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Stun

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Posts posted by Stun

  1.  

    Third time:

     

    Can the Player Character Romance Ravel? Yes or No?

     

    In the Bioware sense?  No.

     

    What makes you say that? You can kiss her. You can call her lovely. You can assure her heart and tell her that she's the only one. You can ask her to skill-train you and she will.

     

    How is that significantly different (ie. not just semantics) from, say, The Lelianna Romance in DA:O, or the Nathyrra romance in HoTU?

  2.  

     

    am not seeing your confusion.

    Who's confused? Have we not established that Romances in video games can be any type of affectionate communication, or any type of love, professed or otherwise, be it via dialogue or otherwise, requited or not, reciprocated or not, with the player character or not...?

     

    If this isn't the case then by all means, lets revisit the Ravel-TNO discussion we had less than an hour ago.

     

    actually, you seem very confused.  nobody suggested the following: 

     

    "Romances in video games can be any type of affectionate communication, or any type of love, professed or otherwise, be it via dialogue or otherwise, requited or not, reciprocated or not, with the player character or not."

     

    we disagreed with your absurdest notion that for a love to be romantic it need be reciprocal and balanced, but that is far different than your increasingly ridiculous definitions.  also, you didn't actual respond to Gromnir... and am genuine saddened that you either missed or ignored so much o' the ravel interaction with tno.  

     

     

    HA! Good Fun!

     

    Third time:

     

    Can the Player Character Romance Ravel? Yes or No?

  3. am not seeing your confusion.

    Who's confused? Have we not established that Romances in video games can be any type of affectionate communication, or any type of love, professed or otherwise, be it via dialogue or otherwise, requited or not, reciprocated or not, with the player character or not...?

     

    If this isn't the case then by all means, lets revisit the Ravel-TNO discussion we had less than an hour ago...and then ask again: Can the PC romance Ravel?

  4. bg1 did indeed have romance.  sure, the romances were fragments o' the plot and poorly crafted, but skie and eldoth were professed lovers and tamoko claimed to love sarevok, though we doubt it were mutual love.

    Oh, more than that!

     

    -Safana uses all manner of sexual innuendo to entice you to explore the shipwreck in the Sirine map - That's romance, according to [___insert classic literature of choice here____]

    -The Cloud Peaks Dryad Kisses you to death <----romance.

    -Then there's "hey sexy, do you want to take a look at me ditties?" <----- that's Romance. And it's a line spouted by dozens of NPCs in the game. If you disagree, then you're just a semantics-spouting scoundrel, and an avatar of Webster's dictionary!

     

    Icewind Dale had Romances. Read Evayne's Journal, or talk to Ginafae. or flirt with the 2 waitresses in Kuldahar's tavern.

     

    Icewind Dale 2 had romances- Check out the priestesses at the Ice Temple. They're a romantic bond to each other, plus their leader is romancing Nickadaemus. And then there's the story behind Isair and Madae themselves.

     

     

    But that's not important. None of this is. The important thing here is that PoE will have romances. We have graphical proof it does:

     

    JnVRbVg.png

     

     

    So, what do we say to these Promancers who've been coming here for the past 2 years tirelessly complaining that PoE won't have romances? Do we tell them the truth according to F. Scott Fitzgerald, Henry James, Vitor Hugo, Louisa May Alcott, George Elliot, and any other writer we can think of? Or do we establish a *reasonable* definition of Romance and conclude that not every friggin reference to love, sex and affection means there's a romance"?

     

    I suggest the former! Otherwise, How else will I ever get myself to replay Tetris...the mother of all Romance games?

  5. what a horribly shallow notion o' love and romance has stun.  love can be one-sided and romance is all the more tragic when it turns out that one person were simple using the other.

    We don't doubt Ravel loved The Nameless one. We wasn't arguing otherwise. We were pointing out that there was no romance between Ravel and the Nameless one.

     

    'cause there wasn't. Romance is a shared thing. And the love wasn't shared.

     

     

     

    Edit: And for F*cks sake, this isn't a difficult concept to grasp. Millions of little girls Love Justin Beiber. They'd die for him. But that doesn't mean that Justin Beiber is involved in a romance with millions of little girls. Does it.

