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Stun

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Posts posted by Stun

  1. Making fun one of my posts isn't a substitute for a rebuttal of my points. (The points I remind you, you started off by disputing)

    Sorry, Stun.

    I'm not making fun of it. I'm approaching it with the dead-seriousness it deserves. You are right about one thing: Your viewpoint is legion. There's too many of your ilk around. The RPG genre as a whole has had no choice over the years but to give you guys what you want. And the result is plain for all to see.

     

    Bioware, the company that once gave us stunning time-honored Classics with unmatched gameplay like Baldur's Gate, Baldurs Gate 2 and Knights of the Old Republic, is now reduced to releasing interactive soap operas like Mass effect and Dragon age - Games with terrible one dimensional combat and zero gameplay depth. Why? Because they can't afford to spend money and time on such things. Because the majority of their budget is being spent on f*cking Romances and drama-filled relationships instead.

     

    You people aren't real RPG fans, so stop abusing that term for your own ends.

  2. Why would you order a buffet just for chicken strips? You could just go to a store that sells only (or mainly) chicken strips. Such a convoluted route to your goal...

    I agree. But we can't dispute what we're witnessing with our own two eyes here.

     

    Here, look. I'm going to copy and paste gurufabbes's first post on this thread, I will replace the games/companies he mentioned with "Buffets", and The word "romances" with Chicken strips, and you can judge for yourself. Here goes:

     

     

    ---------

    Hi all,

     

    I've been following this Buffet as Super Duper Buffet designer remains the top remaining hope for the genre. Like many of you, I'm a veteran of Golden Corral, Golden Coral Express, Old Country Buffet, Old Country Buffet 2, And the All-You-Can-Eat Series. Hearing about this New Buffet got me very excited, and I believe it has to potential to breathe new life into the genre.

     

    However, what these Buffets all had and do have, is also something that apparently New Buffet lacks: Chicken Strips, and lack of this is keeping me on the fence of whether or not to Eat There. It's an extra motivation to invest emotionally in the Buffet, in its Food, having normal Chicken and potential Chicken Strips... having a story that builds around this relationship. It's an investment that sets Buffets apart from Non Buffets.

     

    Even just one (or two) Chicken Strip choices would be something that most of the Eaters could get on board with, rather than doing a New Western Buffet: Inquisition, How about a DLC Chicken Strip or two? I wish this Buffet a lot of success, but I don't think I could do their effort justice without giving my opinion as an outside observer and potential Eater. This feature is clearly missing for me.

     

     

    ----

     

    Yeah, not only does it fit, it's just as fickle and absurd as you'd imagine such a stance would be.

    • Like 2
  3.  

    You're not saying anything that hasn't been said 10,000 times before on this subject.

    I'm overjoyed to learn ten thousand people agree with me,

     

    LOL How cute.

     

    It's more like 3 or 4 people.... spouting the same argument 3000 times each. This is not the 1st romance thread on this forum. It's the 10th or 11th since 2012.

     

     

    I just arrived on this forum and I'm sharing my opinion and what feature I would have liked to see in the game. You disagree. Fine. 

    What I'm getting from you is that you're either trying to "disprove" my opinion,

    Opinion? It is not an opinion that BG1 had romances. It's demonstrative falsehood. We can pull up the dialogue files if we have to.

     

    And don't think for a second that anyone here is fooled by your silly bait and switch. You did NOT mention BG:EE in your OP.

     

     

    As I said earlier, apparently this feature was so popular they put a romance into the enhanced edition, the most up to date version on the market today.

    I'll repeat myself. Multi-player and First person shooter mechanics are more Popular. But that doesn't mean PoE needs them.
    • Like 1
  4. I don't see why BG is crucial to a point which involves the entire series. While you nitpick, I'm emphasizing the general point I'm trying to make.

    Oh no, you're not going to get away with dismissing your opponents' arguments as "nitpicks", when they aren't. First off, lets make one thing crystal clear. You're not making any "points" that haven't been made 10,000 times before on this subject. And one of the most common points (which you're making, right on cue), is to lump a bunch of old school classic games together, call them a "series", and then claim that they had romances. There's one obvious reason why a Promancer would want to do such an intellectually dishonest thing: It creates a wider net. It projects the illusion that Romances were "the series staple", and that they were the reason why those games were classics.

     

    The fact that Bg1 (ie. 50% of the entire series) did not have romances, is NOT a nitpick. It's PROOF that you can have a great, classic, popular RPG with a really good story without romances.

     

     

    feature was popular, so much it was added to BG's predecessor

    Multi-player, and First person shooter mechanics are more popular. Doesn't mean we need them in PoE.

