Grimlorn
-
Posts
329 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Grimlorn
-
-
That's true.The thing about rolling stats is I think it makes it harder to balance the game because you have to make it easy enough for gimped or average players to beat the game while everyone just rolls until they get high rolls for their characters making it a lot easier to beat the game.
.....
You could just as well make a gimped char with "bought" stats, for an example a mage with 18 stre and 10 intellect. or a Fighter with 8 strength and rest in wisdom and intellect. They will be just as gimped as badly rolled char.
-
They're too afraid of upsetting players and/or lazy. Their strength is really just with designing big, unique worlds. Combat and encounter design has always been bad in their games (haven't played Arena or Daggerfall) and with Skyrim they removed all stats, making it more of an adventure game than a RPG. I'm really surprised it sold so well, but I guess it just shows how important visuals are to mainstream gaming. Main quest was terrible too.In Skyrim if you go in a dungeon in high levels, it will be full of Draugr-Death-SSJ-super-mutant-over-Death-lords and they are not any more difficult for it, just really really annoying.
... Sounds a bit strange that. So all creatures are the same challenge, no matter the level? Ick. Bit extreme and I doubt we'll see it here.
-
The thing about rolling stats is I think it makes it harder to balance the game because you have to make it easy enough for gimped or average players to beat the game while everyone just rolls until they get high rolls for their characters making it a lot easier to beat the game.
If you have a set number of points to spend then the developers know what stats you'll have and how to design challenging combat for those characters.
If people want to play gimped players maybe just don't spend all stat points at character creation or use a trainer to adjust them, but I see the point in it being more fun to roll a low number and play it that way instead of guessing how much you should gimp yourself.
I guess they could make the rolling range really small to compensate for this (like a range of 5), but i don't think that would be as fun. The difference between 20 or 25 points.
- 1
-
None of that stuff you describe improves the RPG. It just improves the graphics and gives you more to look at. All that stuff costs a lot of development money. I don't think the camera zooming in really mattered in DA because when you went to talk it zoomed in and showed your character talking anyway, so why not keep the whole game in isometric? Trying to control a party in a fight in any other camera other zoomed in camera view is a pain in the ass.Now, I'm not saying that Project Eternity has to adhere to this, or that it should. What I'm saying is that even if a good deal of modern changes to RPGs have been bad ones and dumbing down of the genre, not all of them have. If Baldur's Gate was made in the NWN2 or Dragon Age: Origins engine with all of the gameplay perfectly intact but had the addition of being 3D, players not being limited to an isometric camera and players being able to actually create their characters' faces, then it would lose absolutely no depth and complexity at all and would not be dumbed down in any sense of the term. In fact, it would have additional depth and complexity, and that's the exact opposite of dumbing down. It's actually hypocritical and ironic to call it "dumbing down" in these circumstances.
It seems to me that all too often the term "dumbing down" is being used here to just mean "modern convention" and that's it, and that too many people use it to apply to features of more modern RPGs that it shouldn't merely because other factors of these RPGs largely have been dumbed down. I miss the RPGs of old like BG2, IWD, Fallout 1&2, etc. as much as anybody, but there are some things that have been done better over time, and not all of these newer conventions automatically make something "dumbed down." Taking away the isometric view entirely would be a case of dumbing down, but giving players more control and freedom over the camera is not so long as that ability remains intact.
There's been a huge shift with people asking for better graphics, visuals with characters, voice acting, etc. People forget this stuff costs a lot of money and takes away from other aspects of RPGs like character creation/development, party size, combat, dialogue, story, length. Pretty much all the things that make RPGs great reduced in favor of eye candy, voice acting, and making the player feel good by making the game easy enough for anyone to beat. Dumbed down fits this perfectly.
These are the people developers like Bioware cater to. This guy can't even figure out how to equip weapons.
http://www.youtube.com/watch?v=JplWWFtkdjY&feature=player_embedded
-
Am I crazy? Am I an entitled gamer? Is this naive/impracticable?