  6. The biggest fear I have, and maybe I'm not alone, is that based on the in game romances that have been so popular, maybe the greatest part of the romance fanbase doesn't *want* better written romances.  I don't even think it's about sex wish fulfillment.  I think it's about striking up a conversation, having someone take interest in you, maybe having some rudimentary back and forth, and then having that person romantically love you.  People who are gratified by that scenario might not want it soiled with significant doubt, or marred by the fact that there is no 'ever after' in a relationship, or silly things like pregnancy or health issues or the grind of daily life.

    LOL

     

    You give the BSN droid army Way too much credit. Their tastes aren't so refined. They don't care about any of this stuff. BruceVC is on the record here admitting that even a crap romance is better than none at all. And that being the case, what do you have to fear? These masses will orgasmically accept any "romance", well written or not.

  7. Think about it guys, here is this person who has lived a hundred lives....crossed and explored the outer  planes....returned from the dead....battled demons...associated with gods....loved deeply and suffered equally....served in the Blood Wars and then has a party of people who are quite prepared to die for him in order for him to discover his identity and purpose 

     

    And within  that party there are two beautiful and enigmatic women ( in the case Annah and Grace) who he is attracted to and have mutual feelings for him....now are you honestly going to  tell me  that after everything he has done and is doing he is not going to attempt to have a physical relationship with at least one of them during  his journey of self-discovery ?

    Yes. I honestly will. Maybe, Bruce, he doesn't engage them in romance because he has feelings for them?

     

    The game does not shy away from reminding the player (and the nameless one) that All of TNO's physical relationships end the same way: Bloody, and hideously non-romantic. Alynwyn, the Celestial you meet in the Clerk's ward, tells you a story about the time she courted one of your past incarnations...and then Mentally dominated him and ordered him to jump out the window to his death because he tried to force himself on her. And then there's the Deionarra thing... You know....murdering your girlfriend so that she can be your eyes and ears in the land of the dead.

     

    PS:T didn't have romances, Bruce. PS:T went out of its way to be anti-romance. There's even an element of developer concept mockery going on (you DID notice that Annah and Grace are both demons, right?)

  8. Ravel and TNO's story is about love, yes. He charmed her into falling in love with him and she fell for him hard. Everything she has done, she did for him. She still loves him. Even as he lies to her, she loves him. Its horrible, abusive and unhealthy but its still a story about love. What people would do for love or how they would use love to get what they want. The same thing as with Deionarra really.

     

    I'm not saying the whole game is about love. Though maybe it is, what can change the nature of a man? Torment is a story about stories. Some of those stories are love stories.

    Wow, that's an obtuse misunderstanding of the story.

     

    First off, He did NOT 'charm her'. He wanted to become immortal, but since you can't just walk up to a fiend from the Gray Wastes and politely ask them to make you immortal, he decided to manipulate her emotions. And, NO, those emotions were NOT love. Or charm. They were Ego and Pride and Vanity. He posed a challenge to her. He taunted her by saying that even she isn't powerful enough to make someone immortal. And so she jumped at the challenge.

     

    Second, we're not told the how's or why's of her infatuations with TNO, but the clues we are given suggest that the ritual may have caused Ravel to love TNO the same way that a Mother loves the children she gives birth to (Mabbeth is a mother figure, remember?)

     

    Third, and most importantly, what does this have to do with ANYTHING? We were discussing Romance. Romance is *shared* love. And there's no such thing going on between Ravel and the Nameless One. There never was.

  9.  

    Uses per day is quite very different from cooldowns... come on, I don't need to write a paragraph on that, right?

     

    Right, but five uses per day is five charges followed by a day long cooldown, is it not?

     

    No, it's not.

     

    Unlike the vile cooldown mechanic you're trying to equate it to:

     

    -5 per day means you have a choice with that ability. You can spam it 5 times in five consecutive rounds, or you can spread it out through the day. The choice is actually yours.

    -5 per day means you actually NEED to rest. With a cooldown system you don't.