     

    And BG did not have a predecessor. It did have 4 successors though, and only ONE of them had romances.

  5. The contribution to story and immersion is colossal.

    For BG2, it is miniscule.

     

    The romances in BG2 are an after thought. (literally an after thought. they were squeezed in at the end of production) And they were a gimmick, neither meant to contribute to the game's story, nor do they succeed in doing so "by accident".

     

    But the fact that you're citing Dragon Age and Mass Effect is the real story here. It demonstrates your misunderstanding of PoE and its whole purpose for existing. If Obsidian wanted to do their own brand of Mass effect or Dragon Age, they would have done it, and probably wouldn't have had too much trouble finding a publisher to fund such a project. But that is NOT what they wanted to do. Instead, they wanted to make another game like the Infinity engine classics. And as far as the IE games go, only ONE of them (out of the 5) had romances, and even that ONE only included them....as a gimmick....an afterthought.

     

    So your talking point of "Be more like Mass Effect and Dragon Age!" is Noted.... And spit on. Stop asking the devs to copy the very games we needed an alternative to.

    • Like 1
  6. Yes it did. Sharwyn for instance.

    <sigh>

     

    Here we go again.... broadening the definition of romance so that any friendly/affectionate NPC interaction = Romance.

     

    You people have remarkably low thresholds. But there's good news about that. If this is your definition of romances then you can totally ignore what the devs have said about PoE. It WILL have "romances". in fact we saw "romance" dialogue in the game's prologue.

     

    Check it out:

     

    JnVRbVg.png

     

    ^that's "romance", isn't it?

  7. From the rest of my post, I was referring to BG as a series, including the BG2 and Throne of Ball.

    It's Bhaal!

     

    And Neverwinter Nights didn't have any romances in it either. And neither did its first expansion pack. Neverwinter Nights 2 did (Elanee and Casavir) but only the harshest of the anti-mancers would ever cite them, as they are the smoking gun evidence that video game romances are an abomination and should cease existing for the greater good of the genre.

    • Like 1
  8. Hi all,

    I've been following this game as Obsidian remains the top remaining hope for the RPG genre. 

    Like many of you, I'm a Veteran of BG BG2 KOTOR1 and 2, the NWN series, Dragon Age.. 

    Hearing about this game got me very excited, and I believe it has to potential to breathe new life into the genre.

    However, what these games all had and do have, is also something that apparently Pillars of Eternity lacks: Romanceable Characters, and lack of this is keeping me on the fence of whether or not to buy it. It's an extra motivation to invest emotionally in the game, in its story, having normal companions and potential romantic interest commenting on your travels... having a story that builds around this relationship. It's an investment that sets fantasy games apart from Diablo and co..

    Even just one (or two) hetero choice would be something that most of the players could get on board with, rather than doing a DA:Inquisition.  How about a DLC character or two?

    I wish this game a lot of success, but I don't think I could do their effort justice without giving my opinion as an outside observer and potential player. This feature is clearly missing for me.

    -gurufabbes

    Romances would ruin PoE.

     

    Why do you want PoE to fail?

  9. Romances are generally not done right in RPGs, but it doesn't mean game shouldn't try to make them right.

    Since "trying to make them right" involves game after game being tainted by the Trial & Error process, I'm going to have to disagree.

     

    I propose a policy of containment. Lets limit romances to Bioware games, and Bioware fans. And lets build a giant wall around them....no, a giant Dome/Bubble to keep the stench from blowing all the way over here to Obsidian.

  10. The bad design was a game mechanic that made trap disarm specific to one class. That's the bad design mechanic.

    And the fix to this would be... Every class gets every vital skill? What's the point of having classes in the first place if you're going to do that?

     

     

    In any case, there are quite a few things that PoE improves upon from Bg1. I don't necessarily think the classes are one of them, though. But since that's a judgment call that will require that we play the entire game before confidently making, I'll withhold my final judgement.

     

    I will say this though, after playing the beta, I'm feeling that some classes are simply pointless because of this everyone-can-do-everything design. (why be a rogue, when barbarians are better in every way. Why be a mage when magic is so....dull and isn't nearly as useful as a chanter's chants? etc)

     

    That is what the devs themselves would call bad design. (they certainly didn't intend this)

    • Like 1
  11. It might have been possible in earlier i.e. games to play without a rogue. It still wasn't practical. You still didn't have a way to disarm traps. The only alternative to a rogue in those games was more pigeon-holing than actually having a rogue in your party. You had to bring someone with knock, someone with detect traps, someone with invisibility, and then you needed to spam rests or bring lots of heals to make up for the damage you would absorb while detonating traps. There were certain levels, like the tower in BG, that we're almost impossible without a rogue.

