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Grimlorn

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Posts posted by Grimlorn

  1. I honestly don't understand why this whole thing even manages to spark such conflict.

    Because there are several posters who demand it. Like Merin has put almost everyone who doesn't like romances on ignore. He keeps on posting when there is no one to discuss with who has a differing opinion. He's trying to use this poll as justification for Obsidian to put romances into the game.

     

    It also sparks conflict because romances have this certain stigma because of Bioware. So people come from Bioware forums asking for them and expecting every game to give them romances just like Bioware's. The thing is this is a limited resources project and not a AAA game that is there to appeal to everyone. So why ask for something that never made RPGs good, if anything has made them worse? The cringe inducing dialogue. The only 2 or 3 conversations before they're madly in love with you, and then the sex at the end of the game where the relationship effectively ends, because that's really all it's about. It's incredibly shallow.

     

    Bioware doesn't make good RPGs and I think their focus on romances has something to do with it. So it's natural to stand up against it in favor of old school RPGs that were much better than the ones released today that never focused on romances.

    • Like 1
  2. Bob, seriously. It's all in good fun. I'm sure that goes for most of us. We're just occupying ourselves until we have the fun you're promising. ;)

    This.

     

    I was just joking around. I do think it would be funny to make fun of the player a bit for selecting the easiest setting, but I didn't think people would get so upset about it. It's like you can't make fa little fun of people without them getting extremely upset. I don't mind if people make a little fun of me for something I'm bad at. It's all in good fun.

  3. Thread pruned a bit. It gets a bit tiresome. If people can't disagree without implying those who disagree are morons or otherwise socially challenged, it might be time for more heavy handed measures. I really don't like that, as there is little love involved.

    I never implied they were morons. I just implied they were in it for the sex and to satisfy an emptiness inside them. I don't think that's unfair to guess from the how fanatical they are about it.

     

    Oooooor maybe we like stories that tell about the big picture and the small picture, and romance, betrayal, friendship, rejection, the search for contentment, etc-- these are all part of the human condition and they are a part of storytelling.

    There is nothing wrong with the story of it. There's something wrong with the roleplaying of romance. Nothing wrong with friendships, betrayals, etc. A lot of you guys are inflating your argument and adding things to romance.

     

    Romance is your character going around trying to start relationships and have sex with your companions and possibly other NPCs. It's not having friendships or companions. It doesn't mean there can't be a story about a husband and wife. It doesn't mean no relationships or stories of love in the game. It means trying to roleplay a relationship in a RPG. I hear there is another genre of gaming for that kind of stuff.

  4. I'm not really sure what all this has to do with piracy. I understand that games are buggy, they've been that way forever. They've actually gotten a lot better, I no longer have to spend hours in DOS trying allocate memory to get a game to run. But yeah, they are still filled with bugs, and just when you think they are going to patch them, they break something else. Again, it doesn't justify piracy. This is a piracy thread, my responses were to a poster who said piracy is good.

     

    As for opinions about games, neither of our opinions really matter. What matters is the consensus, and how that affects sales. I'm sure there are plenty of people upset about Fable, but the fact is it sold well, which allowed them to make a second game. The second game, by the way, crashed for me halfway through and corrupted all my saves. This was on the Xbox 360, so I can't even blame my PC. So what did I do? I didn't buy Fable 3, that's for sure. That's how the industry works. I believe Fable 3 had poor sales, I know their little recent DLC bombed terribly. The word is out, that property has been damaged by the general consensus, hurrah!

     

    But again, piracy does nothing to help this situation of buggy and over-hyped games. So what are you guys arguing about?

    If you aren't paying attention to the conversation and didn't get it the first time, then why should I try to explain it to you again?
  5. Thread pruned a bit. It gets a bit tiresome. If people can't disagree without implying those who disagree are morons or otherwise socially challenged, it might be time for more heavy handed measures. I really don't like that, as there is little love involved.

