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Stun

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Posts posted by Stun

  1. Personally I'm getting tired of the "boss" concept outright. The most memorable combat encounters in the IE games were against groups, or other parties. Those are the most fun. The various bounty-hunter parties in BG1; the holy avenger battle in IWD2; The Hosttower assassins in IWD:HOW. Those were the most tactically challenging fights because they forced you to deal with a party that mirrors your own, skillset-wise.

     

    Modern RPGs have abandoned those types of encounters in favor of the Big Bad Bloated Boss and his forgettable trash-mob minions - A tired cliché encounter design overused by developers who lack creativity

    • Like 3
  2. the final boss (if there even is one) will be lv10 if you are llv9 or less, lv11 if you are lv10, lv12 if you are lv11 and lv13 if you are lv12. a simple solution to a simple problem

    This would make the final boss way too easy.

     

    Do you remember BG1? How would you rank Serevok in terms of difficulty? Because he was 16th level. In other words, he was twice a level capped party's level. Plus he had allies, plus his gear was cheese (his armor was +5 full plate and gave him 90% magic resistance)

     

    Yet BG1's final encounter was 'just right' challenge-wise IMO. Besides, there's nothing wrong with giving crit-path minimalists what they deserve in the end: A Hard time.

    • Like 5
  3. I'm worried.

     

     

    In this kind of game almost everybody will go for a full exploration, expecially when there are cool places like the Endless path.

    this means that the party will be overpowered when going for the critical path, being this one the last part to do in a completionist playthrough.. 

    I'm afraid that passing through final encounters\killing bosses with ease could be immersion breaking, i really hope that end game crit path  enemies are really tough, even for a lvl 12 full geared party

    I'm not worried in the slightest.

     

    Both of the BG games managed a design where the optional content totally outweighed the crit path content by a factor of 3x or more. And this lead to completionist parties who were several levels higher than crit path minimalist groups. And it wasn't a problem. There's no reason to think this design won't be successfully duplicated in PoE.

     

    Plus this game has a level cap.

  4. You make those choices early on in a conversation with an NPC, and then they show up in a procedurally generated biography. Then you play the game and the bio keeps getting longer with every major choice you make. By the end of the game you've got this entire memoir that you wrote by playing the game - a chronicle of the character you've been defining the whole time. And the odds are that because of all the different possible choices throughout the game, no two biographies will turn out the same.

    Wow! That's super cool. And this is a reveal. We know from the very first gameplay demo that Calisca would be asking your character some background questions and that your answers would fill out your biography. But they never said anything about this process being ongoing until the end of the game.
    • Like 10
  5. I wanted to stop by and say that I am the programmer that worked on the area loot. I have added the area loot as a slider option in the game options. Barring any issues, this feature should make it in to the release build. The slider will go from 0m (the previous single looting mechanic) to 8m. The current area loot value is 4m.

    Way to totally kill the discussion! Good job.
    • Like 3
  6. Im amazed. Of ALL the MAJOR changes they've made away from the IE games.. this is the one that gets people up in arms.. astounding.

    What?

     

    Changes from the IE games that people have gone ballistic over in PoE include the following (in no particular order):

     

    1) The XP system

    2) Per encounter wizard spells

    3) Crafting

    4) Lack of romances

    5) Lack of a spell memorization system

    6) The Engagement mechanic

    7) Lack of rogue skills like pick pocketing

    8.) Lack of Pre-buffing

    9) The inventory system

    10) The health and stamina system

    11) The lack of healing spells

    12) The lack of invisibility spells

     

     

    Abbreviated list; Doesn't include everything. And there's been some give and take between the devs and the fanbase over the past couple of years with many of these designs. Make no mistake about this, PoE has been through the brutally strict Grognard Test of Validity™. The level of scrutiny of every single detail is probably more than what a normal person would consider even remotely fair, but the fact that the game has made it through and these same IE fans/Grognards are still intensely looking forward to playing this game speaks volumes.

    • Like 7
  7. I haven't played the latest build yet, so my question for those who did is if they feel like Obsidian will be able to launch a significantly less buggy game than it usually does this time or if it will just prove publishers aren't deserving of all the blame after all?

    Beta 480 is already leaps and bounds less buggy than the standard Obsidian day one release
    • Like 3
  8. No. LARP is an acronym for Live Action Role Playing. The "Live Action" being an essential part of the term. You can't LARP unless you are physically acting out the actions of your character. It is impossible to do this in PoE. Everything you describe is just RPing.