     

    I hold nothing against anyone that enjoys playing rogues. I just don't. I don't like having them in my party. I prefer the opposite type of player: someone with high armor, high health pool, doesn't have to damage anyone to be effective, and doesn't have to "sneak" around. I prefer to NOT have to micro-manage to keep them up. For me, I truly appreciate the Pillars game mechanic that seperates disarm traps from a class type. It allows me the freedom to play how I want to play. That's a positive.

     

    So those of you enjoy that enjoy the sneaky backstabber, enjoy them until your hearts content. This change in game mechanics has been long over due for those of us that have no interest in playing that archetype. Now both types of gamers can play the type of party they want to play.

     

    So, again, Bravo to Pillars for the change. It's music to my ears.

    Minor note: A dungeon that's "nearly impossible" to do without a specific party composition is NOT a good argument against the traditional AD&D class roles. It's a commentary about bad dungeon design.

     

    In my Pen and paper days, my DM used to design the greatest dungeons ever. And one of the reasons why his dungeons were so good was that he didn't assume any specifics about party makeup. Instead, he designed the dungeon to be fully self contained. if there was a challenge that needed to be overcome, then the tools needed to overcome it were made available to the party within that dungeon (locked doors had keys or they were bashable), and traps had clues to tell you that they existed, and then they either had switches to turn them off, or alternate paths to avoid them outright. Stuff like that.

    • Like 1
  12. I think the comparison to BG2 is completely valid. That is to say, I'd argue that Rogues in BG2 are just as un-needed as they are in PoE. As mentioned, Knock replaces Open Locks. (as does a bash from a high strength character). Invisibility (via spells or items) replaces stealth (and does a better job actually) Clerics can detect traps, and just about anyone can safely detonate them. Detect illusion? Mages, clerics, paladins, druids and bards all have the means, via their skillsets, of detecting illusions, and everyone else can find items like the Book of infinite spells to cast true sight.

     

    That leaves only 3 rogue skills.

     

    1) Back Stabbing.

    2) Pick Pocketing.

    3) Trap setting.

     

     

    Backstabbing, as cool as it is, is merely a roleplaying novelty. Sneaking up behind someone and hitting them for 100 points of damage may be "awesome", but for practical purposes, wouldn't it be better to just cast finger of death or Flamestrike from a safe distance?

     

    Pick pocketing is another novelty. But in Bg2 it was next to worthless. You can count on one hand the noteworthy items to be gained from it. And BG2 does not let you pickpocket hostile entities (you can't, for example, pickpocket Celestial Fury from its wielder during the guarded compound encounter) so its strategic value is nil.

     

    Trap setting...is the unique one here, as it is a pre-fight, ambush-based skill and it's super useful in the game's biggest battles. Still, the result is not much different than a standard cleric or wizard Nuke barrage.... which unlike thief traps, can be done at any time (ie. even right in the middle of a battle)

  13. I see this as a semantics argument. We know that we don't need a rogue in PoE. But do we know for a fact that we don't need rogue skills in PoE? Because that's what we're really talking about.If I make an All Wizard party in PoE, and I decide not to give anyone points in Mechanics or Athletics, will I run into a wall? Will I find myself locked out of whole swaths of the game? Or will it be exactly the same as it was in the IE games when you don't use a thief (ie. inconvenient but still totally doable)?

     

     

     

    As for the thread title. Bluh. in just about all RPGs out today you don't need a thief. D:OS? Nope. don't need a thief (scoundrel). Witcher series (what's a thief?) Dragon Age? Nope. Skyrim? (no classes in that game at all, and everyone has access to all the roguish skill trees.)

     

    Since PoE is a party based game, I kinda would have preferred a system where party composition actually matters, but whatever. I can just pretend that it does and take a thief anyway.

    • Like 2
  14. Stun, and any others, I want to ask you a relevant question. You have answered this before but this is probably a good time to refresh your response...think about the question before you answer

     

    What is your issue anyway with optional Romance arcs in RPG? I know you are passionate and vociferous in what you don't like about Romance but what is your primary reason for not wanting them ?

    Hmm.... Let me answer that question with an analogy.

     

    I love pizza. Really. I'm a big pizza fan. But I hate anchovies on my pizza. It's a dumb idea. They're a mismatch. Taste-wise, they overpower all the other ingredients they're mixed with. Now, you could respond by saying: That's fine, Stun, Anchovies are optional. Just order your pizza without it and everyone's happy. Right?