    I never implied they were morons. I just implied they were in it for the sex and to satisfy an emptiness inside them. I don't think that's unfair to guess from the how fanatical they are about it.
    • Like 3
  6. Fable was mentioned as an example of how people can market and advertise features about a game then not deliver at release. It doesn't matter if you enjoyed the game or not. Your enjoyment isn't universal. I was a consumer and I was unhappy, features I looked forward to were missing, and features that were in the game were highly exaggerated. Why don't you pay attention to the point I'm making instead of trying to cite it had 2 sequels and I enjoyed it so it must be good? Damn herd mentality.

     

    I heard that people were able to return DA2 on Amazon because of how buggy and blatantly unfinished that game was. Not sure if it was true.

     

    ME3 obviously had the Casey Hudson interview where he say your choices will matter at the end and there won't be a A, B, C type ending. After ME1 and 2 though, I was sure he was lying. But I was surprised there were more than 2 choices.

  7. I'm, well, I don't want to say a casual gamer, but I play for the story and companion interaction. I'm not very good at tactical combat, but I can get through BG and PS:T on Easy with a bit of patience. I play because I can't get hours of interactive narrative from a book or movie and I miss the depth and maturity of some of those older titles. I like being able to shape my character. But some of the comments here give me a vibe of "hardcore gamers only." If I set the game to Easy, am I going to be more or less okay?

    I'm all for a casual difficulty as long as it has a description that humiliates the player for selecting it.

     

    Something like:

     

    This difficulty is for the player who is terrible at RPGs. They build terrible characters. They can't tactically plan their battles no matter how long the game is paused before combat has begun. They kill their party quite frequently with friendly fire. This is a safe haven from that difficulty. Here friendly fire is turned off and the game is so easy you can auto-attack to victory.

    • Like 5
  8. There should be an option to just create a poll without allowing any comments for these romance threads

    You're right. I feel for all of the poor people who open the thread and see all of the comments against their will.

     

    I'm really not seeing what I'm assuming are the bad ones. I know the culprits, and they are on /ignore. It makes reading the thread REALLY easy.

    Hey guys if someone has a different opinion than you, just put them on ignore that way we can have the pro romance crowd only seeing posts of people who agree with them. Great discussion guys where we only have people who agree with to talk to no debate. What's the point of this thread then? It's not a debate or discussion it's just a circlejerk for people.
    • Like 3
  9. So how do you think the people that create the games feel about that?

    How do you think gamers feel about paying for a product they don't enjoy and can't return? Especially, with all the marketing and hype surrounding games to get you to impulse buy them. I still remember Casey Hudson saying there wouldn't be a A, B, or C ending for ME3. Look what happened. There's no accountability for lying or half-truths in the gaming industry.

     

    @Gorth Just playing devil's advocate. No need for insults.

     

    Welcome to life. You are going to buy a lot of things that you will not be happy with, and you usually won't be able to get your money back.

     

    You are also only out $60 here, the developer is losing much more when people pirate their work. Developer's put years of their life into these products, and then they ask you to pay a nominal fee to enjoy it. It's a simple idea. If you want to play it, do the right thing and pay. When you pirate, you disrespect all the work that they've done.

    This is an awful way of looking at it. Developers put years of their lives into games, you shouldn't be upset with their products because you paid for them and they weren't what you were led to believe and you didn't like them. You're only out $60, they're out years of their lives.
  10. How do you think gamers feel about paying for a product they don't enjoy and can't return? Especially, with all the marketing and hype surrounding games to get you to impulse buy them. I still remember Casey Hudson saying there wouldn't be a A, B, or C ending for ME3. Look what happened. There's no accountability for lying or half-truths in the gaming industry.

     

    There is accountability though. There's no need to continue purchasing the games. The thing that gets me is that these same people still pirate them, and then justify it as "sticking it to the man" when all their piracy shows them is that they really DO still want to play the games. A lot of people have said BioWare is no longer a preorder for them as a result. That's exactly what they should do.

     

    If you want to boycott someone, boycott them. Don't circumvent your boycott by acquiring said product and then thinking you're being all sneaky and crafty about it by not purchasing it.

     

    (Note: Royal you is used. Not you as in Grimlorn)

    I agree with you, but I'm not sure about how many people actually boycott just to stick it to the man. I've seen people say that, but I've also seen people say they try the games and if they enjoy it for a few hours they purchase the game (especially if they don't have a demo). I also think there are people who just don't have the money anyway to purchase them and there's no loss there. I guess I'm just more optimistic about people and think the theft percentage wise is on par with theft within society. I also think the game industry exaggerates the problem to justify DRM practices that only hinder paying consumers, as games continue to be pirated anyway, and DRM only cause problems for consumers who paid for the product.