    We all know what Larp stands for. But I didn't invent the meme. Linguistically accurate or not, it's used in cRPGs to describe scenarios like the ones I listed.
    • Like 2
  9. The term you want is RP. tongue.png

    They're synonyms, sorta. The modern day gaming term for what Sensuki is describing IS Larping. In a video game, larping is when you do RPish things "just for fun" or "just to stay in character" when the game doesn't actually recognize that you're doing it.

     

    A few examples. In Skyrim, you can choose to eat a meal 3 times a day, and get to sleep by 10 pm every night. Or find a Talos Shrine and make offerings to it. It means Nothing in the game, but...you're staying in character. Good for you! In Baldur's gate 1, you can decide that Joia's house (the house next to the Friendly Arm inn) belongs to you now. And so, you can choose to live in it, sleep in it, use its 2 chests to store stuff etc.

     

    In Baldur's gate 2, you can decide to be a Priest of Ilmater. The game does not recognize this. There's no Ilmater cleric Stronghold option. There's no Cleric-specific Ilmater quests. But there are a couple of Ilmater temples, and you can decide that those will be the only temples you frequent, do business with, donate to, etc.

    • Like 4
  10. Best item I've found so far -

     

    GMZTXzA.jpg

     

    Holy carp. Going to nuke things so hard with my Druid.

    I know this is something that some people have brought up before, but it bears repeating. I can't stand the way this game presents statistics. And this picture here is a perfect example.

     

    x1.2 damage. It looks so....soulless to me. Why don't they just say "spell damage increased by 20%"? Easier to comprehend and it *looks* so much more impressive.

    • Like 11
  11. Loot isn't hard won man. All you have to do is fine one +1 weapon your character is proficient in and you won the game.

    Hyperbole again?

     

    Ok, I'm done taking you seriously. From now on, every absurd claim from you will be countered with equal absurdity, for the lulz.

     

    Ahem. You are mistaken of course. BG1 is a game where any enemy can one-shot your whole party. Therefore, having a +1 weapon does not mean you've won the game, since +1 weapons offer no AC bonus.

  12. This nonsense about needing to know what items came from where is just that.  Hey maybe the magical sword came from the enemy that was using a sword and the robes came from the person wearing robes.

    Where did that ring come from? Where did those potions come from? Where did those boots come from? What about that amulet? And the Bracers? or Scrolls?

     

    By the way, one of the tactics I use on occasion in BG2 is, in fact, looting during combat. And this is where the meta gaming knowledge that you call "nonsense" makes a huge difference. An under-leveled party (or a soloer) who wants Celestial Fury, would do well to bull-rush Koshi and kill him, then loot Celestial fury off his corpse, then use it in the rest of the encounter.

     

    Again, that's meta-knowledge. Clear and obvious to BG2 veterans because BG2 makes you loot individual corpses so that you learn specifically who drops what.

    • Like 2
  13. but it needed refinements.

    It didn't, really. And the proof is on the backer beta feedback forum.

     

    Browse it... page by page. Show me a single thread, since the backer beta was released last august, where anyone complained that individual corpse looting was something that needed to go. You'll find none. Because people were ok with it.

     

    It's noteworthy that one can find a few threads where backers are complaining about that glow over the corpses. Of course, the Area looting feature they just put in does not change this.

    • Like 3
  14. 24320-baldur-s-gate-ii-throne-of-bhaal-w

     

    tons of fun!

    ^Throne of Bhaal, Sendai's Enclave, slave tunnels.

     

    Not a meaningful example of anything because:

     

    1)There is exactly nothing worthwhile to be looted on those corpses. And no, those dozens of +1 axes, and +2 halberds are NOT meaningful to pick up in ToB, even if 'vender trash accumulation' is the motivator (and if you're having money problems in ToB, you're playing it wrong already. A 3 meter loot range won't save you.)

    2) A 3M radius looting mechanic wouldn't make much of a difference here...since there are many, many packs of enemies and you'll still have to click on 20-30 corpses before you're done with that one passageway.

     

     

    In any case, I'm not necessarily against this mechanic in PoE, considering the nature of the loot in the game. If 90% of all enemies drop nothing but crafting supplies and generic gear, then sure, a mechanic that speeds up the gathering process would be welcome, I suppose.

    • Like 2
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