Yes
Yes
and Yes.
There is no reason for this. It would screw up their money and double their server fees with Steam and GOG. And I bet only a handful of gamers would want this. I mean I've never heard someone ask for a DRM free game and also say they like to use Steam, so they want both games. Can't you just buy the game off GoG and upload it to your Steam games anyway?
- 2
-
Probably on the same level as those games. I don't think it should be easier.So I've been playing some of the old Infinity Engine games (Baldur's Gate, Icewind Dale, etc.) and I've noticed that my party has this terrible habit of being completely wiped out by goblins before I even have a chance to respond to whatever they're doing. I've found Planescape: Torment to be much more forgiving in this regard--I actually managed to complete the starting area.
Anyways, so given my recent failure to make any progress in these games, how sadistic soul-crushingly difficult do you think PE will be?
If you're having trouble with those games, I don't know what to tell you, maybe these games aren't for you. You can probably read a guide or faq on them and see if you can learn how to do better. Pause and issue commands before combat starts.
-
I wouldn't even consider Deionarra as a romance. She's dead. She was used by an evil incarnation of TNO. There was no love story there. Just the unrequited love of a ghost.Romances are an integral part of those classic RPGs that Obsidian want to revive.
No, they are not. In any way. Take the "romance" out of PS:T and what do you have? The same game minus something completely innocuous, minor and unimportant.
PS:T had romance? I would call some small dialog choices with Annah and FFG romance.
...that and...oh, say half of the main theme / motivation of the whole game (Deionarra). No biggie.
When people are talking about romance, they're talking about pursuing relationships with their party and having sex with them.
-
hehe. Bioware validates their opinion and panders to them so they all think their crap should fly in every game and game forum.Which just leads me to the conclusion that the BSN are not game related forums but a form of collective therapy.
-
Oh god no. We don't care about accessories and what clothes our characters wear. There hasn't been an evolution. Only a devolution. That's the whole point of these kickstarter projects to get back to making great RPGs and not focus on graphics and cinematics.
- 4
-
You realize that was just tacked on to pander to LGBT crowd right? Why in an action shooter would you want to listen to someone complain and cry about their dead significant other. Gay or not. I guess it worked though because not everyone realized they were being manipulated.I actually really liked how Bioware handled it with Cortez because it was an integral part of his character. His husband was very very important to him. It wasn't flaunted or focused down on. It was treated like any other relationship would have been.
It would be like the Expandables going to get coffee and the coffee guy spending 10 minutes crying and talking about how his bf died.
-
Don't heterosexuals also breed gay people?Ok, so heterosexuals breed idiots like you.
-
If you ostracize people who aren't in favor of something, doesn't that just change the message and make it seem like everyone is in favor of LGBT. I don't care either way and trust Obsidian to choose what they want to include, but a lot of this is just people lobbying for LGBT in a game and doesn't really deserve a thread on the subject. I mean I could see LGBT stuff discussed in off topic but on a game developing forum?
Won't that make it a bit one-sided?This thread is meant for posters who wish to see LGBT characters in the world of Project Eternity.The hope is that the people who don't want LGBT characters in Project Eternity will turn their attentions to other subjects.
-
These kickstarter games have to be successful and well received for it to be a revolution. Even though developers didn't pay to develop the projects, they still have to make money to fund better projects. If the games aren't well received then no revolution and it goes back to business as usual with publishers.
I've seen quite a few kickstarter projects that I doubt will be good. Just hope that doesn't sour people to kickstarter before W2 and Eternity are out.
-
I don't really mind the freedom Morrowind had. I just don't think you should be able to make a decision at the beginning of the game that makes it so you can't complete the game and you play through 20-30 hours more to find out.This poll makes no sense. There's a difference between the freedom to kill any NPC like in Morrowind and plot difficulty. If you killed someone in Morrowind that was necessary for the main quest, I think a message would come up that said you could no longer complete the main quest. That's not plot difficulty imo. There shouldn't really be any here. Not in the way I think you guys are implying.