     

    Personally, I don't preorder games anymore. I'm still feeling the sting of Fable 1. All that stuff Peter Molyneux promised and hyped up just to get me to purchase his game. Then at the last minute a lot of stuff was cut. A lot of the features that were in the game weren't even good. Makes me upset just thinking about it. Now I wait for user reviews and friends I trust to comment on the games a week after they're released usually. I find it odd people who market games can almost willfully lie to consumers to get them to purchase their products and there isn't any consequences for them. You can't return their games for a full refund or at all. There's just nothing in the gaming industry to protect the consumers.

  11. You don't actually see MMO after MMO failing though. It is a high risk genre for sure, but there are quite a few successful MMO's running right now, and many that have been running for years with no problems.

     

    So doing an MMO wasn't really a bad idea, it was pumping soooooo much money into it that it had to be a huge hit to justify itself.

    I didn't say doing a MMO was a bad idea. I just said that it was a bad idea to put so much emphasis on single player story and also it's bad to clone WoW. When MMOs go from subscription to F2P that's considered somewhat of a failure, because they couldn't hold on to enough subscribers to pay the bills.

     

    I'm assuming this is one of the reason Greg and Ray quit or were fired because TOR wasn't successful. I don't know if it's true but it was leaked TOR cost $300 million to make. I don't think there is any way they made that back if it's true.

     

    I'm also curious about how successful DA2 and ME3 were. A lot of bad PR came with those games even if they were financially successful. EA was also voted worst company in America and I'm sure the bad PR from those games had something to do with it. EA also paid about $800 million for Bioware Pandemic 5 years ago. I'm kind of doubting Bioware has made that back for them or are even close to.

     

    Yes TOR did need $300 million to make and it wasn't the huge success that EA expected, but the ME and DA series were both highly successful and profitable. I agree that there was a fan backlash from some but there are still thousands of very loyal Bioware followers. I don't think either Greg or Ray left because they didn't deliver products that weren't profitable. Reading between the lines and what they said I believe its because they did feel there creative input wasn't what it use to be and to be honest they are both now very wealthy. Why force yourself to work where you are questioning whether you can contribute as constructively as before if you really don't need to?

    Yeah I don't know. I do remember hearing a rumor recently that they weren't even showing up to meetings (I think EA meetings) this would have been 1-2 months ago. So I'm guessing that is true with them quitting now, but for what reason I don't know.

     

    Finally that poll that rated EA as the worst company in the USA is clearly inaccurate and doesn't represent the reality. You can't tell me that certain big banks or cigarette companies are better companies than EA. Gaming fans were responsible for that result as they had an axe to grind against EA and we all know how vociferous gaming fans can be :)

    That's the point. Maybe it's not grounded in reality, but that just makes the fact that it happened even worse. Because the fan backlash was so great, people went out of their way to vote for EA. This was right after the release of ME3. So it obviously had something to do with it.
  12. @Gorth Just playing devil's advocate. No need for insults.

    Well, it might have been a good idea to stress that point, because you are being *very* insulting suggesting on a game developer board that people ripping them off is good for the developers. I'm fairly sure the Obsidian guys disagrees with you.

    Oh I didn't mean that and if Obsidian guys are reading this I apologize. I was just trying to offer a different perspective on the matter. I don't think ripping off the developers is good for them.
  13. So how do you think the people that create the games feel about that?

    How do you think gamers feel about paying for a product they don't enjoy and can't return? Especially, with all the marketing and hype surrounding games to get you to impulse buy them. I still remember Casey Hudson saying there wouldn't be a A, B, or C ending for ME3. Look what happened. There's no accountability for lying or half-truths in the gaming industry.

     

    @Gorth Just playing devil's advocate. No need for insults.

  14. You don't actually see MMO after MMO failing though. It is a high risk genre for sure, but there are quite a few successful MMO's running right now, and many that have been running for years with no problems.