     

    Yeah, Now lets suppose I'm at my favorite pizza restaurant and all I smell is that vile, fishy odor of anchovies.....from the kitchen....from the people at the table next to mine. And then..... the waiter comes to my table and hands me a menu, and I notice that they've doubled the price of everything. So I ask him: "Why did you just double the price of everything?" And he says: "well see, We're in the anchovy business now. Anchovies are expensive to import, and time-consuming for our chefs to prepare, so we're passing those costs on to our customers. If you don't like it, I'd suggest you go find a pizza place that doesn't serve anchovies."

     

    So... I do. I find a pizza place a few blocks away. As I enter, I see BruceVC and Lephys there with laptops and projectors, giving "logical" presentations, begging the restaurant's owner, assuring him of the profitability of incorporating Anchovies as a mandatory topping on all pizza-related dishes.

     

    At that point, I decide to eat lunch at the Mexican restaurant next door.

  15. But, really, I'm just against limiting the sides to 2.

     

    A 2-sided shape is just a line. Toss in a 3rd shape, and you have a triangle. That covers a LOT more area than a line does.

    That's a terrible analogy (not to mention a geometric falsehood). A line can stretch infinitely. A triangle can't.

     

    In the context of these debates that spring up on this forum, there's never 3 sides. There's only 2 sides. People like you just publically sit on the fence in between and sometimes take thinly veiled pot shots at one of the sides. Oh how I take great pleasure in pushing fence sitters off the fence. tongue.png

  16. I suspect that BG romances would be quite unappealing to...certain members...of "modern" BioWare's audience.

    An understatement. They'd hate them. They'd burn BSN to the ground with their self-righteous entitlement rage.

     

    And it would last forever. When David Gaider, Jennifer Hepler, Mary Kirby, Luke Kristjanson and EA's customer service reps got done calming down the SJWs who were e-lynching them from twitter to youtube for refusing to accommodate Gays, Lesbians, and "Others" by giving Viconia a p*nis, or making Jahiera go both ways, they'd then have to deal with the rest of the fanbase, who would blast them endlessly for what they did write. Content wise, the BG2 romances were very tame and way too fantasy-ish by today's standards. And they were.... hands free. You couldn't initiate them; you couldn't control them with approval points or "Heart" responses. And the biggest in-your-face of them all: Female PCs were stuck with...just Anomen. hahaha.

    • Like 4
  17. I love that we've established there are only two types of people in the world:

     

    1) Those who favor any and all romance.

    2) Those who the-opposite-of-favor any and all romance.

     

    I mean, who could possibly evaluate things on a case-by-case basis? That would just be silly.

    I'm totally willing to evaluate things on a case by case basis.

     

    But first we'll have to pick a game that actually has romances.

  18. Now, I know, I know. The rebuttal here is, "No, he was talking about the romantic triangle of Betty and Veronica! He only said that he based the characters on famous examples of romantic triangles, not that that was the case with Annah and Grace themselves." And... well, hey, if that's the line you want to pursue, more power to you.

    I will. Thanks. And You're right. There's nothing here. You know full well that he wasn't talking about any love triangle that occurs with the Nameless One in PS:T. He was flat out talking about the literary influences behind the game's 2 female companions.

     

     

    The only thing that I can really take from this bizarre conversation is that some folks must have no idea when someone's interested in them.

    And the only thing I can really take out of this silly conversation is that PS:T went over a LOT of people's heads.
    • Like 1
  19. Companion romance is only only ego-stroking,  because it is meant to make player feel that their character is loved/lusted/admired/etc. by npc companion.

    I'll repeat myself. The mere inclusion of ego stroking does NOT mean that a romance must be occurring. This is especially true in Planescape Torment, where it is made clear to the player that your companions are drawn to you, not because they admire you, But because they pity you.... Because your horrible, horrible affliction intrigues them. (you're eternally suffering, you're doomed, you're a bigger freak than they are, etc.).

     

    On the other hand, Bioware specifically employs its ego stroking because that's the easiest way for a writer to begin a romantic narrative.

  20. Yes they are same from ego stroking perspective,

    No, they're not. And no, contrary to what you're trying to say, the mere use of ego-stroking does not mean that Romance is occurring.

     

     

    they are written differently and they have different content,

    And different motivations. And different feelings. Can it be any more clear and obvious than that?

     

     

    but you argued that Annah and Fall-from-Grace aren't romances because they are ego stroking like other characters in PS:T,

    Specifically, I said that they're only ego-stroking. And that's the difference. When Bioware does a romance, the ego-stroking is just the beginning of the process.
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