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Merlkir

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Everything posted by Merlkir

  1. Well, kind of. It's just a bit scary when the first bits of info we're fed is "Here's the races and classes and they're almost the same as in DnD". It's their first try at their own original IP, like, come on guys, do something with it! Not necessarily just about names of stuff, but it's a big part of it, yes. As I said, I feel now's the right time to complain about stuff we're hearing. And yes, I'm hoping we'll eventually get something very unique and interesting. If soul ends up being mana and I'll be burning soul points to cast soul missiles, there'll be hell to pay! ;P
  2. If you read the posts, you'd learn why we don't think it's shaping up to be "the ultimate perfect game".
  3. @Arch-Mage. I recall an interview with Avellone where he mentioned he'd like abilities, skills and magic to be more personalized, tied to the story and specific characters. Since they had the souls-are-magic thing, I was hoping for something more original like that. (hey ho, that word again, but you know what I mean) Obviously, yes, not much of the game is done at this point, that's why I think it's important to complain now. A bit like "Hey, remember that thing you said? Well, please, more of that and less of magic missiles!"
  4. @evdk: Thanks! @Infitron: isn't that more aimed at people complaining about realtime pause combat and top down view? He's complaining about something else.
  5. Because the soul eating mechanic was so hugely unpopular that even Ziets is on record saying it was a design mistake and he would try to push the sense of urgency and danger on the player by different means if he was making the game today. Oh, interesting. Would you happen to remember where that was? What. They aren't even remotely similar. I could perhaps be convinced the artist looked at Russel Crowe for facial expressions, but that's all. BTW, that's also how artists work, they take stuff for reference, actors are pretty good, because you can find good photographs online. The costume or the character itself doesn't seem to resemble Robin Hood in any way.
  6. That's not what he's saying. What. Another example is the player house. That's a feature I don't care for at all. It makes some kind of sense in open world RPGs like the TES games, you live those. But in a story driven linear game, why would I want to own a house? The pocket plane in BGII was cool, but that's because it was a pocket dimension, not because it was my home. Didn't MotB have some core mechanic like soul harvesting and stuff? Why not add something actually interesting? Oh no, let's add pointless crafting instead.
  7. The usual trinity of "elves/dwarves/humans" is BORING. I don't want to just paint them blue or make them ant sized. What I quoted as examples - they did something else. In the case of Erikson, he created many races with original names, languages and most importantly - believable evolution and history. Yes, some of them play similar roles and produce similar characters to standard elves, but in many aspects they're not elves. And I'm not thinking "oh, these are blue elves", I'm thinking "Oh, these are Tiste Andii, sons of Mother Night". It's not just labelling elves with an unnecessary new name. What Bethesda did in Tamriel is the opposite - they have rather original history and evolution of these races (the fact all these races came from elves for instance), they all have specific names for themselves and strange cultures (the dwarves resemble Assyrians for example). But the humans call them elves, dwarves and orcs. The orcs are mostly green with fangs and the dwarves were bearded and grumpy and good with machines. But under all that they're still quite different to the boring archetypal dwarves and orcs and elves. Personally, I could live entirely without anything resembling the holy trinity at all, but something as described above would be good enough to entertain and interest me as well.
  8. well, that's a bit of a strawman, ain't it? (although I admit I'd play the **** out of THAT game!) New doesn't equal "good", sure. But new seems to be "interesting" more often than the familiar. (at least for me) And obviously archetypes are archetypes for a reason. There are ways to use archetypes in new ways though, or disguise them subtly, or show them in a new light. Which is what I hoped they were going to do. (good example of this type of setting building would be Steven Erikson and his Malazan Book of the Fallen, where the Tiste are obviously playing the role of angsty elves, but aren't really elves. Or Tamriel, where dwarves are tall, yet bearded and grumpy and extinct. Also they're elves, as are the orcs. Wait what? Yes, especially in the earlier games they did a LOT of interesting setting stuff.) Then we get acid arrows, time stops and barbarians, which is very much not that. (I'm sorry if I continue to offend acid arrow enthusiasts, it's just a funny spell ) I wasn't as bothered by the races, because they seemed...hmm, less DnD copy pasta. Not the case with the class update.
  9. *sigh* You understood precisely nothing. Thanks for proving my point.
  10. In the information released with each update. http://www.rockpaper...rter-nostalgia/ This is kind of related to my feelings. Obsidian have completely free hands. I'd love to hear something inspired instead of really long dungeons, crafting systems and classes here and there that we've already seen a thousand times. Would be so nice to hear about some different places in the game or a certain people or whatever. Perhaps it's just me being bitchy but none of the updates so far has really made me more excited about the game but more of the opposite. Right, I was about to post that link. I think the class update was the most disappointing for me so far. It's good that they're not going to impose gear limitations on classes, but that's about it. A guy on another forum summed it up quite brutally: So in other words the standard Time Stop, Stoneskin, Antimagic Ward, Fireball, Lightning Bolt, Acid Arrow, and Demoralize spells form DnD. WTF, Obsidian. You have, at the time of this post, 2.3 million dollars, i.e. more than double of what you initially asked for, to do anything you want, and this is what you come up with? This is the pinnacle of your creativity? I'm actually regretting my pledge now. Trust based on previous games, yes I can understand that, that was what made me pledge as well. But if you're NOT doing a DnD licensed game, if you're not bound by the shackles of the traditional game development model...Why so uninspired? My immediate response was: "Because they think players want fireballs and acid arrows." But but but, do we?! I'm sure many do, they just want PE to be a direct sequel to Icewind Dale. I don't. Am I backing the wrong project? I think a game can be both - a successor to the IE games AND innovative and interesting. I see so many people asking for paladins in the Kickstarter comments and it HURTS MY SOUL. Why the hell would you ask these talented people to copy what's been done so many times? Isn't it bad enough we got copy/pasted elves, dwarves and humans?! Let them make something original, something new! (And I know there's these godlikes and stuff we don't know about yet. But why bother, why limit their creativity?) Ah, who am I kidding? Kickstarter is not about innovation after all. (This is honestly not an attempt at trolling. Please, don't flame me. I backed the game just as you did, I loved the IE games as you did. I don't want PE to be like Dragon Age 2. Please, discuss, don't just try to dismiss me because you disagree and because you happen to REALLY love acid arrows.)
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