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Stun

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Posts posted by Stun

  1. This question is silly. It's purely a dog-whistle for traditionalists who want to vent about the way certain games publishers have used post-launch content over the last decade or so. The term "expansion pack" is meaningless, apart from the nostalgia-trigger

    But isn't that the whole point of Project Eternity? To trigger that Nostalgia - to do things the way they used to be done?

     

    Anyway, sure, the term "expansion pack" is meaningless since nowadays you can't go to the store and purchase a $30 add-on to an RPG. Instead, you have to Download it from an online site, thus even if it's an expansion pack, it's still DLC. But this semantics argument doesn't change the spirit of the entity. If They do make DLC for Project Eternity, then I want it to be exceptionally meaty. None of this "item packs", Horse Armor, downloadable companion crap. I want a big campaign that adds stuff to the original game while also doubling as a stand alone. Think: Neverwinter Nights 2's level of expansion packs. or at the very least, FO:NV's DLCs

    • Like 3
  2. I'll give this one some more thought then I'll vote. But in the meantime, there is one archtype I most definitely *don't* wanna see: The red-headed female rogue.

     

    Seriously, do you know how over-used that one is?

     

    BG1 had a red-headed female rogue (Imoen)

    BG2 had 2 red-headed female rogues (Imoen, Nalia)

    Planescape: Torment had a red-headed female rogue (Annah)

    Neverwinter Nights had a red-headed female rogue (Sharwin)

    Neverwinter Nights 2 had a red-headed female rogue (Neeshka)

    Dragon Age: Origins had a red-headed female rogue (Lelianna)

     

    Please Obsidian, buck this trend with Project Eternity.

     

    Thanks in advance.

    • Like 2
  3. So you want a game that does nothing but takes vengence on the years of gaming where Homosexual relationships were totally shut out? Yeah good luck with that.

     

    I'm sure you've got a lot of money to spend. Do you have 1.2 million? Because that's how much the rest of us have come up with so far, and we don't want a freakish thing. We want the old school.

    Ah, yes, the "Old School," when men were real men, women were real women, and homosexuals had to hide in the closet for fear of being beaten to death. No thanks, buddy boy.

    Point taken. But seriously, your best bet is to be reasonable, because you're not funding this project by yourself. I doubt anyone here has any problem whatsoever with Obsidian putting in a bunch of Homosexuals in the game. or even giving us a gay-centric questline or 2 (personally, I think that'd be pretty darn cool, actually). But I can assure you that the money you have will not be enough to make Project Eternity a GAY-ONLY rpg, So if I were you, I'd put myself in compromise mode. You just might manage to get 1/2 of what you want.

  4. So you want a game that does nothing but takes vengence on the years of gaming where Homosexual relationships were totally shut out? Yeah good luck with that.

     

    I'm sure you do have lot of money to spend. Do you have $1.2 million? Because that's how much the rest of us have come up with so far, and we don't want a freakish abomination that sucks all our player customization away. We want the old school.

    • Like 1
  5. How about a compromise: No in-game defined sexual orientation at all for any player character or NPC. You create a character and Obsidian does not assign or assume that you're straight in any of the dialogue. This leaves gameplay completely open for the player to venture into Brothels and choose to pay for services of a prostitute of the gender of his/her choice.

     

    Edit: Oh what the hell am I saying. That's retarded. Who the hell wants an asexual game?

  6.  

    Personally I will pay 30 or more gladly if they just use the IE to make an IWD3 instead of a game that only half way mimics the three great games. If budget is an issue, please focus on a few points and make them really strong.

    They could probably do a game that mimicks IWD, but they'll never be able to actually do another IWD proper because they'd have to get permission from WotC to use the Forgotten Realms setting, and then Hasbro for the D&D rules set. And whoever owns the rights to the Infinity engine. All three seem impossible for Obsidian at the moment, and absolutely impossible if they're going to be going via the Kickstarter route.

  7. I agree. I think they're going to need to unleash more information, and perhaps pretty soon. For their own good. I actually hang out on the bioware forums and I know about 10 posters there who have flat out said that they're willing to donate hundreds of dollars.... as soon as they know what the hell they're they're going to be throwing their money at.

     

    Of course, we should probably cut Obsidian a little slack. It's only been 2 days since the reveal! Lets at least wait until we're out of the weekend and into the work week proper before we put on the restless native act.

  8. Not gonna comment about the companion and classes stuff because frankly, I really don't care at the moment, since they've given us zero information.

     

    But this, I will:

    3) They are not even man enough to call it a stronghold. They call it a house. Maybe we can have tea parties there.

    Honestly, this makes me happy. I'd prefer a house over a stronghold. I want a good old fashioned cabin in the woods, actually. The term "stronghold" projects a high profile vibe, like my character is a general, or a "captian". I'm kinda sick of that. I just want to be an adventurer.

     

    6) The magic system is going to be stupid. See number 5.

    I assume you're coming to the conclusion that magic will be tied to our "souls", and thus you feel that such a mechanic is going to feel forced and contrived? I don't know about that. From what miniscule information we have, I'm getting the impression that mages in this game will be akin to Sorcerers in the old D&D games. if so, count me among the giddy. I LOVED playing sorcerers in the IE games.

  9. My admittedly selfish desire is for something a lot more low-key and less epic, at least for the first instalment of this IP, with very real limits to the extent of wealth and power the player can attain. No massive political influence, no earth-shattering power, no riches beyond the average middle-class merchant's dreams.

    Agreed with this. BG1 did it right. It started the series and it was quite limited compared to the sequel (which just went crazy with the God-mode crap). In BG1, There was a single digit level cap. +3 was the absolute enchantment limit on weapons and armor. Level 5 was the limit on Spells. In short, it was a "low level campaign" and every level you gained felt like a big deal. A true achievement. Every magic item you found had meaning because they didn't monty haul the system.

     

    This is not to say that they should never explore the upper levels or design an epic campaign, just that, like you say, they shouldn't start the franchise off with such a thing.

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