If you want the game to have a more sophisticated plot/story compared to other RPGs released today, that's fine. But there shouldn't really be any plot difficulty in the way you describe.
By "plot difficulty" I mean how easy it is to end the game's plot prematurely. The easier it is, the higher the difficulty. Your killing an NPC in Morrowind ends its plot prematurely. Since it is quite easy, obvious, and the game does not give any warnings before it, Morrowind falls into "hard" difficulty.
If you don't like game over choices, change "game over" from the poll to bad ending/less endings available/less desirable plot/handicap for protagonist/etc.
I'm definitely for choices and consequences though that you can make at the beginning of the game that affect the middle or end of game. Just I'd prefer the player to be notified if they killed a plot important NPC and can't beat the game now.
-
I don't know why they're so adamant about it either. It makes no sense. Obsidian has included gay characters in their games before. So why petition Obsidian for them here? It implies they're not gay friendly enough. I have seen the 300 page threads on Bioware on these subjects so they're probably from there. Bioware really opened the floodgates with these people.I'm not even following the issue but I know there have been at least four threads on the matter.
Why are LGBT people so adamant about this? Is this ionsecurity at work or what? I don't see gypsies or hinduists trying to fight for their representation in games.
We're truly living in an era of peace if it's the biggest matter, if only on the Obsidian forums.
-
Please make it stop.
- 1
-
Yeah lets make a LGBT thread for every little discussion about Eternity.We don't need 2 gay threads on the front page. You can't just keep creating threads on the same subject.
Because I'm going to narrow down the discussion to a different topic. Contrary to popular belief, there is more to talk about with reguards to sexuality other than "should it be included."
How should we implement sexuality in the game?
How should my sexuality affect combat?
How should my sexuality affect my companions?
How should my sexuality affect how people view me?
How should my sexuality affect the story?
etc.
-
We don't need 2 gay threads on the front page. You can't just keep creating threads on the same subject.I'm going to go ahead and make a new thread, since we seem to have gotten laregly off topic within this one. Furthur discussion within this thread should refer back to the OP and discuss the themes presented by that post.
-
That's one of the reasons why there shouldn't be any romances. Because as soon as there are romances, then there is every type of sexuality asking for romances with every single companion. It then becomes like Dragon Age 2. Just leave all this crap at the door and focus on what matters. Building a RPG.Not to metion that trying to create companions or romances to represent all the possible genders and preferences is the surest and safest way to ensure that every person that ever plays the game gets to feel disturbed....no thanks, I'll pass.
-
The difference is developers have to spend time and money on putting that option into the character screen that could be put elsewhere. This is a game, not a statement on politically correctness. If you can choose trans, then why not bi, why not gay, etc. It opens the floodgates to every group of people having an option at the character screen and it changes nothing. You can't please everyone and it's foolish to try.A role playing game *telling* anyone to play a role kind of defeats the purpose. You're supposed to choose your own. Otherwise it's not roleplaying.
That's true, but that still doesn't answer the question of how resources should be divided in the project to try and include a transgender option. Unless you want the world to react to your player's transgender status (which would be tough to know unless they checked under the hood) what's the difference between a player picking an option on the character creation screen and just using their imagination and declaring, "My character was born a man, but chooses to live as a woman" and then picking the outward appearance appropriate for their choice?
- 1
-
This poll makes no sense. There's a difference between the freedom to kill any NPC like in Morrowind and plot difficulty. If you killed someone in Morrowind that was necessary for the main quest, I think a message would come up that said you could no longer complete the main quest. That's not plot difficulty imo. There shouldn't really be any here. Not in the way I think you guys are implying.
If you want the game to have a more sophisticated plot/story compared to other RPGs released today, that's fine. But there shouldn't really be any plot difficulty in the way you describe.
-
I wonder if they do have money people. I always assumed that publishers were the money people. Otherwise developers could keep IPs in house.
