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Everything posted by Troller
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Big City #2- 3.5mil. stretch goal
Troller replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They should make the 4 mill stretch goal to ADD more 2 big cities, then we will see it going past 4 million maybe -
Getting damaged = getting weaker at everything else doesn't sound appealing to me. but its how it works in real life, try to get shot in the stomach and then go about your day, going to school, or working, it all becomes much harder! Yeah, in real life you also don't regenerate the organs back after being shot in the stomach.
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The Monk Class
Troller replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
We should get a Witcher or Hexer class -
Just dont save man, what the hell, or hire someone to watch you, and pay him to punch you everytime you do
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The combat we are expecting for P:E is a hard combat, with tough enemies, and difficult tactical decisions. Its only natural that after the hard work of defeating your enemies, you get a reward, thats how it works in real life too, you work hard, you get money, you get women, you get friends. That has always been how an RPG is played, some people dont like to grind, I personally think it can be boring, but it should be rewarded, because its only natural that those who spend more time doing something, become better at it, than others who are just delivering bread to the old lady next door.
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The point is that you may find the combat approach to be the most enjoyable one. ....just as the stealth junkies play the stealthy way because it's the most enjoyable way for them. ....just as the speech junkies play the speechy way because it's the most enjoyable way for them. If no one finds the combat solution to be the most enjoyable, then the problem is entirely nothing to do with the XP system, but because the combat mechanics turned out to be unfun and should be redesigned. about the first junkie part, that really depends on the game. The rest yeah I agree, but still its not just about fun, say you are playing a Paladin guy, and there is this evil rapist necrophile pedophile dude that eats children for breakfest cannibal too, your character would do anything to kill him, then you go kill him and you get no XP??? RPGS arent just about fun IMO, its about roleplaying a character, its like real life, you might hate to live, but you still go on, or you suicide maybe... WTTFFFF
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Just saying, you all are making a mistake here, this isn`t call of duty where you can kill thousand of soldiers and never get anything, an rpg since the dawn of time awarded players for their hard work(grinding for monsters for example) now if they do it in P:E in a way that if you kill monsters you get no XP, what is the point of killing them? i will just make a stealth or diplomatic build then...
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Actually, XP is an abstraction, unless you are dealing with "learn by doing" systems like the one used in Oblivion and other TES games. Yeah I know, maybe those systems are better than not getting xp for killing things :/ why change this, fallout BG 2 Torment, all had that and were great... Try to go out into the street and get into a fights, or even just join a gym(that`s safer) and challenge some people, winning or losing, your fighting skills will most likely improve, you will get confidence, I used to fear a lot getting into conflicts, after years of martial training and sparring with people, your confidence improves a lot...