     

    So doing an MMO wasn't really a bad idea, it was pumping soooooo much money into it that it had to be a huge hit to justify itself.

    I didn't say doing a MMO was a bad idea. I just said that it was a bad idea to put so much emphasis on single player story and also it's bad to clone WoW. When MMOs go from subscription to F2P that's considered somewhat of a failure, because they couldn't hold on to enough subscribers to pay the bills.

     

    I'm assuming this is one of the reason Greg and Ray quit or were fired because TOR wasn't successful. I don't know if it's true but it was leaked TOR cost $300 million to make. I don't think there is any way they made that back if it's true.

     

    I'm also curious about how successful DA2 and ME3 were. A lot of bad PR came with those games even if they were financially successful. EA was also voted worst company in America and I'm sure the bad PR from those games had something to do with it. EA also paid about $800 million for Bioware Pandemic 5 years ago. I'm kind of doubting Bioware has made that back for them or are even close to.

  15. I think piracy is good because it means that developers have to actually create good products if they want people to buy them and this is difficult to tell at face value when it comes to digital products like games without testing them out.

     

    I would say most people who pirate games will pay for them if they enjoy them and think they're a good product, but there are also others who will play through a game they enjoy and not buy. But usually that is because they don't have disposable income to purchase it anyways and wouldn't buy it regardless, so no lost money there.

  16. I wonder how the meeting that decided to make a MMO with a focus on single player story/content went. It just boggles my mind that someone could think that was a good idea.

     

    I think it goes without saying, but if people want to play a single player RPG with focus on story and characters, they'll buy a single player RPG and those are much cheaper to develop. Even if you create a MMO that with that focus, it doesn't have the longevity that you need for the subscription based model. Because once people have seen the story of the characters they want to play through, there's no incentive to continue to play after that.

     

    Endgame content has to be there and has to be amazing to keep people coming back. That's what always surprises me about MMO releases, they always have problems with their endgames when that should be the focus. Most MMO players are just questing through the game to get to max lvl. Very few actually read the descriptions and follow the story through leveling to Max lvl.

     

    WoW was a one hit wonder and that's the reason why all these clones of it always fail. Even if they do some things better than WoW they'll still fail because no one will ever want to play a clone of WoW. If Blizzard's new MMO is a WoW clones it will fail. It will probably fail anyways. Sell a lot at release but subscribers will ultimately dwindle after 3-6 months just like every other MMO that's been released in the past 5 years.

     

    If someone wants to create a great MMO that has millions of subscribers, they are going to have to create something new and innovate the genre. Otherwise you're just going to keep seeing MMO after MMO failing over and over. That's what investors/publishers don't get. They see the WoW model and think they need to create that to make money. They don't realize it was just a one hit wonder because they don't get it.

  17. Indoctrination theory was just pure denial about how Bioware could end ME3 so ****ty and nonsensically. It actually shows how deep their fandom goes to the point where they will make up nonsensical things to justify the crap Bioware gave them. Nothing makes sense, Bioware must have indoctrinated the player. You see this kind of denial and faith in religions.

    Indoctrination theory was what the available evidence was pointing to. And that was because before the Casey Hudson/Mac Walters abomination that became the actual ending of the game, the little kid and all the evidence pointed to in the indoc videos was created and used in the game for an indoctrination twist, as it were. Which was then scrubbed either because Hudson was unhappy with it, or because somebody in the main EA foodchain was unhappy with and told Hudson to come up with a standard ending. No way to know. However, they then didn't REMOVE any of the indoc stuff from the game. Thus, when people came upon the utter ****e that was the ending they got and noticed all the weird clues, they cobbled together what was there to produce indoc theory.

    It was probably scrubbed because it made no sense at all. The indoctrination theory doesn't hold up to scrutiny when you watch that ending or think about it for more than 5 seconds. And once the ending is over the game even has a message saying Sheperd is a legend, successful and saved the universe, continue the adventure with DLC. It's an out of game message and shatters any theory of indoctrination.

     

    Maybe the indoctrination theory still makes more sense than the current ending of ME3, but it still doesn't make any sense standing on its own. That's why it's pure fanaticism that fans came up with it and still defend and support Bioware.

    • Like 1
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