Yeah but if they have to go to execs for more money, the execs will want the IP and they'll own it. Rather keep it with the developers instead of the publishers who would eventually turn it into an action RPG series.One thing folks I think are forgetting is that we need not fund the entire game. $2-3 million is enough to get started on a BG-esque game, but it's going to cost quite a bit more to finally get the product out the door. At that point, Obsidian I'm sure has its own financial resources to spot what it needs to finish it-- especially knowing that there will be a bit of a profit from the sale of the game upon release (at least from those of us who didn't pre-purchase via KS).
My point being that the Kickstarter campaign shouldn't have to raise 4, 5, 6+ million dollars to make a game in the scope of a BG, PS:T, etc. They just needed enough to get started and convince the execs that their project had at least a moderate chance of financial success.
I think that question has been answered.
I meant the execs of Obsidian, not an external publisher. Even a smaller company like Obsidian has its "game" people and its "business" people. The game people have to convince the business people that their project is worthy so the business people can fund it. Sometimes the business people say no, so the game people rise up and eat the business people's first born child. It's a symbiosis that must not be interrupted.
-
They have South Park right now. Thought they were working on something else besides PE too. So they are still doing publisher contacts right now.But if they gain nothing of the profits how they can pay the people or pay the bills?And to where the money from the sales goes? I doubt any developer would work for free on this basis.
Imagine a developer makes game A during 2012; releases it at the end of the year.
By and large, the money they are paid by the publisher supports their costs during 2012. When the game comes out, those payments cease. They might get a small (and I mean small) cut of the profits or a flat sum, usually based on metacritic / sales. But generally, what they need to do is make sure they have another contract lined up, so that as soon as game A is finished, they can start making game B in 2013; and then, they'll be paid by the new publisher for that.
The rest of the money from the sales goes to the publisher, the distributor, the middleman like game stores, etc. Yes, it really is like that. If you buy a $50 game, you will very rarely see the developer take $20 or $30 of it. You can find more exact breakdown of who gets how much on Gamasutra, but the basic gist of it is that counter-intuitive as it may seem, most developers really do live hand to mouth; even if your game just sold pretty well, if you don't have another contract lined up, you might need to let people go. (Recently, Obsidian had to let dozens of employees go because Fallout: New Vegas only got 84 on metacritic not 85, and they did not get their bonus from the publisher. Never mind the game sold 5 million copies.)
OK, but without a publisher contract right now, how will they maintain the studio until project eternity see the light?
-
Yeah but if they have to go to execs for more money, the execs will want the IP and they'll own it. Rather keep it with the developers instead of the publishers who would eventually turn it into an action RPG series.One thing folks I think are forgetting is that we need not fund the entire game. $2-3 million is enough to get started on a BG-esque game, but it's going to cost quite a bit more to finally get the product out the door. At that point, Obsidian I'm sure has its own financial resources to spot what it needs to finish it-- especially knowing that there will be a bit of a profit from the sale of the game upon release (at least from those of us who didn't pre-purchase via KS).
My point being that the Kickstarter campaign shouldn't have to raise 4, 5, 6+ million dollars to make a game in the scope of a BG, PS:T, etc. They just needed enough to get started and convince the execs that their project had at least a moderate chance of financial success.
I think that question has been answered.
[Merged] Gods save us another romance thread
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted · Edited by Grimlorn
All the romance crowd can say is, yeah it's bad in most games but that doesn't mean it will be here. It makes no sense. Why keep trying to do something that doesn't work?
And people keep using PST as an example, but there wasn't really romance there. Most, if not all, the romance crowd is from Bioware. They want the same things they ask Bioware for. Romance all companions. Romances where there are fights with your love interest, romances that have story after you bed them, romances that can fail, but when they fail you become platonic friends and there are stories for that. This is what the romance crowd was asking for in previous threads, and at a certain point you have to say enough is enough and this is ridiculous to ask for.