing that one pauldron? Is it gonna do much good with him being naked and all? http://janpospisil.blogspot.cz/2012/04/3-points-on-pauldrons-in-fantasy.html (the single pauldron for "light classes" is one of my pet peeves in fantasy designs)
  7. On the contrary. There's been an article posted several times in threads on here, where an armor smith talks about this stuff. The breasts direct blows and stabs into the middle of the chest. Also the way it's shaped creates edges that would possibly hurt the sternum and internal organs if struck with force. http://madartlab.com/2011/12/14/fantasy-armor-and-lady-bits/
  8. Good grief. "Players are lazy, let's just give them what they're used to." Sounds familiar? Sounds like any publishers we know? Eternity is what they hope will become an entire series of games, set in that world. Let them make something of their own, jesus. It's not a drawback if there's ONE race which is completely alien, which is the case with Eternity. And knowing their approach to races, they probably will do something similar with monsters, as someone already speculated. Let them go wild if and when they wanna, it's pretty much sure by now the game won't be full of bizarre aliens.
  9. you posted a flippin' DUBSTEP video. Your argument is invalid. Now here's a girl off of Youtube! I think she could pull it off for Eternity!
  10. I know it's not rational at all, but I'm SO SICK of this girl's singing. EVERY SINGLE fan video for Skyrim had that godawful cover of hers for music background, it put me off Skyrim entirely. Yeah, she sings ok, but it's too theatrical and affected and I've heard it way too many times. Am I the only one feeling a bit uneasy about Youtube "sensations" that became popular when they put on a Zelda costume, or a tacky "medieval armour" bought in a toystore? All those violinists posing heroically and dancing wildly in meadows and around seaside cliffs? Could they possible suck on the poor internet nerd population any more? We need more maille bikini, more Zelda hats! Nerd porn! Oh, she plays guitar, whoopty friggin' do. That said, I do think Laura Intravia is awesome. Hey, I said I was irrational!
  11. Well, I'd prefer to join someone who has practical experience wíith actually doing a translation for games. I've translated stuff before, but not games. As for sucking or not, I just think it'd be a neat thing to have. RPG players in general tend to know English pretty well, but not everyone does and this might make Eternity more accessible to a wider audience.
  12. Title says it all. Anyone willing to get a Czech translation team going?
  13. Chris Avellone thinks that "3.6 Mil. stretch goal - Chris plays Arcanum for the first time" is a good idea.
  14. @TheMufflon: yes, that's the 2nd Tolkien approach I described. And it'd be fine if I was told that is the case and if it was somehow told to the players. In the manual? In the game? Somehow it sounds...lame, to explain it like that. It works in a book, but I'm afraid our brains may be too devolved to accept it in a game.
  15. A lot COULD be done with languages, even things changing the gameplay and/or story. I'll have a think on it and list a couple. But hey, Obsidian has some of the greatest game developers there are, I'm sure they could come up with great stuff if they tried.
  16. Bumpa before I go to bed, still hoping to hear some official person tell me I'm too nerdy for Obsidian.
  17. As I said, it depends on how fast and famous the artist is. Also where he lives, someone in a cheaper country can afford to charge less (like I do. Although, to be perfectly honest, the rates in fantasy art are pretty low even for where I live). The wallpaper could be a week of work, by a couple of hundred I meant 500+, sorry. The portraits...again, varies by how detailed and large they are. The portraits in IWD/BG could possibly be done in a day or two, if the artist is fast enough. If they were intended for print, they'd probably have to spend more time on details and so on.
  18. Vorpal, would you have a link to this website? edit: k, nevermind, found it. Lovely stuff indeed! I especially like her creatures.
  19. I'd like to repeat once again, please understand that concept art is not made for your viewing pleasure (at least not primarily). It's not required for a concept artist to be a martial artist as well, to draw a perfectly accurate pose. It's important to get the idea of an appearance of the character to the 3D artists who'll be doing the modeling. That's all. The same character looks quite badass in the wallpaper, does he not? (I don't think the concept artist is bad at his/her job either, the concepts are well done. Actually, has it been released if it's a woman drawing these? Just my impression.)
  20. Heh, that wallpaper is probably a couple of hundreds of dollars. Hard to guess, Kieran is both good and fast. And yeah, I'm a professional, although I doubt they'd even considering hiring me.
  21. Well, probably the same estimate I did for Kieran Yanner when you asked before. It varies between artists, but it could be around 5000 - 10 000 USD.
  22. Wow, Dave is really talented. Dark and beautiful portrait art. How could somebody want Justin Sweet to do the portraits after they see stuff like this: http://daverapoza.cghub.com/images/ WOW! The only problem is that Dave is certainly very expensive.... I wouldn't say he'd charge more than Sweet. While I like his stuff a lot, he seems to gravitate towards very over the top macho stuff, I'd still prefer Sweet for RPG portraits. (then again, I might be surprised, Dave has proven to be quite versatile with his approach in the past)
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