    -5 per day means you're not basing your tactics on a ticking clock. With a cooldown system you are

     

    Anyway, there's something that's rubbing me wrong about this game. I just watched the trailer and I can't help but feel that I'm being conned. It doesn't just look like Neverwinter nights 2 with DA:O's combat. It *IS* Neverwinter Nights 2 with DA:O's combat. They friggin stole the art assets from NWN2. Look at the UI. Look at the Area art. It's the same.

  10. I have mentioned before that if Romance was mandatory as part of the narrative in a RPG then there would be obviously less resistance to the concept and we would see a more  realistic and mature interpretation of it in games, so I support the Japanese system of Romance

     

    But that idea was shot down horribly on these forums...very few people supported it  happy0203.gif

    Well of course no sane person would support mandatory romances in an RPG. It would go against a core pillar of what makes an RPG in the first place: Choice. Never mind the fact that such a narrative would be condemned for being uncreative and cliché.
  11. IWD: Romance: Ha Interaction? Barely any of that.

    IWD2: Still no. Bit more interaction, but really, these games are as close to pure dungeon crawls as you can get. Sadly they both have terrible stories to boot, which cements them in my opinion as pretty terrible games.

    Gosh I disagree. I thought IWD1's story was probably the best one of all the IE games after PS:T's. It had BG1's delivery system (unfolding the mystery by climbing up the enemy ranks) Plus the added complexity when you discover that there's 2 completely different factions of enemies. And then there's the individual stories behind each of the Dungeons (how could anyone not appreciate the history of the Severed Hand?). The only thing IWD1's narrative really suffered from was that Belhifet wasn't very fleshed out. He was essentially a faceless Big Bad. Which is a shame since, if he's really akin to a named entity of the 9 hells, he should have an intriguing personality.

     

    I rank BG2's story lower because it's the exact opposite. There was no mystery. The Boss and his plans are pretty much presented to you in the prologue. On the other hand, This Boss is quite fleshed out.

     

    But... unlike a lot of people here, I'm not a story whore. When a game has a crap story, I can still give it a 9/10, and call it the greatest game ever - assuming it does everything else well, like combat, gameplay, atmosphere. Which is why I rank BG2 at the top. Nothing great about its narrative, or its NPCs, but it does everything else so god damn well that it wins...by 100 miles.

    • Like 1
  12. I like the romance/connection with Triss in the Witcher 2 as an example of doing things right or at least heading in the right direction. You don't get any say in whether or not you are together but your choices can define how meaningful their relationship is to Geralt. You don't need to do any creepy minigames to win her over or make her like you and while you do get a sex scene with her its because its just the two of them goofing around when they go to a certain area in the normal course of the game, not because Geralt earned enough relationship points for Triss to dispense sex like a vending machine. Plus you can skip that scene entirely if you don't want to do it!

    Witcher 2 fails already. Geralt isn't your character. He's a character that's loaned to you to play the game with. But I suppose it would register a little less on the cringe scale than the traditional "clean slate" model, since the player can at least mentally separate him/herself personally from what's going on. Ie. "Well, it's Geralt who's in love with Triss/Ves/Yennifer, not the avatar of Me."

     

    Still, I don't see this, or the lack of the standard romance mini-game nonsense, as any consolation. We're still being beat over the head with the same, overused, tiresome, been-there-done-that, uncreative, heart-string tugging emotional manipulation. And it still feels like a minigame.

     

    I have a challenge to every RPG developer in the world: Try leaving your comfort zones just once and give us an exploration of a different emotion. One that isn't done quite as often. Suggestions: Horror. Fear. Detailed revenge. Even hunger. One of the things I loved so much about Mask of the Betrayer was that it explored hunger as both a gameplay element and a story theme. It was a rare thing.

  13. I'm not an expert on this, but my gut is telling me that it's not really up to Paradox. I think it's up to Steam. And I'm not 100% sure how steam handles those global midnight releases. Do they stagger-release them worldwide so that the game is unlocked when it's midnight in YOUR area, or do they calibrate the release so that the game is released globally at the same time.

     

    Ugh, I don't have the mind for this kind of stuff.

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